Character Generation/Vampire
Revision as of 17:25, 27 March 2018 by imported>WhoopingCrane
Choose Concept, Clan, Faction, Nature, Demeanor
- Regarding Factions: Prospect is a Camarilla city. Tijuana is a Sabbat city. These two facts are good to keep in mind before you start making yourself extra visible.
Attributes: 7/5/3
Abilities: 13/9/5
Backgrounds: 5 (None for Faction = Sabbat)
Disciplines: 3 (4 for Faction = Sabbat), must be in-clan
- Gargoyles: Flight (discipline) 1 dot free
- Dominate Malkavians: set Type = Dominate Malkavian
Rate Virtues:
- Path of Humanity - Courage, Conscience, Self-Control: 1 dot free
- If following a Path of Enlightenment, check which virtues it uses
- Conviction, Instinct: 0 dots free
- Distribute 7 more points in virtues (5 for Faction = Sabbat)
Path Rating: Humanity = Conscience + Self-Control
- If following a Path of Enlightenment, its Rating starts at (Conviction or Conscience) + (Self-Control or Instinct), max 5
Willpower: = Courage
- If following a Path of Enlightenment, must be at least 5 (after spending freebies)
Generation | Blood Pool |
---|---|
13th | 10 |
12th | 11 |
11th | 12 |
10th | 13 |
9th | 14 |
8th | 15 |
Freebies: 15
Faction = Anarch may choose to chargen per Guide to the Anarchs page 80 instead: attributes 6/5/3, abilities 12/8/5, disciplines 4, backgrounds 6, freebies 18
Freebie Costs:
- Attribute: 5
- Ability: 2
- Discipline: 7 (may be out of clan)
- Background: 1
- Willpower: 1
- Path Rating: 1
- Virtue: 2