Difference between revisions of "Draft expanded renown"
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* A [[Renown/Guide|Guide]] to submitting Renown Requests. | * A [[Renown/Guide|Guide]] to submitting Renown Requests. | ||
− | * A [[Character_Generation/ | + | * A [[Character_Generation/Rokea|Cheatsheet]] for creating a Rokea |
---- | ---- | ||
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{| style="border-bottom: none;" | {| style="border-bottom: none;" | ||
| | | | ||
− | [[File: | + | [[File:FeraRokea.png|100px]] |
− | | style="max-width:400px; text-align: center; font-size: 20pt; text-shadow: 5px 5px 8px | + | | style="max-width:400px; text-align: center; font-size: 20pt; text-shadow: 5px 5px 8px cyan; color:blue;" | |
− | + | "We're gonna need a bigger boat." | |
| | | | ||
− | [[File: | + | [[File:FeraRokea.png|100px]] |
|} | |} | ||
</div> | </div> | ||
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! class="places" | Where!! class="sample-category" | What!! class="sample-category" | Type!! class="sample-category" | Contact | ! class="places" | Where!! class="sample-category" | What!! class="sample-category" | Type!! class="sample-category" | Contact | ||
|- | |- | ||
− | | | + | |A place |
− | | | + | |What kind |
|Mixed Fera | |Mixed Fera | ||
− | | | + | |Who runs it |
|- | |- | ||
|Another place | |Another place | ||
|Another function | |Another function | ||
− | | | + | |Rokea Only |
|Your mom | |Your mom | ||
|- | |- | ||
Line 111: | Line 111: | ||
|- | |- | ||
|} | |} | ||
+ | |||
=Active PCs= | =Active PCs= | ||
+ | ==By tribe== | ||
{| class="plain people" | {| class="plain people" | ||
− | |[[image: | + | |[[image:Rokea.png|50px]]<br />'''[[:Category:Rokea|Rokea]]''' |
<DynamicPageList> | <DynamicPageList> | ||
− | category= | + | category=Rokea |
category=Gaian | category=Gaian | ||
notcategory=Kinfolk | notcategory=Kinfolk | ||
Line 123: | Line 125: | ||
order=ascending | order=ascending | ||
</DynamicPageList> | </DynamicPageList> | ||
− | |[[image:Kinfolk3.png| | + | |} |
+ | ---- | ||
+ | |||
+ | ==Kinfolk== | ||
+ | {| class="plain people" | ||
+ | |[[image:Kinfolk3.png|50px]]<br />'''[[:Category:Kinfolk|Kinfolk]]''' | ||
<DynamicPageList> | <DynamicPageList> | ||
notcategory=Wyrm | notcategory=Wyrm | ||
category=Kinfolk | category=Kinfolk | ||
− | category= | + | category=Rokea |
category=Active PCs | category=Active PCs | ||
noresultsheader=''none'' | noresultsheader=''none'' | ||
Line 134: | Line 141: | ||
</DynamicPageList> | </DynamicPageList> | ||
|} | |} | ||
+ | =Rokean Law= | ||
+ | *'''Survive''' | ||
+ | This is the easy one. It means that ''no matter what'' the race must survive. If that means you swim away from a fight, there's no one who'll call you a coward. After all, you're still around. | ||
− | + | However, there are times when self-sacrifice is necessary. The Black Shark was a good example. Back during the height of nuclear tests, a very clever Darkwater came up with a way to combine ten Rokea into a 120 foot black monster. They sake subs, destroyed battleships and generally scared the bejeezus out of anyone who got near it. To my knowledge there's no way to reverse the rite, which means that those Rokea effectively ceased to exist as individuals, giving up their lives to become the Black Shark, but no Rokea would call the transformation a breech of the Law. | |
− | *''' | + | ---- |
− | + | *'''Hunt''' | |
+ | We may have duties as Rokea, but that doesn't exempt us from our duties as sharks. We're apex predators, which means that what we do affects the whole ecosystem. It also means that if humans kill all the sharks, they're in for a world of trouble a few years down the road. | ||
− | + | Hunting means finding food, stopping threats, and remembering that you're a warrior and predator, no matter what. | |
---- | ---- | ||
− | *''' | + | *'''Spawn''' |
− | + | No Rokea is exempt from breeding. We do it slowly, yeah, but we all have to breed at least once during our lives. Kun is the mother of fishes and the true spirit of fecundity and creation, and we don't call ourselves Kunspawn just because we like the sound of it. | |
− | '' | + | But there's more to this Law than just procreation. We also have to teach those we spawn. The Long Swim gives you a base, the meeting with Kun in Sea's Soul gives you a primer and a true welcome, but the rest of the Rokea are your people and the only peer group you're likely to have. |
---- | ---- | ||
− | *''' | + | *'''Swim''' |
− | + | Sharks die if they stop swimming. There are a few breeds that can lie still and keep water going over their gills, but I've never heard of Rokea being born to those breeds. We have to keep swimming, keep exploring, keep moving. | |
− | |||
− | |||
− | ''''' | + | Now, I can hear you thinking, 'But if we're meant to survive, doesn't it make sense to stick to the places we know are safe?" Well, that's logical, but that's why we're in such a state now. We didn't swim on land, we didn't watch the humans, and now here they are setting off nuclear bombs on the shores, finning our brethren, and dumping toxic sludge into our homes. Nope, swimming is part of survival. We may not have any reaction to a new sight but to bite it or swim away, but we have to know it's there, just in case. |
+ | =Betweener Law= | ||
+ | *'''Survive''' | ||
+ | Okay, this doesn't change. This is our job, our purpouse in life. Do you know how many human texts have been written and agonized over trying to find purpose? Well, we know ours, and it's pretty liberating. We've got to endure, period. | ||
---- | ---- | ||
− | *''' | + | *'''Humans Are Not Prey''' |
− | + | Humans are predators, and they prey on each other. Sharks do the same thing, so it really isn't culture shock that you guys kill each other so much, except that you don't normally eat the carcasses. That in mind, those of us who stay on land don't mind killing humans - sorry, that's just the way we are - but we don't eat you. Look, the whole 'man-eating shark' thing gets blown way out of proportion. Even the ocean-dwellers don't do it much; we betweeners just avoid it entirely because it raises too many questions. | |
− | |||
− | |||
---- | ---- | ||
− | *''' | + | *'''Stay Near Sea''' |
− | + | A real no-brainer, and I'll tell you why. We need sustenance of the soul as well as the body, and the only way we get that is by swimming in Sea and visiting a Grotto or a Rorqual. Without such sustenance, we cant use many of our Gifts, and even those of us who have learned how to reach Sea's Soul can't do it. Also, if we go too long without swimming in salt water (doesn't have to be Sea, but name me one other naturally-occuring body of salt water not infested with Mormons) we lose our shape-shifting powers ''permanently''. How long? Who wants to find out? | |
− | |||
− | ''''' | ||
---- | ---- | ||
− | *''' | + | *'''F.E.A.R.''' |
− | + | Humans are big into over-thinking all their problems, usually with aid from talk-show hosts. F.E.A.R. is a little self-help word game meaning Face Everything And Recover. Not to the betweeners. Nope, to us it means Fuck Everything And Run. Sometimes, we take that literally. | |
− | ''' | + | Look, we're obviously supposed to be mating while we're here. So we do. But we're also being chased by our own kind. So when confronted by a Rokea Hunt - or any other totally hopeless situation - we act like a predator. We leave. Predators are not noble, and they aren't suicidal. They want to stay alive, so we're not into meaningful relationships, child support, or any shit like that. Ten seconds after it's over, we're looking for the exit. We remain mobile and (hopefully) unfound. |
− | + | Since a lot of human men behave this way anyway, we've got some good camouflage. | |
− | + | =Creeds= | |
− | + | {| | |
− | + | | style="vertical-align: top; width: 30%; padding-right: 25px" | | |
− | + | ==Valor== | |
+ | '''Valor's Principles''' | ||
+ | *''Lie to others, you lie to yourself.'' | ||
+ | *''Do not take on a challenge you cannot complete.'' | ||
+ | *''If someone wrongs you, do not seek him out. Simply remember him.'' | ||
+ | Bravery and valor are two different things. To be 'brave', that is, to be strong in the face of fear, doesn't impress the Rokea. They don't believe in feeling afraid to begin with. Valor means taking on the challenge, be it a fight, a hunt, a mate, and so forth secure in the knowledge that you are doing what you are meant to do. Valorlous Rokea also don't lie if they can help it, they feel it implies insecurity in who and what they are, and insecurity is unthinkable among the Rokea. | ||
− | ''''' | + | | style="vertical-align: top; width: 30%; padding-right: 25px" | |
+ | ==Harmony== | ||
+ | Harmony's Laws | ||
+ | *''Everything has a place - Including you. Stay in it.'' | ||
+ | *''What happens in one part of the Sea affects it all. There are no isolated occurences. Remember this when you decide whether or not to act.'' | ||
+ | *''If Sea makes a request of you, it is disharmonious to refuse.'' | ||
+ | The Rokean Law is deceptively simple, and abuses are possible. For example, humans have a right to sail the seas and even to eat the bounty found there, but slaughtering hundreds of millions of fish each year is unacceptable. Likewise, a Rokea has the right to eat what he chooses, but consuming humans is unwise in that it frightens them and spurs them to kill more sharks. | ||
− | + | Sea views the Rokea as her watchdogs and police force. Anything in the oceans that threatens the delicate balance of life - an oil spill, a driver group upsetting a coral reef, and especially abominations like Deepwater - needs rectifying. Doing so gains the Rokea harmony. | |
− | == | + | | style="vertical-align: top; width: 30%" | |
+ | ==Innovation== | ||
+ | '''Innovation's Guidelines''' | ||
+ | *''Never assume you know everything, or even enough, about a situation.'' | ||
+ | *''Humans are not destroying the world because they are strong, but simply because they put their minds to it. Speed and strength do not always win battles.'' | ||
+ | *''You are not alone in the Sea. There are other beings with knowledge to share.'' | ||
+ | Each new gift, rite, fetish, and idea that the Rokea have dremt up over the years is recognized by Kun. Kun, the mother of fishes and the spirit of creativity, takes great pride in the fact that her favored children are not automatons. Kun does not create drones - she leaves that to her sister, C'et. Ridding Sea of a threat by tearing it to pieces is fine, perfectly within the parameters set by Sea and Valorous by any Rokea's standards - but it wont impress Kun too much. | ||
+ | Innovation is the easiest form of Renown to understand, but it can be difficult to obtain. Most Rokea accept the predictability of their lives, and this attitude doesn't allow for creativity. However, the Rokea who strive to reach places never before seen, who bargain with spirits for new Gifts, and who venture on land to stop threats before they reach Sea are the Rokea who recieve Innovation. | ||
+ | |} | ||
+ | =Rank Requirements= | ||
{| | {| | ||
| style="vertical-align: top; width: 30%; padding-right: 25px" | | | style="vertical-align: top; width: 30%; padding-right: 25px" | | ||
− | == | + | ==Brightwater== |
− | |||
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{|class="wikitable" style="text-align: center;" width="25%" | {|class="wikitable" style="text-align: center;" width="25%" | ||
! style="min-width: 100px" | Rank | ! style="min-width: 100px" | Rank | ||
− | ! | + | !Valor |
− | ! | + | !Harmony |
− | ! | + | !Innovation |
|- | |- | ||
− | |||
− | |||
− | |||
|1 | |1 | ||
+ | |2 | ||
+ | |(1) | ||
+ | |(1) | ||
|- | |- | ||
− | |||
|2 | |2 | ||
|4 | |4 | ||
|2 | |2 | ||
+ | |1 | ||
|- | |- | ||
− | |||
|3 | |3 | ||
+ | |7 | ||
+ | |4 | ||
+ | |2 | ||
+ | |- | ||
+ | |4 | ||
+ | |9 | ||
|6 | |6 | ||
− | |||
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|4 | |4 | ||
|- | |- | ||
− | + | |5 | |
− | |5 | ||
|10 | |10 | ||
+ | |8 | ||
|5 | |5 | ||
|- | |- | ||
|} | |} | ||
− | | style="vertical-align: top; width: 30%" | | + | | style="vertical-align: top; width: 30%; padding-right: 25px" | |
− | == | + | ==Dimwater== |
{|class="wikitable" style="text-align: center;" width="25%" | {|class="wikitable" style="text-align: center;" width="25%" | ||
! style="min-width: 100px" | Rank | ! style="min-width: 100px" | Rank | ||
− | ! | + | !Valor |
− | ! | + | !Harmony |
− | ! | + | !Innovation |
+ | |- | ||
+ | |1 | ||
+ | |(1) | ||
+ | |2 | ||
+ | |(1) | ||
+ | |- | ||
+ | |2 | ||
+ | |3 | ||
+ | |5 | ||
+ | |0 | ||
|- | |- | ||
− | | | + | |3 |
− | | | + | |5 |
− | | | + | |7 |
|1 | |1 | ||
|- | |- | ||
− | | | + | |4 |
+ | |7 | ||
+ | |9 | ||
|2 | |2 | ||
− | |||
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|- | |- | ||
− | | | + | |5 |
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|8 | |8 | ||
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|10 | |10 | ||
+ | |3 | ||
|- | |- | ||
|} | |} | ||
− | + | | style="vertical-align: top; width: 30%" | | |
− | + | ==Darkwater== | |
− | | style="vertical-align: top; width: 30% | ||
− | == | ||
{|class="wikitable" style="text-align: center;" width="25%" | {|class="wikitable" style="text-align: center;" width="25%" | ||
! style="min-width: 100px" | Rank | ! style="min-width: 100px" | Rank | ||
− | ! | + | !Valor |
− | ! | + | !Harmony |
− | ! | + | !Innovation |
+ | |- | ||
+ | |1 | ||
+ | |(1) | ||
+ | |(1) | ||
+ | |2 | ||
|- | |- | ||
− | | | + | |2 |
− | |||
− | |||
|1 | |1 | ||
+ | |2 | ||
+ | |3 | ||
|- | |- | ||
− | |2 | + | |3 |
+ | |2 | ||
|4 | |4 | ||
− | | | + | |6 |
− | |||
|- | |- | ||
− | |3 | + | |4 |
+ | |3 | ||
|6 | |6 | ||
− | | | + | |8 |
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|- | |- | ||
− | |4 | + | |5 |
+ | |4 | ||
|8 | |8 | ||
− | |||
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|10 | |10 | ||
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|- | |- | ||
|} | |} | ||
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If a player is approved at Rank 0 and then goes through their First Year to Rank 1, then they gain gifts and renown as usual for Rank 1 and their Breed/Tribe, assuming they have earned their first Rank. | If a player is approved at Rank 0 and then goes through their First Year to Rank 1, then they gain gifts and renown as usual for Rank 1 and their Breed/Tribe, assuming they have earned their first Rank. | ||
* These gifts don't cost XP. | * These gifts don't cost XP. | ||
− | * Any previous renown unconnected to the Rite of | + | * Any previous renown unconnected to the Rite of the Hunt is retained on top of the rank baseline. |
− | |||
=Sample Renown Awards= | =Sample Renown Awards= | ||
Line 348: | Line 322: | ||
'''Note:''' These are not uniformly objective. They may be rejected/reduced/increased based on circumstances. | '''Note:''' These are not uniformly objective. They may be rejected/reduced/increased based on circumstances. | ||
− | '''Note:''' These are not exhaustive. If something doesn't seem to fit here, or isn't found in this list, but still serves one of these types and the | + | '''Note:''' These are not exhaustive. If something doesn't seem to fit here, or isn't found in this list, but still serves one of these types and the Bastet's purpose, then go ahead and submit a request. |
'''The following types have been tinted for ease of reading and browsing:''' | '''The following types have been tinted for ease of reading and browsing:''' | ||
− | *These awards and penalties are directly from the established renown lists, with changes limited to specifying the | + | *These awards and penalties are directly from the established renown lists, with changes limited to specifying the Bastet breed. |
Items in '''Black''' are positive renown awards. | Items in '''Black''' are positive renown awards. | ||
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<span class="renown-loss">Items in Red</span> are negative renown penalties | <span class="renown-loss">Items in Red</span> are negative renown penalties | ||
− | *These awards and penalties have been either created from scratch, or taken from lists and more heavily reworded for the | + | *These awards and penalties have been either created from scratch, or taken from lists and more heavily reworded for the Bastet breed. |
<span class="homebrew-gain">Items in blue </span> are positive home-brew renown awards | <span class="homebrew-gain">Items in blue </span> are positive home-brew renown awards | ||
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==Combat and Encounters== | ==Combat and Encounters== | ||
{|class="wikitable sample" style="text-align: center;" | {|class="wikitable sample" style="text-align: center;" | ||
− | ! class="sample-activity" | Activity!! class="sample-category" | | + | ! class="sample-activity" | Activity!! class="sample-category" | Valor!! class="sample-category" | Harmony!! class="sample-category" | Innovation!! class="sample-comments" | Comments |
|- | |- | ||
|Proving one's bravery in a routine situation | |Proving one's bravery in a routine situation | ||
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| | | | ||
|- | |- | ||
− | |Ending a threat without serious harm to any | + | |Ending a threat without serious harm to any Bastet |
| | | | ||
| | | | ||
Line 421: | Line 395: | ||
| | | | ||
|- | |- | ||
− | |<span class="renown-loss">Conscious cowardice that results in the death of a | + | |<span class="renown-loss">Conscious cowardice that results in the death of a Bastet</span> |
|<span class="renown-loss">-5</span> | |<span class="renown-loss">-5</span> | ||
|<span class="renown-loss">-7</span> | |<span class="renown-loss">-7</span> | ||
Line 477: | Line 451: | ||
| | | | ||
|- | |- | ||
− | |...without a single other | + | |...without a single other Bastet being hurt |
| +1 | | +1 | ||
| | | | ||
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|- | |- | ||
|...when the threats were armed with silver | |...when the threats were armed with silver | ||
− | |||
− | |||
− | |||
− | |||
− | |||
| +1 | | +1 | ||
| | | | ||
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|<span class="renown-loss">-1</span> | |<span class="renown-loss">-1</span> | ||
|} | |} | ||
− | ==Detecting Threats of | + | |
+ | ==Detecting Threats of Kun, C'et, and Qyrl== | ||
{|class="wikitable sample" style="text-align: center;" | {|class="wikitable sample" style="text-align: center;" | ||
! class="sample-activity" | Activity!! class="sample-category" | Ferocity!! class="sample-category" | Honor!! class="sample-category" | Cunning!! class="sample-comments" | Comments | ! class="sample-activity" | Activity!! class="sample-category" | Ferocity!! class="sample-category" | Honor!! class="sample-category" | Cunning!! class="sample-comments" | Comments | ||
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|3 | |3 | ||
|- | |- | ||
− | |Revealing, with certain proof, that a | + | |Revealing, with certain proof, that a Bastet is tainted |
| | | | ||
| | | | ||
|6 | |6 | ||
|- | |- | ||
− | |<span class="renown-loss">Falsely accusing a | + | |<span class="renown-loss">Falsely accusing a Bastet of being tainted</span> |
| | | | ||
|<span class="renown-loss"> -5</span> | |<span class="renown-loss"> -5</span> | ||
|<span class="renown-loss"> -4</span> | |<span class="renown-loss"> -4</span> | ||
|- | |- | ||
− | |<span class="renown-loss">Giving false testimony against a | + | |<span class="renown-loss">Giving false testimony against a Bastet</span> |
| | | | ||
|<span class="renown-loss">-5</span> | |<span class="renown-loss">-5</span> | ||
| | | | ||
|} | |} | ||
− | |||
==Frenzy== | ==Frenzy== | ||
{|class="wikitable sample" style="text-align: center;" | {|class="wikitable sample" style="text-align: center;" | ||
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|5 | |5 | ||
|- | |- | ||
− | |<span class="homebrew-gain"> | + | |<span class="homebrew-gain">Discovering ancient Bastet lore</span> |
| | | | ||
| | | | ||
Line 1,154: | Line 1,123: | ||
|} | |} | ||
− | ==Kinfolk | + | ==Kinfolk== |
{|class="wikitable sample" style="text-align: center;" | {|class="wikitable sample" style="text-align: center;" | ||
! class="sample-activity" | Activity!! class="sample-category" | Ferocity!! class="sample-category" | Honor!! class="sample-category" | Cunning!! class="sample-comments" | Comments | ! class="sample-activity" | Activity!! class="sample-category" | Ferocity!! class="sample-category" | Honor!! class="sample-category" | Cunning!! class="sample-comments" | Comments | ||
Line 1,169: | Line 1,138: | ||
|- | |- | ||
|Choosing a mate and breeding | |Choosing a mate and breeding | ||
− | | | + | |2 |
− | |||
− | |||
|- | |- | ||
|<span class="renown-loss">Choosing a mate, but not breeding</span> | |<span class="renown-loss">Choosing a mate, but not breeding</span> | ||
Line 1,178: | Line 1,145: | ||
|<span class="renown-loss"> -1</span> | |<span class="renown-loss"> -1</span> | ||
|- | |- | ||
+ | |<span class="renown-loss">Refusing to mate</span> | ||
+ | |<span class="renown-loss"> -5</span> | ||
|} | |} |
Revision as of 14:36, 29 January 2019
Contents
- 1 Local Sanctuaries
- 2 Active PCs
- 3 Rokean Law
- 4 Betweener Law
- 5 Creeds
- 6 Rank Requirements
- 7 Sample Renown Awards
- A Guide to submitting Renown Requests.
- A Cheatsheet for creating a Rokea
Local Sanctuaries
Where | What | Type | Contact |
---|---|---|---|
A place | What kind | Mixed Fera | Who runs it |
Another place | Another function | Rokea Only | Your mom |
Another place | Another function | All Shifter | Your face |
Active PCs
By tribe
![]() Rokea |
Kinfolk
![]() Kinfolk No pages meet these criteria. |
Rokean Law
- Survive
This is the easy one. It means that no matter what the race must survive. If that means you swim away from a fight, there's no one who'll call you a coward. After all, you're still around.
However, there are times when self-sacrifice is necessary. The Black Shark was a good example. Back during the height of nuclear tests, a very clever Darkwater came up with a way to combine ten Rokea into a 120 foot black monster. They sake subs, destroyed battleships and generally scared the bejeezus out of anyone who got near it. To my knowledge there's no way to reverse the rite, which means that those Rokea effectively ceased to exist as individuals, giving up their lives to become the Black Shark, but no Rokea would call the transformation a breech of the Law.
- Hunt
We may have duties as Rokea, but that doesn't exempt us from our duties as sharks. We're apex predators, which means that what we do affects the whole ecosystem. It also means that if humans kill all the sharks, they're in for a world of trouble a few years down the road.
Hunting means finding food, stopping threats, and remembering that you're a warrior and predator, no matter what.
- Spawn
No Rokea is exempt from breeding. We do it slowly, yeah, but we all have to breed at least once during our lives. Kun is the mother of fishes and the true spirit of fecundity and creation, and we don't call ourselves Kunspawn just because we like the sound of it.
But there's more to this Law than just procreation. We also have to teach those we spawn. The Long Swim gives you a base, the meeting with Kun in Sea's Soul gives you a primer and a true welcome, but the rest of the Rokea are your people and the only peer group you're likely to have.
- Swim
Sharks die if they stop swimming. There are a few breeds that can lie still and keep water going over their gills, but I've never heard of Rokea being born to those breeds. We have to keep swimming, keep exploring, keep moving.
Now, I can hear you thinking, 'But if we're meant to survive, doesn't it make sense to stick to the places we know are safe?" Well, that's logical, but that's why we're in such a state now. We didn't swim on land, we didn't watch the humans, and now here they are setting off nuclear bombs on the shores, finning our brethren, and dumping toxic sludge into our homes. Nope, swimming is part of survival. We may not have any reaction to a new sight but to bite it or swim away, but we have to know it's there, just in case.
Betweener Law
- Survive
Okay, this doesn't change. This is our job, our purpouse in life. Do you know how many human texts have been written and agonized over trying to find purpose? Well, we know ours, and it's pretty liberating. We've got to endure, period.
- Humans Are Not Prey
Humans are predators, and they prey on each other. Sharks do the same thing, so it really isn't culture shock that you guys kill each other so much, except that you don't normally eat the carcasses. That in mind, those of us who stay on land don't mind killing humans - sorry, that's just the way we are - but we don't eat you. Look, the whole 'man-eating shark' thing gets blown way out of proportion. Even the ocean-dwellers don't do it much; we betweeners just avoid it entirely because it raises too many questions.
- Stay Near Sea
A real no-brainer, and I'll tell you why. We need sustenance of the soul as well as the body, and the only way we get that is by swimming in Sea and visiting a Grotto or a Rorqual. Without such sustenance, we cant use many of our Gifts, and even those of us who have learned how to reach Sea's Soul can't do it. Also, if we go too long without swimming in salt water (doesn't have to be Sea, but name me one other naturally-occuring body of salt water not infested with Mormons) we lose our shape-shifting powers permanently. How long? Who wants to find out?
- F.E.A.R.
Humans are big into over-thinking all their problems, usually with aid from talk-show hosts. F.E.A.R. is a little self-help word game meaning Face Everything And Recover. Not to the betweeners. Nope, to us it means Fuck Everything And Run. Sometimes, we take that literally.
Look, we're obviously supposed to be mating while we're here. So we do. But we're also being chased by our own kind. So when confronted by a Rokea Hunt - or any other totally hopeless situation - we act like a predator. We leave. Predators are not noble, and they aren't suicidal. They want to stay alive, so we're not into meaningful relationships, child support, or any shit like that. Ten seconds after it's over, we're looking for the exit. We remain mobile and (hopefully) unfound.
Since a lot of human men behave this way anyway, we've got some good camouflage.
Creeds
ValorValor's Principles
Bravery and valor are two different things. To be 'brave', that is, to be strong in the face of fear, doesn't impress the Rokea. They don't believe in feeling afraid to begin with. Valor means taking on the challenge, be it a fight, a hunt, a mate, and so forth secure in the knowledge that you are doing what you are meant to do. Valorlous Rokea also don't lie if they can help it, they feel it implies insecurity in who and what they are, and insecurity is unthinkable among the Rokea. |
HarmonyHarmony's Laws
The Rokean Law is deceptively simple, and abuses are possible. For example, humans have a right to sail the seas and even to eat the bounty found there, but slaughtering hundreds of millions of fish each year is unacceptable. Likewise, a Rokea has the right to eat what he chooses, but consuming humans is unwise in that it frightens them and spurs them to kill more sharks. Sea views the Rokea as her watchdogs and police force. Anything in the oceans that threatens the delicate balance of life - an oil spill, a driver group upsetting a coral reef, and especially abominations like Deepwater - needs rectifying. Doing so gains the Rokea harmony. |
InnovationInnovation's Guidelines
Each new gift, rite, fetish, and idea that the Rokea have dremt up over the years is recognized by Kun. Kun, the mother of fishes and the spirit of creativity, takes great pride in the fact that her favored children are not automatons. Kun does not create drones - she leaves that to her sister, C'et. Ridding Sea of a threat by tearing it to pieces is fine, perfectly within the parameters set by Sea and Valorous by any Rokea's standards - but it wont impress Kun too much. Innovation is the easiest form of Renown to understand, but it can be difficult to obtain. Most Rokea accept the predictability of their lives, and this attitude doesn't allow for creativity. However, the Rokea who strive to reach places never before seen, who bargain with spirits for new Gifts, and who venture on land to stop threats before they reach Sea are the Rokea who recieve Innovation. |
Rank Requirements
Brightwater
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Dimwater
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Darkwater
If a player is approved at Rank 0 and then goes through their First Year to Rank 1, then they gain gifts and renown as usual for Rank 1 and their Breed/Tribe, assuming they have earned their first Rank.
Sample Renown AwardsNote: These are not uniformly objective. They may be rejected/reduced/increased based on circumstances. Note: These are not exhaustive. If something doesn't seem to fit here, or isn't found in this list, but still serves one of these types and the Bastet's purpose, then go ahead and submit a request. The following types have been tinted for ease of reading and browsing:
Items in Black are positive renown awards. Items in Red are negative renown penalties
Items in blue are positive home-brew renown awards Items in purple are negative home-brew renown penalties
Combat and Encounters
Detecting Threats of Kun, C'et, and Qyrl
Frenzy
Mystical
Rites and Gifts
Fetishes
Sanctuaries and Den-Realms
Bastet Relations and Society
Breed
Pride
Folk and Tribe
Karoush
Challenges
Behavior
Diplomacy
Secrets and Lies
Protection and Defense
Kinfolk
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