Tidewall Freehold & Underworld
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- Nature in the Dreaming: Connected directly to a Deep Dreaming Nightmare Realm of violence, death, sadism, and predatory hunting... Yet balanced by it's innate boundaries/imprisonment and a Dreaming theme of defiance, hope, and questing... The Underworld is by it's very nature as rewarding as it is dangerous. A completely enclosed 'bubble' realm aside from one portal to the Nightmare Realm and another to the Near Dreaming, it is honeycombed with passages, tunnels, and caverns linking it's three Regions together, growing more dangerous yet rich the deeper one goes.
- The Opening: This Realm opened long ago, fastening on to particular negative dreams of the then people and creating Regions of themed Chimera with which to threaten the near Dreaming. Malevolent Norse Svartálfarn, predatory Animism plants/beasts, and hate filled Christian demons. An unknown group or force battled these beasts back into the Underworld before capping it with a gated temple which was sealed with powerful Arts then burred. This put the whole Underworld into a semi unformed sleep.. Until enough blood sacrifices on the near by Bleeding Stone Temple broke the seals down. Once again the Underworld sought out dreams and nightmares of this time, reforming it's Regions and the themes/natures of it's Chimera as it did long ago. Finding a set of modern ideals within Humanity that closely resembled it's old nature, the chimera reflect the Warhammer 40k: Khorne Daemons, Tyranid, and Dark Eldar. Likely this had Fate-bound happening influenced Corinthia Shaserra's personal fate. As Gozer said: "Choose the form of The Destructor!"
Tidewall Freehold - Fortified Underworld
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- Biome: A cavern where tunnels from the Crystal Underground, Briar Underground, and the surface world meet. In light jungle, a small fortified frontier town, set to control who/what leaves the Underworld.
- Draws: The only Underworld exits(Flickerflash redirects outside the fort, which must be passed to FF out). Access to the underworld for resources, chimera, adventures, lost treasures, jobs gathering/escorting, quests.
- Industrial Military Complex: The tower has foundries and machinery shops, secured storage and vehicle bays, barracks and command center. Even a stockade.
- Utilities: There is actually a Chimerical electricity grid providing light, cooling, and news/entertainment radio. Hot and cold running water, sewerage, and tiny bot who clean up trash.
- Merchant/Services Courtyard: Tent shops are set up in the courtyard, selling or processing raw materials, frontier survival/gathering tools, repairing, food, repairs, even a doctor/barber!
- Inns: There are several fortress bunker Inns for people to live, relax/recreate, and retreat to in times of attack.
- Brothel: It's going to happen so she makes sure it is done right and safely.
- Threats: Incursions or hunting predatory chimerical animals from neighboring Underground Regions.
- Powers That Be: Commander Shaserra , her Companion and Automata Chimera, built up defenses, and townspeople interested in not being killed.
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Briar Underworld
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- Biome:
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Crystal Underworld
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Nightmare Underworld
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- Biome:
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