Character Generation/Ghoul

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Revision as of 21:11, 10 October 2019 by imported>WhoopingCrane
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Important notes about Faction

Vampire is big on social politics, has multiple factions to choose from, and there are many common misunderstandings about these factions. Please be familiar with the points listed here before building your character, and continue to keep them in mind as you RP. You can still play what you want, but you should understand what type of reaction you're likely to get from others..

Choose Concept, Nature, Demeanor, Clan, Faction

  • Revenants: Use the ghoul quickstart. Set 'Clan' to your family, 'Domitor' to None (don't omit Domitor entirely or you'll run into code problems). See '+rules revenants' for more details.
  • Dhampirs also count as Revenants (Time of Thin Blood 81). For Eastern dhampyrs, use Character Generation/Dhampyr instead.

Note: Ghouls with an off-stage NPC domitor are encouraged

Stat Baseline Freebies per additional dot
Attributes 1 in each + 6/4/3 5
Abilities 11/7/4 2
Disciplines 2, including at least 1 in Potence 10
Backgrounds 5 1
Virtues 1 in each + 7 (only +5 for Faction = Sabbat) 2
Willpower equal to Courage 1
Path Rating (Humanity) equal to Conscience + Self-Control 1
Freebies 21 (Dhampir: 18)

Raising a discipline above 1 requires "Domitor (background)", see '+rules domitor' for details. This does not exactly match canon concept or game mechanics, it's intentionally house-ruled to put ghouls with PC/NPC domitors and revenants all on an equal footing.