Character Generation/Inanimae
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Choose concept, court (set as both Faction and Court), Legacy, Jeu (set as Seeming) and Phyla (set as Kith)
- Court: Gladeling or Krofted
- Phyla: Glome, Kubera, Ondine, Paroseme, Solimond, Mannikin
Attributes: 7/5/3
Abilities: 13/9/5 (house rule)
Backgrounds (5), Arts (Slivers) (variable), Realms (Gifts) (5) (house rule)
- New backgrounds: Husk, Regard
- Dreamers and especially Resources are rare
Record beginning Glamour, Willpower, Banality, and Arts as determined by your Jeu.
Jeu | Glamour | Willpower | Banality | Arts | Description |
---|---|---|---|---|---|
Childling | 5 | 2 | 3 | 3 | You have only recently awakened to the world. NOTE: Though age is a murky concept for Inanimae, for consistency, we DO NOT allow Childling PCs. |
Wilder | 6 | 3 | 4 | 3 | You have been active in the world for at least a few years. |
Grump | 6 | 5 | 6 | 4 | The Inanimae has been awake since the Resurgence, or possibly even longer. |
- Slivers: Petros, Pyros, Verdage, Aquis, Stratus
- Only Mannikins can learn non-Sliver Arts
- New Realms: Air, Earth, Fire, Water, Spirit
- Glome and Kubera should have at least 1 in Earth
- Ondine should have at least 1 in Water
- Paroseme should have at least 1 in Air
- Solimond should have at least 1 in Fire
- Mannikin should have at least 1 in Spirit
Choose Merits and Flaws
Spend freebie points (15)
Freebie Costs:
- Attributes: 5 (house rule)
- Abilities: 2
- Arts: 5
- Realms: 3
- Background: 1 (Max 8)
- Glamour: 3 (Max 8)
- Willpower: 1 (house rule, Max 8)
Note phyla Birthrights and Frailties. Some are recorded via permanent +effect (ask staff to set these):
- Glome: +2 Strength
Note that some Birthrights do not affect your mortal seeming unless you have the Seeming's Blessing merit.