Creating Magical Effects
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Contents
What do you want to do and how?
- What Effect are you attempting to do and how?
- What is your character doing, within his or her paradigm, to make it happen?
- How does your Effect appear?
- How long does it take?
Do you know how to do it?
- Does your mage have the appropriate Sphere knowledge?
- Does your mage need any mundane Abilities to help?
- Does your mage's paradigm support the form of the Effect?
Did you succeed?
- Base difficulty:
- Coincidental: Highest Sphere +3
- Vulgar without Witnesses: Highest Sphere +4
- Vulgar with Witnesses: Highest Sphere +5
- Spend Quintessence and/or Willpower, if desired
- These need to be spent before rolling; spending Willpower after the roll is limited to canceling a botch, see below for details
- Add and subtract any other modifiers
- Roll your character's Arete versus adjusted difficulty
- Minimum 3 or (base difficulty -3), whichever is higher
- Maximum 9 or (base difficulty +3), whichever is lower
- Thresholds: If the adjusted difficulty would be 9+N in the absence of this maximum, then roll at diff 9 and cancel N successes. If this cancels all successes, it's only a botch if the mage rolled a 1. For extended effects, apply this rule to each roll individually.
- Check the number of your successes
- Repeat for extended Effects
What Happened
- How much effect did your magic have?
- Did the target resist your Effect? Remove their successes, and check your remaining success.
- Did you succeed? Assign the Effect, and take any appropriate Paradox (one per highest sphere for vulgar Effects, plus one if their are witnesses).
- Did you fail? If you didn't botch, take any appropriate Paradox, watch the effect fizzle.
- Did you botch? If so, assign the Paradox appropriate to a Botch instead of normal amount.
- Coincidental Botch: Gain one point of Paradox per dot in highest Sphere used.
- Vulgar without Witnesses Botch: Gain one point of Paradox for botching + one per dot in highest Sphere used.
- Vulgar with Witnesses Botch: Gain two point of Paradox for botching + two per dot in highest Sphere used.
- You can spend a Willpower after the roll to cancel a botch, but you lose one success that was previously accumulated. A second botch within the same ritual cannot be canceled.
- Did you get more than five points of Paradox? If so, the Storyteller might roll for Backlash.