Underworld Protectorate

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Tidewall Freehold & Underworld
  • Nature in the Dreaming: The polarities of Eternal Defiance against Eternally Spawning Evil, has always been the Dreaming's ideal here. An impenetrable 'bubble' other than the Formorian's nightmare realm portal opposite of the open dreaming's guarded pass. Between are the eternally dark labyrinth tunnels and massive caverns that make up two regions, one of crystal and the other of briar jungle. These serve as hunting grounds of each opposed force and the home of neutral, ever hungering feral beasts.
Fomorian
  • The Opening: This Realm opened long ago, fastening on to particular negative dreams of the then people and creating Regions of themed Chimera with which to threaten the near Dreaming. Malevolent Norse Svartálfarn and predatory Animism plants/beasts. An unknown group or force battled these beasts back into the Underworld before capping it with a gated temple which was sealed with powerful Arts then burred. This put the whole Underworld into a semi unformed sleep.. Until enough blood sacrifices on the near by Bleeding Stone Temple broke the seals down. Once again the Underworld sought out dreams and nightmares of this time, reforming it's Regions and the themes/natures of it's Chimera as it did long ago. Finding a set of modern ideals within Humanity that closely resembled it's old nature, the chimera reflect the Warhammer 40k: Dark Eldar Tyranid. The same massive Firchlis effects those fatebound to take up the defender role, transforming them to reflect some sort of 'Good' icon from the new theme. As Gozer said: "Choose the form of The Destructor!"
Tidewall Freehold - Fortified Underworld
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  • Biome: A cavern where tunnels from the Crystal Underground, Briar Underground, and the surface world meet. In light jungle, a small fortified frontier town, set to control who/what leaves the Underworld.
  • Draws: The only Underworld exits(Flickerflash redirects outside the fort, which must be passed to FF out). Access to the underworld for resources, chimera, adventures, lost treasures, jobs gathering/escorting, quests.
  • Industrial Military Complex: The tower has foundries and machinery shops, secured storage and vehicle bays, barracks and command center. Even a stockade.
  • Utilities: There is actually a Chimerical electricity grid providing light, cooling, and news/entertainment radio. Hot and cold running water, sewerage, and tiny bot who clean up trash.
  • Merchant/Services Courtyard: Tent shops are set up in the courtyard, selling or processing raw materials, frontier survival/gathering tools, repairing, food, repairs, even a doctor/barber!
  • Inns: There are several fortress bunker Inns for people to live, relax/recreate, and retreat to in times of attack.
  • Brothel: It's going to happen so she makes sure it is done right and safely.
  • Threats: Incursions or hunting predatory chimerical animals from neighboring Underground Regions.
  • Powers That Be: Commander Shaserra , her Companion and Automata Chimera, built up defenses, and townspeople interested in not being killed.
Briar Underworld
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  • Biome: This completely lightless region is made up of Mesozoic rainforest growing atop of truly enormous thorn vines that twist and knot into a briar a half mile high and untold miles across. Rivers flow around where the house wide vines push out of the ground.
  • Draws: Every type of plant and animal from the Mesozoic period can be found in near endless supply here.
  • Threats: Navigating the vines, predatory Dinosauria, the PTBs, and incursion from the Nightmare Region.
  • Powers That Be: Dreams of the ultimate predators have coalesced into the forms similar to what gaming characters would recognize as Warhammer 40k Tyranid-like. There are numerous hives, all hunting in the Briar and fighting each other.
PTB Stats
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Crystal Underworld
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  • Biome: Massive caverns made entirely of various crystal in many forms. Crystal rock, gravel, and sand aside rivers of liquid crystal. Massive dark crystal obelisks push out from the ground or the cavern ceiling as mountains. The 'sky' is a constant broiling electrical storm and some of the crystal mountains have small dark suns hanging near by.
  • Draws: Crystal resources in plenty and in every dreamt of form.
  • Threats: Random lightning strikes, incursion from other Regions, the PTBs.
  • PTB: What were Svartálfar has been redreampt upon the Underworld's reopening, now recognizable by the gaming inclined as Warhammer 40K Dark Eldar-ish. The obelisks with mini-suns near are fortresses of these sadistic, monstrous, flesh crafters.
PTB Stats
  • THING: NOTE
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