Difference between revisions of "Character Generation/Inanimae"

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(Updated to 20th)
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Choose concept, court (set as both Faction and Court), Legacy, Jeu (set as Seeming) and Phyla (set as Kith)
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Choose concept, court (set as both Faction and Court), Legacy, Seeming, and Phyla (set as Kith)
 
* Court: Gladeling or Krofted
 
* Court: Gladeling or Krofted
 
* Phyla: Glome, Kubera, Ondine, Paroseme, Solimond, Mannikin
 
* Phyla: Glome, Kubera, Ondine, Paroseme, Solimond, Mannikin
  
Attributes: 7/5/3
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{| class="wikitable" style="text-align: center"
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! Stat !! Baseline !! Freebies per additional dot
 +
|-
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| [[Attributes]] || 1 in each + 7/5/3 || 5
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|-
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| [[Abilities]] || 13/9/5 || 2
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|-
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| [[Arts#Inanimae_Slivers|Slivers]] || 4 || 5
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|-
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| [[Backgrounds]] || 5 || 1
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|-
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| Banality || 3 || Changes due to RP
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|-
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| Glamour || 4 || 3 (Max 8)
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|-
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| Willpower || 4 || 1 (Max 8)
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|-
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| Freebies || 15
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|}
  
Abilities: 13/9/5 (house rule)
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Backgrounds:
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* All inanimae gain one dot in Holdings to reflect how much Glamour they regain while inside the Anchor.
 +
* Dreamers and especially Resources are rare
 +
** Unless the character interacts with changelings and mortals on a regular basis, avoid the following: ''Contacts, Dreamers, Influence, Resources, and Title.''
  
Backgrounds (5), [[Arts]] (Slivers) (variable), [[Realms]] (Gifts) (5) (house rule)
 
* New backgrounds: Husk, Regard
 
* Dreamers and especially Resources are rare
 
  
Record beginning Glamour, Willpower, Banality, and Arts as determined by your Jeu.
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Set +note for Seeming bonus based on the following:
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Jeu !! Glamour !! Willpower !! Banality !! Arts || Description
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! Seeming !! Bonus !! Description
 
|-
 
|-
| Childling || 5 || 2 || 3 || 3 || You have only recently awakened to the world. '''NOTE: Though age is a murky concept for Inanimae, for consistency, we DO NOT allow Childling PCs.'''
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| Childling || +1 Glamour || Though you are little more than a child in mind and body, no one can deny the wisdom behind your eyes. '''NOTE: As PCs must be at least 18 years of age, we DO NOT allow Childling PCs.'''
 
|-
 
|-
| Wilder || 6 || 3 || 4 || 3 || You have been active in the world for at least a few years.
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| Wilder || +1 Glamour OR +1 Willpower (set +note) || You are a teenager in attitude and appearance. Radical and experimental, you chase after the stuff of new dreams. '''NOTE: PCs must be at least 18 years of age.'''
 
|-
 
|-
| Grump || 6 || 5 || 6 || 4 || The Inanimae has been awake since the Resurgence, or possibly even longer.
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| Grump || +1 Willpower || You are a full-grown adult, seen by most changelings as "over the hill." Despite this, you are respected.
 
|}
 
|}
  
* Slivers: Petros, Pyros, Verdage, Aquis, Stratus
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** Only Mannikins can learn non-Sliver Arts
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[[Arts#Inanimae_Slivers|Slivers]]: Petros, Pyros, Verdage, Aquis, Stratus
* New Realms: Air, Earth, Fire, Water, Spirit
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* Only Mannikins can learn Kithain Arts, but must purchase Realms to do so (either by freebie points or XP after approval).  If they learn them, then they may not learn the 5th dot in any Sliver or Art.
** Glome and Kubera should have at least 1 in Earth
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** Ondine should have at least 1 in Water
 
** Paroseme should have at least 1 in Air
 
** Solimond should have at least 1 in Fire
 
** Mannikin should have at least 1 in Spirit
 
  
 
Choose Merits and Flaws
 
Choose Merits and Flaws
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* May not take the following:
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** Merits: Huge Size (Glomes count as troll); Knows Too Much; Escapee; Animalistic Favor (Only Krofted); Faerie Eternity; Seasonal Magic (No Krofted or Mannikins)
 +
** Flaws: Asthma (No Ondines); Sell-Out; Fallen Noble; Slipped Seeming; Winged (Only Krofted)
 +
  
 
Spend freebie points (15)
 
Spend freebie points (15)
 
Freebie Costs:
 
* Attributes: 5 (house rule)
 
* Abilities: 2
 
* Arts: 5
 
* Realms: 3
 
* Background: 1 (Max 8)
 
* Glamour: 3 (Max 8)
 
* Willpower: 1 (house rule, Max 8)
 
  
 
Note phyla Birthrights and Frailties. Some are recorded via permanent +effect (ask staff to set these):
 
Note phyla Birthrights and Frailties. Some are recorded via permanent +effect (ask staff to set these):

Revision as of 10:54, 22 April 2022

Choose concept, court (set as both Faction and Court), Legacy, Seeming, and Phyla (set as Kith)

  • Court: Gladeling or Krofted
  • Phyla: Glome, Kubera, Ondine, Paroseme, Solimond, Mannikin
Stat Baseline Freebies per additional dot
Attributes 1 in each + 7/5/3 5
Abilities 13/9/5 2
Slivers 4 5
Backgrounds 5 1
Banality 3 Changes due to RP
Glamour 4 3 (Max 8)
Willpower 4 1 (Max 8)
Freebies 15

Backgrounds:

  • All inanimae gain one dot in Holdings to reflect how much Glamour they regain while inside the Anchor.
  • Dreamers and especially Resources are rare
    • Unless the character interacts with changelings and mortals on a regular basis, avoid the following: Contacts, Dreamers, Influence, Resources, and Title.


Set +note for Seeming bonus based on the following:

Seeming Bonus Description
Childling +1 Glamour Though you are little more than a child in mind and body, no one can deny the wisdom behind your eyes. NOTE: As PCs must be at least 18 years of age, we DO NOT allow Childling PCs.
Wilder +1 Glamour OR +1 Willpower (set +note) You are a teenager in attitude and appearance. Radical and experimental, you chase after the stuff of new dreams. NOTE: PCs must be at least 18 years of age.
Grump +1 Willpower You are a full-grown adult, seen by most changelings as "over the hill." Despite this, you are respected.


Slivers: Petros, Pyros, Verdage, Aquis, Stratus

  • Only Mannikins can learn Kithain Arts, but must purchase Realms to do so (either by freebie points or XP after approval). If they learn them, then they may not learn the 5th dot in any Sliver or Art.


Choose Merits and Flaws

  • May not take the following:
    • Merits: Huge Size (Glomes count as troll); Knows Too Much; Escapee; Animalistic Favor (Only Krofted); Faerie Eternity; Seasonal Magic (No Krofted or Mannikins)
    • Flaws: Asthma (No Ondines); Sell-Out; Fallen Noble; Slipped Seeming; Winged (Only Krofted)


Spend freebie points (15)

Note phyla Birthrights and Frailties. Some are recorded via permanent +effect (ask staff to set these):

  • Glome: +2 Strength

Note that some Birthrights do not affect your mortal seeming unless you have the Seeming's Blessing merit.