Difference between revisions of "Character Generation/Vampire"
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Rate Virtues: | Rate Virtues: | ||
− | * Courage, Conscience, Self-Control: 1 dot free | + | * Path of Humanity - Courage, Conscience, Self-Control: 1 dot free |
− | * Conviction, Instinct: 0 dots free | + | ** If following a [[Paths | Path of Enlightenment]], check which virtues it uses |
+ | ** Conviction, Instinct: 0 dots free | ||
* Distribute 7 more points in virtues (5 for Faction = Sabbat) | * Distribute 7 more points in virtues (5 for Faction = Sabbat) | ||
Path Rating: Humanity = Conscience + Self-Control | Path Rating: Humanity = Conscience + Self-Control | ||
+ | * If following a Path of Enlightenment, its Rating starts at (Conviction or Conscience) + (Self-Control or Instinct), max 5 | ||
Willpower: = Courage | Willpower: = Courage | ||
+ | * If following a Path of Enlightenment, must be at least 5 (after spending freebies) | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 09:38, 9 December 2017
Choose Concept, Clan, Faction, Nature, Demeanor
- Regarding Factions: Prospect is a Camarilla city. Tijuana is a Sabbat city. These two facts are good to keep in mind before you start making yourself extra visible.
Attributes: 7/5/3
Abilities: 13/9/5
Backgrounds: 5 (None for Faction = Sabbat)
Disciplines: 3 (4 for Faction = Sabbat), must be in-clan
- Gargoyles: Flight (discipline) 1 dot free
Rate Virtues:
- Path of Humanity - Courage, Conscience, Self-Control: 1 dot free
- If following a Path of Enlightenment, check which virtues it uses
- Conviction, Instinct: 0 dots free
- Distribute 7 more points in virtues (5 for Faction = Sabbat)
Path Rating: Humanity = Conscience + Self-Control
- If following a Path of Enlightenment, its Rating starts at (Conviction or Conscience) + (Self-Control or Instinct), max 5
Willpower: = Courage
- If following a Path of Enlightenment, must be at least 5 (after spending freebies)
Generation | Blood Pool |
---|---|
13th | 10 |
12th | 11 |
11th | 12 |
10th | 13 |
9th | 14 |
8th | 15 |
Freebies: 15
Faction = Anarch may choose to chargen per Guide to the Anarchs page 80 instead: attributes 6/5/3, abilities 12/8/5, disciplines 4, backgrounds 6, freebies 18
Freebie Costs:
- Attribute: 5
- Ability: 2
- Discipline: 7 (may be out of clan)
- Background: 1
- Willpower: 1
- Path Rating: 1
- Virtue: 2