Creating Magical Items
Revision as of 17:12, 4 March 2022 by SassyCat (talk | contribs) (→Nockers/Boggans: fixed typo for infusion)
This is partly house rules, partly a summary of canon rules.
For all +jobs, once rolls are finished, please add the following in another comment:
- Type of Item
- Name of Item
- Level/Gnosis/Willpower/etc as needed of Item
- The Effect
- How Many Charges the item has (if applicable)
- Difficulty/Damage/other expenditures
- How many successes you obtained on the rolls (This can be just one or two rolls, or might have several. Please list individually)
This will greatly speed up your approval on the items you are requesting.
Sphere Crafting Information
General
- These are general limits that apply in addition to canon rules:
- How many items can a character create and still get other things done?
- How many items can a character use and not have anything backfire?
- These apply to items that work permanently (until/unless somehow destroyed or otherwise ruined, including items that have a limited shelf life but are reusable until it expires).
- These do not apply to items that work only once (e.g. talens, alchemical products), nor items whose sole effect is to ICly justify an XP spend (e.g. Acute Vision).
- Also, some items are not important enough to be worth tracking. Staff is not worried about every single tool in your toolshed, making your grandmother's favorite vase unbreakable, etc. If in doubt, ask.
For building/carrying limits, Occult may be interchanged with:
- Rituals (typically shifters)
- Gremayre (typically changelings)
- Hypertech (typically Technocrats)
- Science or Technology (Sorcerer-psychics using extraordinary science or techno-sorcery)
- Crafts (Malefactor demons)
Types of items
- Items must be spelled out in a book (e.g. a specific fetish) or emulate a specific power (or combination of powers)
- Items may require conversion (e.g. if a gift costs Gnosis, then a treasure emulating that gift may cost Glamour instead)
- To emulate a power from a different game line, the creator must have at least 3 dots in the relevant Lore (or Hypertech if relevant)
- Emulating a power restricted to a subset of another race may be restricted at staff discretion
- Emulating a ritual (i.e.: Shifter Rites, Vampire Rituals) is not allowed. Sorcerer Rites not included.
Level and genre
- The level of an item emulating one or more powers is the sum of the levels of those powers
- The genre of an item is based on its creator's race/subrace
Edge cases
- Mage spheres can only be emulated by mage items (too broad otherwise).
- Specific mage-created items (particularly fetishes/talens) may be emulated at staff discretion.
- Possessed/bygone powers can't be emulated (don't follow usual 1-5 scale).
- Changeling arts are still limited by user's or target's Banality (whichever is higher), making them nearly useless for other races.
- If a level N power doesn't directly produce an effect, but only creates an item that produces an effect (e.g. Enchantment numina, Enchant Talisman), then it only contributes N-2 (minimum 1) to the item's level.
- Multiple powers producing essentially same effect with different targets (e.g. Thaumaturgy wards) only contribute once (highest level), not multiple times.
Examples
- A magical item that captures Potence:2 is a level 2 item.
- A magical item that captures Celerity:1 and has Ward vs Ghouls (level 2) and Ward vs Kindred (level 4) on it is a level 3 item (1 for Celerity, 2 for Ward vs Kindred contributing 4-2=2).
Creation
- Each creator gets (Occult (max 5) * 2) tokens per month
- Successfully creating an item uses a number of tokens equal to its level
- Upgrading an item uses a number of tokens based on the upgrade, even if it partly overlaps with existing powers (e.g. mage spheres)
- Tokens do not roll over from one month to the next
- Exception: Saving up for a specific item declared in advance
- Exception: If staff takes several weeks to process a request, tokens may be taken from any month within that time, player's choice
- Single-use items don't use up tokens (staff will house-rule some limit if/when someone tries spamming them badly enough)
- Items with limited shelf life (but reusable until it expires) don't use up tokens, instead you can have one such (non-expired) item in existence per dot in Occult
Carrying/use
- Characters are limited by how many multiple-use items they can use in a scene.
- The limit is compared to the sum of the item levels.
- Characters can have dumpsters full of magical items at home, and can use all of them in a scene there.
- +equip does not track what you normally keep where. You may want to set a +note and ask staff to approve it.
- To use an out-of-genre item, a character must have at least as many dots in Occult as the item's level.
- You may substitute Rituals, Gremayre, or (if relevant to the item) Hypertech.
- If the item requires spending something (e.g. Gnosis), then the character must also have that thing.
- All items are considered out-of-genre for the 'Other' group below.
- Receiving an item made by another PC does not require buying background dots.
Character | Carrying limit | Notes |
---|---|---|
Vampire | (Highest discipline + Occult) x 2 | |
Shifter | (Rank + Rituals) x 2 | |
Mage | (Arete + Occult) x 2 | Technocrats can use Hypertech instead of Occult for relevant items Technocrats with Soulless flaw (cannot have Arete) use Hypertech x 4 instead |
Sorcerer/Psychic | (Highest Numina + Occult) x 2 | |
Changeling | (Highest Art + Gremayre) x 2 | |
Wraith/Risen | (Highest Arcanos + Occult) x 2 | |
Demon | (Faith, max 5 + Occult) x 2 | |
Mummy | (Balance + Occult) x 2 | |
Other | Occult x 2 | Includes Mortal, Ghoul, Subrace:Kinfolk, Subrace:Kinain, Possessed, Bygone |
Discrepancies
- Need to decide on in-between limits for items that work for a fixed duration (e.g. one month) but are reusable within that time
Changeling
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Demon
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Mage
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Sorcerer
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Vampire
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Werewolf
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Wraith
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