Character Generation/Ghoul
Revision as of 20:09, 10 October 2019 by imported>WhoopingCrane
Important notes about Faction
Vampire is big on social politics, has multiple factions to choose from, and there are many common misunderstandings about these factions. Please be familiar with the points listed here before building your character.
Choose Concept, Nature, Demeanor, Clan, Faction
- Revenants: Use the ghoul quickstart. Set 'Clan' to your family, 'Domitor' to None (don't omit Domitor entirely or you'll run into code problems). See '+rules revenants' for more details.
- Dhampirs also count as Revenants (Time of Thin Blood 81). For Eastern dhampyrs, use Character Generation/Dhampyr instead.
Note: Ghouls with an off-stage NPC domitor are encouraged
Stat | Baseline | Freebies per additional dot |
---|---|---|
Attributes | 1 in each + 6/4/3 | 5 |
Abilities | 11/7/4 | 2 |
Disciplines | 2, including at least 1 in Potence | 10 |
Backgrounds | 5 | 1 |
Virtues | 1 in each + 7 (only +5 for Faction = Sabbat) | 2 |
Willpower | equal to Courage | 1 |
Path Rating (Humanity) | equal to Conscience + Self-Control | 1 |
Freebies | 21 (Dhampir: 18) |
Raising a discipline above 1 requires "Domitor (background)", see '+rules domitor' for details. This does not exactly match canon concept or game mechanics, it's intentionally house-ruled to put ghouls with PC/NPC domitors and revenants all on an equal footing.