Character Generation/Ghoul

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Important notes about Faction

Vampire is big on social politics, has multiple factions to choose from, and there are many common misunderstandings about these factions. Please be familiar with the points listed here before building your character, and continue to keep them in mind as you RP. You can still play what you want, but you should understand what type of reaction you're likely to get from others..

Choose Concept, Nature, Demeanor, Clan, Faction

  • Revenants: Use the ghoul quickstart. Set 'Clan' to your family, 'Domitor' to None (don't omit Domitor entirely or you'll run into code problems). See '+rules revenants' for more details.
  • Dhampirs also count as Revenants (Time of Thin Blood 81). For Eastern dhampyrs, use Character Generation/Dhampyr instead.

Note: Ghouls with an off-stage NPC domitor are encouraged


Stat Baseline (standard, covers anything not listed separately) Baseline (Faction = Sabbat) Baseline (dhampir) Freebies per additional dot
Attributes 1 in each + 6/4/3 same same 5
Abilities 11/7/4 same same 2
Disciplines 2, including at least 1 in Potence same same 10
Backgrounds 5 same same 1
Virtues 1 in each + 7 1 in each + 5 same 2
Willpower equal to Courage same same 1
Path Rating (Humanity) equal to Conscience + Self-Control same same 1
Freebies 21 same 18

Raising a discipline above 1 requires "Domitor (background)", see '+rules domitor' for details. This does not exactly match canon concept or game mechanics, it's intentionally house-ruled to put ghouls with PC/NPC domitors and revenants all on an equal footing.