Character Generation/Vampire
Revision as of 12:24, 16 June 2018 by imported>WhoopingCrane
Choose Concept, Clan, Faction, Nature, Demeanor
- Regarding Factions: Prospect is a Camarilla city. Tijuana is a Sabbat city. These two facts are good to keep in mind before you start making yourself extra visible.
Stat | Baseline | Baseline (Faction = Sabbat) | Baseline (Faction = Anarch, optional, GttAnarchs 80) | Freebies per additional dot |
---|---|---|---|---|
Attributes | 1 free in each + 7/5/3 | 7/5/3 | 6/5/3 | 5 |
Abilities | 13/9/5 | 13/9/5 | 12/8/5 | 2 |
Backgrounds | 5 | 0 | 6 | 1 |
Disciplines | 3 in-clan | 4 in-clan | 4 in-clan | 7 (may be out of clan) |
Virtues | 1 free in each (not including Conviction/Instinct) + 7 | 1 in each + 5 | 1 in each + 7 | 2 |
Willpower | equal to Courage | same | same | 1 |
Path Rating (Humanity or otherwise) | equal to Conscience (or Conviction) + Self-Control (or Instinct) | same | same | 1 |
Freebies | 15 | 15 | 18 |
- Gargoyles: 1 free dot in "Flight (discipline)"
- Dominate Malkavians: set Type = Dominate Malkavian
- Check which virtues it uses
- If Conviction is used, it replaces Conscience and doesn't get a free dot
- If Instinct is used, it replaces Self-control and doesn't get a free dot
- Path Rating cannot exceed 5 in chargen
- Willpower must be at least 5
Generation | Blood Pool |
---|---|
13th | 10 |
12th | 11 |
11th | 12 |
10th | 13 |
9th | 14 |
8th | 15 |