Difference between revisions of "Fellowship of the Secret Word"

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''<font style="color: #000000; font-family: Garamond; font-size: 16pt; text-shadow: #574a4f 4px 2px 2px">S</font>Some strive for ultimate power, selling their souls to strange, dark, inhuman deities in order to gain access to true enlightenment. Others see the world as a sick and dying place that needs to be purged in order to regrow anew. What path will you choose on your journey to true enlightenment? Will you aid in the conquest to keep most of mankind asleep and safe from the horrors hidden in the shadows? Will you choose to fight for the freedom of thoughts and beliefs, creating a world where anything and everything is possible? Will your journey guide you to power beyond what most can fathom? Will you become a master over not only your own destiny but all others before you? Or will you simply try to survive through the mess of it all? These are dark times. A time to choose which path to take in life has come. You've reached a fork in the road and must make a decision on where you stand, for the fate of reality rests within your hands.
 
 
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Revision as of 14:12, 8 November 2012

Mage.png
Mage.png


Fellowship of the Secret Word

Solum peritorum potest transire

Test

Mage Staff & Sphere
Rules & Systems
Tutorials and Help Files
Setting
- special landmarks -
- NPC's - See 'News' on the game.
Current Plots
  • something happening soon
Links
  • something happening here soon
Society
Character Generation

CG numbers

  • Your character begins with each Attribute at one dot. Priority selection determines how many additional dots you may place in each category: Divide 7 dots among your character's primary Attributes, 5 dots among her secondary Attributes and 3 dots among her tertiary Attributes. You may not raise an Attribute above 5 dots. Freebie points allow you to increase an Attribute in chargen.
  • Assign 13 dots to your primary category, 9 dots to your secondary category, and 5 dots to your tertiary category. You may not assign more than 3 dots to any Ability, but you can increase Abilities to 4 or 5 dots with freebie points later.
  • Your character receives 7 background points to divide as you choose
  • All mages start with one dot in a ‘specialty sphere’. This specialty is determined by the character’s tradition and faction. Then you can spend 5 additional dots in your character’s sphere choices. No Sphere rating can exceed the character’s Arete. Some orphans, especially Hollow ones, have no specialty sphere. They can spend their 6 dots as they please.
  • A normal mage character starts with 1 dot of arete. You cannot raise it above a total of 3 dots with freebie points.
  • Mages start with a willpower of 5.
  • Your character starts with Quintessence equal to his Avatar background rating.
  • Your character starts with no paradox points.
  • Pick one resonance trait: Dynamic, entropic or static.
  • The final step. You now have 15 freebie points with which to round out your character and select Traits you couldn't afford previously. Each Trait has its own price (see the table in the Character Creation Summary on p. 88).


Approval Tips
Some tips on getting your character approved painlessly.

  • Make sure to read up on what you wish to play so that you have an idea of how the game/theme/system works.
  • Have a solid concept. Make sure your stats fit the concept you're going for.
  • Talk to Staff in pages, @mail or via +request if you've got questions, concerns or ideas.
  • Not everyone needs to be a combat centric. Social and Mental rolls will be used liberally here.
  • Use common sense. Gunshots get noticed in the city as are weapons that are considered illegal to carry out on the streets in California.