Difference between revisions of "Character Generation/Demon"

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imported>WhoopingCrane
imported>WhoopingCrane
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Choose concept, House, faction, Nature and Demeanor
 
Choose concept, House, faction, Nature and Demeanor
  
Attributes: 7/5/3
+
{| class="wikitable" style="text-align: center"
 +
! Stat !! Baseline !! Freebies per additional dot
 +
|-
 +
| [[Attributes]] || 1 in each + 7/5/3 || 5
 +
|-
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| [[Abilities]] || 13/9/5 || 2
 +
|-
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| [[Lores]] || 3 (in-house or common) || 7 (in-house or common)
 +
|-
 +
| [[Backgrounds]] || 5 || 1
 +
|-
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| Faith || 3 || 6
 +
|-
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| Torment || by House <br /> Devil, Devourer, Slayer: 4 <br /> Defiler, Fiend, Malefactor, Scourge: 3
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|-
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| Virtues || 1 in each + 3 || 2
 +
|-
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| Willpower || equal to sum of two highest virtues || 1
 +
|-
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| Path Rating (Humanity) || equal to Conscience + Self-Control || 1
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|-
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| Freebies || 21
 +
|}
  
Abilities: 13/9/5
+
You can never raise a lore higher than your primary lore, which is determined by your [[Apocalyptic Forms|apocalyptic form]]. (DtF 170) Raising another lore equal to your primary lore is OK.
  
Backgrounds: 5
+
Virtues: Conscience, Conviction, Courage
 
 
Faith: 3
 
 
 
Virtues: Conscience, Conviction, Courage - 1 free in each, 3 to distribute
 
 
 
WP: sum of 2 highest virtues
 
 
 
Torment: Based on House
 
* Defiler: 3
 
* Devil: 4
 
* Devourer: 4
 
* Fiend: 3
 
* Malefactor: 3
 
* Scourge: 3
 
* Slayer: 4
 
 
 
[[Lores]]: 3
 
* You can never raise a lore higher than your primary lore, which is determined by your [[Apocalyptic Forms|apocalyptic form]]. (DtF 170) Raising another lore equal to your primary lore is OK.
 
 
 
Freebies: 15
 
 
 
Freebie Costs:
 
* Ability 2 per dot.
 
* Attribute 5 per dot.
 
* Background 1 per dot.
 
* Faith 6 per dot.
 
* Lore (in-house or common) 7 per dot.
 
* Virtue 2 per dot.
 
* Willpower 1 per dot.
 
  
 
[[Category:Demon]]
 
[[Category:Demon]]

Revision as of 13:51, 16 June 2018

Choose concept, House, faction, Nature and Demeanor

Stat Baseline Freebies per additional dot
Attributes 1 in each + 7/5/3 5
Abilities 13/9/5 2
Lores 3 (in-house or common) 7 (in-house or common)
Backgrounds 5 1
Faith 3 6
Torment by House
Devil, Devourer, Slayer: 4
Defiler, Fiend, Malefactor, Scourge: 3
Virtues 1 in each + 3 2
Willpower equal to sum of two highest virtues 1
Path Rating (Humanity) equal to Conscience + Self-Control 1
Freebies 21

You can never raise a lore higher than your primary lore, which is determined by your apocalyptic form. (DtF 170) Raising another lore equal to your primary lore is OK.

Virtues: Conscience, Conviction, Courage