Camarilla

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Camarilla.png
Camarilla.png


Camarilla

“THE IVORY TOWER IS THE LAST BASTION OF HOPE AMONG A DAMNED RACE.”
- anon


The Camarilla is the largest of vampiric sects, a loose organization which ostensibly represents and protects all vampires by enforcing and promulgating the Masquerade. It is currently composed of seven clans, though officially it considers all Kindred under its purview and welcomes any that obey its laws.

In addition to preventing the growing mortals masses from discovering the existence of vampires, the Camarilla aims to maintain the status quo of Kindred society; as such, much of its structure and traditions mirror that of Cainite society in Europe in the Dark Ages, and places it at odds with the agenda of the Sabbat and Anarchs.

In general, much of the Camarilla's approach to maintaining order involve enacting the Traditions, which among other things means supporting a system of feudal domains and the responsibilities of sires for the conduct of their childer. The latter idea is often taken farther to mean the sire has authority over the childe, and that elder vampires are intrinsically more deserving of respect and fit for leadership than younger vampires.

Whatever the merits of that position may be, it has a tendency to instill great resentment among young Kindred and in the past has driven many to the Anarchs. Older vampires naturally support the social order which they have mastered over the centuries, and in fact much of the Camarilla's policies are designed to facilitate the activities of Kindred who have long ago lost touch with the mortal world.

Camarilla Ranks
  • Prince: Peter, clan Ventrue (NPC)
  • Seneschal:
  • Primogen:
  • Harpy: Wendel, clan Malkavian (NPC)
  • Keeper of Elysium: Madeline, clan Toreador
  • Sheriff:
Rules & Systems
  • +help +boon
  • +roster vamcam
Setting
- special landmarks -
- NPC elders -
- Rumors
- Traditions
Current Plots
  • (lvl.1)Dogs of War-Rumours abound of a Sabbat pack hounding new members of the Camarilla who are entering the city. Perfect for new players who want to jump in the deep end and come in already tied to a plot.
  • (lvl.3)Something Rotten in Demark-A black market dealer wanted by the Camarilla. This plot is slightly more involved and planned as a long running overplot.
  • (lvl.1)The Wild Bunch-A group of anarchs has taken over a Roadhouse bar on the outskirts of the city.
Links
Cammy-court-03.png
Lingo
  • Anarch-Rebel amongst the Kindred; One with no respect for elders
  • Ancilla-An "adolescent" vampire, neither Elder nor Neonate
  • Antediluvian -A 3rd Generation Kindred
  • Archon-Powerful vampire, usually serving a Justicar
  • Barrens-City areas unfit for life, including graveyards, abandoned buildings, industrial wastelands and areas of irreversible urban blight
  • The Beast-Drives and urges prompting a vampire to become monster
  • Black Hand-Sect involving itself in diablerie
  • Blood Bond-Kindred who is servant to another Kindred as a result of the Blood Oath
  • Blood Oath-Potent bond between vampires, involves the receiving of blood from one kindred to another in acknowledgment of mastery
  • Book of Nod-Sacred book of the Kindred, traces the origins and early history of vampires
  • Brood-Group of Kindred following a leader
  • Caitiff-Vampire with no clan
  • Camarilla-Global sect of Kindred in which all may hold membership
  • Childe-Derogatory; term for a young and inexperienced Kindred
  • Diablerie-Cannibalistic behavior among Kindred, involves consuming the blood of another vampire
  • Domain-an area of a particular vampire's influence. Princes can claim entire cities has their domains, sometimes allowing lesser vampires to claim domains within his
  • Elder-Vampire 300 years or older
  • Elysium-given name for places where elders meet and gather
  • Embrace-Act of transforming a mortal into vampire by draining his blood and replacing it with a bit of the Kindred's
  • Fledglings-A new vampire, still under it's sire's protection
  • Generation-Number of steps between a vampire and Caine, who was first
  • Gehenna-The impending Armageddon when the Antediluvians will awaken and devour all vampires
  • Ghoul-Mortal fed on the blood of a Kindred without being Embraced
  • Golconda-State of being where the Beast is halted and a kind of stasis is reached. Not unlike Nirvana
  • Haven-Home or resting place of the vampire
  • Hunger, The-The urge to feed, as with any living creature. For vampires, however, the Hunger replaces all other drives with it's own powerful call
  • Inconnu-Sect of Kindred who removed themselves from mortal and Kindred affairs
  • Jyhad-Secret war waged between 3rd Generation vampires, using younger Kindred as pawns
  • Kindred-A vampire
  • Kine-Contempuous term for mortals
  • Kiss, The-To drink blood, especially from a mortal. The kiss causes feelings of ecstasy in those who receive it
  • Leech-Human who drinks a Kindred's blood, yet retains free will
  • Lick-A Vampire (vulgar)
  • Lupine-A Werewolf, Kindred's mortal enemy
  • Masquerade, The-Effort begun to hide Kindred society from the mortal world
  • Methuselah-Elder who no longer lives amongst the Kindred, often Inconnu
  • Neonate-Young, newly created vampire
  • Osiris-A vampire who builds a mortal cult around himself, in the interest of gaining substance. Becoming more common
  • Primogen-Leaders in a city or ruling council of Elders; those who support the Prince and help make her rule possible
  • Prince-Kindred who assumes rule over a city and able to support it
  • Progeny-All the vampires sired under one Kindred
  • Regnant-A Kindered who holds a blood bond over another
  • Retainer-Human who serves a vampire, generally either ghouls or Dominated to stay under the master's control
  • Rogue-Kindred who feeds on other Kindred; one who practices diablorie
  • Sabbat-Sect of Vampires opposing the Camarilla, violent and bestial
  • Sire-Creator of a vampire
  • Vitae-Blood


Camarilla Members
Brujah


Gangrel


Caitiff


Nosferatu


Toreador


Malkavian


Tremere


Ventrue


Other

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