Mage/Backgrounds
Return to main Backgrounds page
The following Backgrounds are available for Mage PCs:
All Mages
Traditions Only
Technocracy Only
Allies
- One NPC per dot, or fewer but more powerful NPCs. Allies can have influence, besides jobs/hobbies/nefarious things that they can do. You should list them with following in a +note:
- 1) Who are they?
- 2) What do they do for a living?
- 3) What do they do that is specifically of interest to you? List any specific abilities.
- 4) How did they become your Ally?
- 5) How do you keep them as one? (i.e.: Do you pay them by the job? Do you have leverage? Were they your sister's brother's cousin's ex-roommate? Were you on the same t-ball team for 3 years? Did you save them from drowning once?)
- 6) Do they have a specific influence and what level?
- 1) Who are they?
- Only one Ally can be called upon per month. Allies cannot be set for watch actions.
- When you wish to engage one of your Allies to do something, please list in the +request which Ally, and how you will approach them/pay them/make the ask to do what you need done. Depending on that, staff will decide whether a +roll will be needed.
- Unlike Retainers, Allies can just refuse to do something, and can be lost. Use of their actions can also be caught by others, if engaging in some sort of influence back and forth.
- What happens when using an Ally is subjective to the situation and is all up to Staff Discretion.
Alternate Identity
The Alternate Identity background (1 to 5 dots, The Bitter Road 113) is for presenting an alternate identity to mortal society. Mundane research into the supporting paperwork requires Intelligence + Investigation vs (3 + background level) to identify it as fake.
To take this on your sheet in chargen, you must use this syntax: +selfstat Alternate Identity (background)=# Otherwise you will get on your sheet what is below.
To take the merit on your sheet in chargen, you must use this syntax: +selfstat Alternate Identity=3
|
Arcane
- WW4600 Mage: The Ascension (Revised) pg. #118
- Add dice to your Stealth rolls
- Subtract dice from Perception or Investigation rolls against you
- Can be consciously dampened
- Does not apply while you're directly involved in combat or otherwise acting conspicuous
- See +rules Arcane for more details.
Avatar/Genius
- Avatar: WW4600 Mage: The Ascension (Revised) pg. #118
- Can hold Quintessence up to this level without Prime
- Holding more requires Prime 1
- Taking more on your own requires Prime 3
- Can gain Quintessence up to this level by meditating at a node
- Perception + Meditation vs 7 once per hour, gain 1 per success
- Limited by the strength of the node
- Can spend up to this many dots of Quintessence per effect roll
- Requires a +note to say what Avatar appears to your Mage as
- Technocrats call it "Genius", otherwise works the same.
- Genius: WW4014 Guide to the Technocracy pg. #176
Backup
- Guide to the Technocracy pg. #179-180
- Restricted to Technocracy. Approved at Staff Discretion.
- Represents a # of low-level nameless operatives at your disposal.
- Generally last-minute assault squads, lab techs, media personnel, co-pilots, drivers, office staff, servants, even prostitutes. Whatever it is, it should be described in a +note.
- What type is available depends on the Convention/Methodology of the PC.
- All: Students, drivers secretaries, couriers, lab techs, political activities, emergency medics, simple thugs.
- Iteration X: Manual laborers, machinists, cyborg "temps," mechanics, soldiers.
- NWO: Un-Enlightened constructs, cops and detectives, commandos, reports, hookers, clean-up crews.
- Progenitors: Basic clones, gang members, doctors, dioconstructs, and slightly Enhanced humans (count as "temps").
- Syndicate: Personal assistants, gofers, hookers, gang members, corporate toadies, body-dispoal specialists.
- Void Engineers: Space marines, pilots, technicians, SF fans.
Backup | |
---|---|
2 basic sympathizers | |
4 basic sympathizers, or 2 skilled "temps" | |
6 sympathizers | |
8 sympathizers, or 4 "temps" | |
10 sympathizers |
Blessing
- Guide to the Traditions pg. #212-213
- TBA
Cephalomorph
- Progenitors Revised pg. #76
- TBA
Cetaceomorph
- Progenitors Revised pg. #78
- TBA
Certification
- The Bitter Road pg. #113-114
- We use the "License to..." merit (Guide to the Technocracy page 165) instead
Chantry
- Guide to the Traditions pg. #215
- Generalized to Home Base for other types of PCs. See +rules home base for full details.
- Adding New Members: Adding a new member requires a majority of the current members to agree, it should not be unilateral.
Contacts
- One major NPC per dot, plus some minor NPCs. You should list them with following in a +note:
- 1) Who is it?
- 2) What can this major NPC do for you?
- 3) What do you need to do in return for this?
- 4) What sort of minor NPCs come with it?
- 5) How are those minor NPCs connected with the major NPC?
- 1) Who is it?
Cult
- When purchasing this background, it is required to set a +note stating what sort of people are members of your cult. This can be as generic as "Mechanics" or "Members of the local YMCA", etc. No need to name names, or stat them out. Just what attracts them to YOUR Cult to be a benefit to YOU.
Cult | |
---|---|
3-7 people | |
8-12 people | |
13-17 people | |
18-22 people | |
23-27 people |
- When casting a ritual with the entire cult gathered, add one success per dot.
Demesne
- Guide to the Traditions pg. #216-217
- TBA
Destiny
- When facing death that goes against your destiny, roll Destiny vs 8 and regain 1 Willpower per success
Dracomorph
- Progenitors Revised pg. #79
- TBA
Dream
- Once per day, meditate on a subject
- Roll Perception + Dream to determine the strength of your insight
- Once per day after meditating, on an ability roll pertaining to that subject, substitute Dream for the ability
Enhancement
- Guide to the Technocracy pages 180-182
- TBA
Fame
- The Bitter Road pages 114-115
- TBA
Familiar Companion
- Forged by Dragon's Fire
- Familiar Companion stats
Influence
TBA
Legend
- Guide to the Traditions pages 219-220
- TBA
Library
- Mage: The Ascension (Revised) page 121
- A +note is required to list where it is kept.
Your character has access to a great wealth of information. This "library" may take the form of books, old scrolls, computer databases, or even of friends who have it al lin their heads and who are happy to share it with you. Most importantly, you character can access this information whenever she wants and study it at will. The knowledge contained in your character's library can include both mundane and occult elements.
Libraries are especially useful in unearthing new lore. Sphere knowledge or specialized information. Use a Mental Attribute + Library roll to look up information regarding an arcane or obscure topic. Success helps your character in such an endeavor (which could justify spending on other traits).
Mentor
- The more dots, the more powerful they are. Please set a +note for your Mentor with the following:
- 1) Who is it?
- 2) What do they mentor you about?
- 3) How did you find them/get them as your mentor?
- 4) Where are they generally located/found?
- 1) Who is it?
Mentor | |
---|---|
Knows little of import | |
Noteworthy information | |
Significant secrets | |
Extraordinary knowledge | |
If they don't know it, probably no one does |
Node
- A mage may have access to multiple nodes.
- Large nodes (4+) are limited and subject to staff discretion.
Past Lives
- Guide to the Traditions page 220
- TBA
Rank
- The Bitter Road pages 115-117
- We do not allow this background
Requisitions
- Guide to the Technocracy pages 182-183
- TBA
Resources
TBA
Retainers
- One NPC per dot
- See +rules retainers, and Retainers for all the details for writing them up in a +note.
Sanctum
- Guide to the Traditions pages 220-222
- All effects following your paradigm are coincidental
- If a normally vulgar effect reaches outside your sanctum (e.g. Correspondence), it suffers Paradox normally, though you do not
- If a normally vulgar effect is cast and then moved outside your sanctum, it erodes quickly
- All effects following a conflicting paradigm are vulgar
- Does not further reduce difficulty
- Each dot provides either size or location-specific Arcane, not both
Sauromorph
- Progenitors Revised page 80
- TBA
Secret Weapons
- Guide to the Technocracy pages 183-184
- TBA
Spies
- Guide to the Technocracy pages 184-185
- TBA
Wonder
TBA