Fellowship of the Secret Word

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Revision as of 14:12, 8 November 2012 by imported>Playaplayer
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Mage.png
Mage.png


Fellowship of the Secret Word

Solum peritorum potest transire

Test

Mage Staff & Sphere
Rules & Systems
Tutorials and Help Files
Setting
- special landmarks -
- NPC's - See 'News' on the game.
Current Plots
  • something happening soon
Links
  • something happening here soon
Society
Character Generation

CG numbers

  • Your character begins with each Attribute at one dot. Priority selection determines how many additional dots you may place in each category: Divide 7 dots among your character's primary Attributes, 5 dots among her secondary Attributes and 3 dots among her tertiary Attributes. You may not raise an Attribute above 5 dots. Freebie points allow you to increase an Attribute in chargen.
  • Assign 13 dots to your primary category, 9 dots to your secondary category, and 5 dots to your tertiary category. You may not assign more than 3 dots to any Ability, but you can increase Abilities to 4 or 5 dots with freebie points later.
  • Your character receives 7 background points to divide as you choose
  • All mages start with one dot in a ‘specialty sphere’. This specialty is determined by the character’s tradition and faction. Then you can spend 5 additional dots in your character’s sphere choices. No Sphere rating can exceed the character’s Arete. Some orphans, especially Hollow ones, have no specialty sphere. They can spend their 6 dots as they please.
  • A normal mage character starts with 1 dot of arete. You cannot raise it above a total of 3 dots with freebie points.
  • Mages start with a willpower of 5.
  • Your character starts with Quintessence equal to his Avatar background rating.
  • Your character starts with no paradox points.
  • Pick one resonance trait: Dynamic, entropic or static.
  • The final step. You now have 15 freebie points with which to round out your character and select Traits you couldn't afford previously. Each Trait has its own price (see the table in the Character Creation Summary on p. 88).


Approval Tips
Some tips on getting your character approved painlessly.

  • Make sure to read up on what you wish to play so that you have an idea of how the game/theme/system works.
  • Have a solid concept. Make sure your stats fit the concept you're going for.
  • Talk to Staff in pages, @mail or via +request if you've got questions, concerns or ideas.
  • Not everyone needs to be a combat centric. Social and Mental rolls will be used liberally here.
  • Use common sense. Gunshots get noticed in the city as are weapons that are considered illegal to carry out on the streets in California.