Background NPCs
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**DO NOT MAKE HUGE PARAGRAPHS TO NOTE YOUR ALLIES. Just the bullet points with relevant details.**
This is a (not necessarily exhaustive) list of backgrounds that provide your PC with one or more NPCs who can help them in some way.
Contents
General
- Allies: One NPC per dot, or fewer but more powerful NPCs. Allies can have influence, besides jobs/hobbies/nefarious things that they can do. You should list them with following:
- 1) Who are they?
- 2) What do they do for a living?
- 3) What do they do that is specifically of interest to you? List any specific abilities.
- 4) How did they become your Ally?
- 5) How do you keep them as one? (i.e.: Do you pay them by the job? Do you have leverage? Were they your sister's brother's cousin's ex-roommate? Were you on the same t-ball team for 3 years? Did you save them from drowning once?)
- 6) Do they have a specific influence and what level?
- 1) Who are they?
- Only one Ally can be called upon per month. Allies cannot be set for watch actions.
- When you wish to engage one of your Allies to do something, please list in the +request which Ally, and how you will approach them/pay them/make the ask to do what you need done. Depending on that, staff will decide whether a +roll will be needed.
- Unlike Retainers, Allies can just refuse to do something, and can be lost. Use of their actions can also be caught by others, if engaging in some sort of influence back and forth.
- What happens when using an Ally is subjective to the situation and is all up to Staff Discretion.
- Contacts: One major NPC per dot, plus some minor NPCs (need not be detailed in advance)
- Mentor: The more dots, the more powerful they are
Mentor | |
---|---|
Knows little of import | |
Noteworthy information | |
Significant secrets | |
Extraordinary knowledge | |
If they don't know it, probably no one does |
- Retainers/Followers: One NPC per dot
Vampire
- Herd
Nosferatu
- Information Network
Ghoul
Revenant
Werewolf
- Spirit Network
- Totem
Spend a Gnosis to do one of the following:
|
Familiar Spirit | Type | Intelligence | Communication | Store Gnosis/Willpower/Rage for you | Perception |
---|---|---|---|---|---|
1 | Smallest Gaffling | Not too bright | Spirit Speech gift or join it in the Umbra | 3 (one type at a time) | Can't Peek through the Gauntlet, rarely knows what's going on in normalspace |
2 | Decent-sized Gaffling | Almost intelligent | same | 5 (one type at a time) | Knows instinctively where you are, can Peek from time to time |
3 | Jaggling | Average | Speak aloud while it's nearby | 5 (two types at a time) | Can also see through your eyes |
4 | Jaggling | Fairly bright | Speak telepathically while it's nearby, you always know where it is and can see through its eyes | 5 (any mix of types) | Can also Manifest |
5 | Jaggling affiliated with a specific Incarna | Intelligent | Speak telepathically regardless of location, you can share any sense or gift-based knowledge | 6 (any mix of types) | same |
Bastet
Kitsune
- Go-en
- Sempai
Rokea
- Remora
Possessed
- Cult: Two NPCs per dot
Mage
- Cult: Five NPCs per dot (other races use the Possessed version)
- Familiar Companion
- Spirit Allies
Technocracy
- Backup: Two regular NPCs or one more skilled NPC per dot
- Companion
- Patron
- Spies
Progenitors
- Cephalomorph
- Cetaceomorph
- Dracomorph
- Sauromorph
Sorcerer
Changeling
- Companion
- Fae Hound
- Fae Steed
Nunnehi
- Spirit Companion
Demon
- Pacts: One NPC per dot
Hunter (HtR)
- Bystanders: One NPC per dot
- Patron
Hunter (conceptual, regardless of race)
- Backers: Similar to Allies, but you don't ICly know who they are