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Choose concept, House, faction, Nature and Demeanor
|Stat||Baseline||Freebies per additional dot|
|Attributes||1 in each + 7/5/3||5|
|Lores||3 (in-house or common)||7 (in-house or common)|
|Torment||by House |
Devil, Devourer, Slayer: 4
Defiler, Fiend, Malefactor, Scourge: 3
|Virtues||1 in each + 3||2|
|Willpower||equal to sum of two highest virtues||1|
|Path Rating (Humanity)||equal to Conscience + Self-Control||1|
- You can never raise a lore higher than your primary lore, which is determined by your apocalyptic form. Raising another lore equal to your primary lore is OK.
- "Characters can gain new lore, including paths from other Houses, when you spend experience points" is interpreted as disallowing buying out-of-house lores during chargen.
Virtues: Conscience, Conviction, Courage