Difference between revisions of "Draft expanded renown"

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imported>Apollonia
imported>Apollonia
Line 74: Line 74:
  
 
* A [[Renown/Guide|Guide]] to submitting Renown Requests.
 
* A [[Renown/Guide|Guide]] to submitting Renown Requests.
* A [[Character_Generation/Mokole|Cheatsheet]] for creating a Mokole
+
* A [[Character_Generation/Rokea|Cheatsheet]] for creating a Rokea
  
 
----
 
----
Line 81: Line 81:
 
{| style="border-bottom: none;"
 
{| style="border-bottom: none;"
 
|
 
|
[[File:Mokole.png|100px]]
+
[[File:FeraRokea.png|100px]]
| style="max-width:400px; text-align: center; font-size: 20pt; text-shadow: 5px 5px 8px orange; color:orange;" |
+
| style="max-width:400px; text-align: center; font-size: 20pt; text-shadow: 5px 5px 8px cyan; color:blue;" |
Some kinda snappy line
+
"We're gonna need a bigger boat."
 
|
 
|
[[File:Mokole.png|100px]]
+
[[File:FeraRokea.png|100px]]
 
|}
 
|}
 
</div>
 
</div>
Line 95: Line 95:
 
! class="places" | Where!! class="sample-category" | What!! class="sample-category" | Type!! class="sample-category" | Contact
 
! class="places" | Where!! class="sample-category" | What!! class="sample-category" | Type!! class="sample-category" | Contact
 
|-
 
|-
|[[Sunhome]]
+
|A place
|Solar Forge
+
|What kind
 
|Mixed Fera
 
|Mixed Fera
|[[Robert]] or [[Paul_Barakat|Paul]]
+
|Who runs it
 
|-
 
|-
 
|Another place
 
|Another place
 
|Another function
 
|Another function
|Mokole Only
+
|Rokea Only
 
|Your mom
 
|Your mom
 
|-
 
|-
Line 111: Line 111:
 
|-
 
|-
 
|}
 
|}
 +
 
=Active PCs=
 
=Active PCs=
 +
==By tribe==
 
{| class="plain people"
 
{| class="plain people"
|[[image:Mokole2.png|100px]]<br />'''[[:Category:Mokole|Mokole]]'''
+
|[[image:Rokea.png|50px]]<br />'''[[:Category:Rokea|Rokea]]'''
 
<DynamicPageList>
 
<DynamicPageList>
   category=Mokole
+
   category=Rokea
 
   category=Gaian
 
   category=Gaian
 
   notcategory=Kinfolk
 
   notcategory=Kinfolk
Line 123: Line 125:
 
   order=ascending
 
   order=ascending
 
</DynamicPageList>
 
</DynamicPageList>
|[[image:Kinfolk3.png|100px]]<br />'''[[:Category:Kinfolk|Kinfolk]]'''
+
|}
 +
----
 +
 
 +
==Kinfolk==
 +
{| class="plain people"
 +
|[[image:Kinfolk3.png|50px]]<br />'''[[:Category:Kinfolk|Kinfolk]]'''
 
<DynamicPageList>
 
<DynamicPageList>
 
   notcategory=Wyrm
 
   notcategory=Wyrm
 
   category=Kinfolk
 
   category=Kinfolk
   category=Mokole
+
   category=Rokea
 
   category=Active PCs
 
   category=Active PCs
 
   noresultsheader=''none''
 
   noresultsheader=''none''
Line 134: Line 141:
 
</DynamicPageList>
 
</DynamicPageList>
 
|}
 
|}
 +
=Rokean Law=
 +
*'''Survive'''
 +
This is the easy one. It means that ''no matter what'' the race must survive. If that means you swim away from a fight, there's no one who'll call you a coward. After all, you're still around.
  
=The Duties=
+
However, there are times when self-sacrifice is necessary. The Black Shark was a good example. Back during the height of nuclear tests, a very clever Darkwater came up with a way to combine ten Rokea into a 120 foot black monster. They sake subs, destroyed battleships and generally scared the bejeezus out of anyone who got near it. To my knowledge there's no way to reverse the rite, which means that those Rokea effectively ceased to exist as individuals, giving up their lives to become the Black Shark, but no Rokea would call the transformation a breech of the Law.
*'''Cull the Fallen'''
+
----
The creatures of the Dissolver, Mokole who have fallen or broken the Duties, and Gaia-wrecking humans are fair game. The corollary of this Duty is the obligation to avoid unlawful prey. Likewise, Mokole do not hunt Garou or other shapeshifters wantonly.
+
*'''Hunt'''
 +
We may have duties as Rokea, but that doesn't exempt us from our duties as sharks. We're apex predators, which means that what we do affects the whole ecosystem. It also means that if humans kill all the sharks, they're in for a world of trouble a few years down the road.
  
'''''Reality''''' - Mokole cant keep killing humans, or so many reptile Kin will be killed in return that more Mokole cant be born. Garou, thinking that the Mokole themselves are Dissolver-spawn, have slain so many of the Dragon Breed that missions against the Dissolver are rare. The Mokole have enough problems of their own.
+
Hunting means finding food, stopping threats, and remembering that you're a warrior and predator, no matter what.
 
----
 
----
*'''Let No Shade Accuse You'''
+
*'''Spawn'''
At all costs, avoid breeding with other Mokole. When judging, judge fairly. When making war, remember the death that it brings. Accept a surrender when you can. There are not enough Mokole left to waste. Moderation is the way to bring justice to Mokole society.
+
No Rokea is exempt from breeding. We do it slowly, yeah, but we all have to breed at least once during our lives. Kun is the mother of fishes and the true spirit of fecundity and creation, and we don't call ourselves Kunspawn just because we like the sound of it.
  
'''''Reality''''' - Mokole seldom breed with other Mokole, and regret it when they do because of the Innocents, who harry any Mokole in the Umbra. Mating rites ensure that Mokole have suitable Kin partners. Mokole often deal leniently with violations of the Duties, as so few Mokole remain that the harsher punishments would only weaken Sun's children further. Duels are almost unknown anymore save in Mnesis.
+
But there's more to this Law than just procreation. We also have to teach those we spawn. The Long Swim gives you a base, the meeting with Kun in Sea's Soul gives you a primer and a true welcome, but the rest of the Rokea are your people and the only peer group you're likely to have.
 
----
 
----
*'''Guard the Wallow'''
+
*'''Swim'''
Children, Kin, and old or sick Mokole as well as the sacred sites and objects of the Dragon Breed need protection. The laws of sanctuary mandate refuge for the needy. Likewise, respect another wallow's territory and Memory, including the wallows of Nagah and Corax. As for the wolves, stay away. The Setting Suns never ask how many foes there are. Only where they are.
+
Sharks die if they stop swimming. There are a few breeds that can lie still and keep water going over their gills, but I've never heard of Rokea being born to those breeds. We have to keep swimming, keep exploring, keep moving.
 
 
Long ago, rivalry between Mokole and between clutches ended in violence. Nowadays, the rarity of Mokole means that the lives of the Dragon Breed are too precious. To kill a clutchmate is the ultimate horror. Warding Mokole have recently asked whether, as Gaia dies, non-Mokole shapeshifters could also be clutchmates.
 
  
'''''Reality''''' - The Setting Suns are still ready to die on a heap of the slain to save the clutch. Merely fighting isn't enough, though. Mokole now have to manage things like acquiring legal title to land and protected status for their reptile Kin. Strangers are more and more commonly accepted as it becomes painfully obvious that the Mokole need help just to survive. Killing a clutchmate is still punished by death. Unlike the Garou, the Mokole enforce tending a relative's sickness rather than forbidding it. The hurt and sick can be tended more easily in the wallow than on the trail with a wolfpack.
+
Now, I can hear you thinking, 'But if we're meant to survive, doesn't it make sense to stick to the places we know are safe?" Well, that's logical, but that's why we're in such a state now. We didn't swim on land, we didn't watch the humans, and now here they are setting off nuclear bombs on the shores, finning our brethren, and dumping toxic sludge into our homes. Nope, swimming is part of survival. We may not have any reaction to a new sight but to bite it or swim away, but we have to know it's there, just in case.
 +
=Betweener Law=
 +
*'''Survive'''
 +
Okay, this doesn't change. This is our job, our purpouse in life. Do you know how many human texts have been written and agonized over trying to find purpose? Well, we know ours, and it's pretty liberating. We've got to endure, period.
 
----
 
----
*'''The Veil Must Not Be Lifted'''
+
*'''Humans Are Not Prey'''
The Veil ensures the Mokole's survival, and their existence must be kept secret. Likewise, the lore of Mnesis is for those who can use it, and is to be kept for its rightful owners.
+
Humans are predators, and they prey on each other. Sharks do the same thing, so it really isn't culture shock that you guys kill each other so much, except that you don't normally eat the carcasses. That in mind, those of us who stay on land don't mind killing humans - sorry, that's just the way we are - but we don't eat you. Look, the whole 'man-eating shark' thing gets blown way out of proportion. Even the ocean-dwellers don't do it much; we betweeners just avoid it entirely because it raises too many questions.
 
 
'''''Reality''''' - The Delirium helps out a lot here. As the Mokole drop in number, even the other shapeshifters begin to believe that they are extinct. In most chronicles, a non-Mokole character will need Mokole Lore even to know that the Dragon Breed exist at all.
 
 
----
 
----
*'''Test the Clutch'''
+
*'''Stay Near Sea'''
The tricksters see what other Mokole don't. They prepare their clutchmates for the unexpected by being it themselves. Many tales mention the elaborate practical jokes and teaching pranks of the No-Suns. There are tales, dances, and shapeshifting plays that convey the wisdom of the Midnight Suns in a way that everyone can understand and enjoy.
+
A real no-brainer, and I'll tell you why. We need sustenance of the soul as well as the body, and the only way we get that is by swimming in Sea and visiting a Grotto or a Rorqual. Without such sustenance, we cant use many of our Gifts, and even those of us who have learned how to reach Sea's Soul can't do it. Also, if we go too long without swimming in salt water (doesn't have to be Sea, but name me one other naturally-occuring body of salt water not infested with Mormons) we lose our shape-shifting powers ''permanently''. How long? Who wants to find out?
 
 
'''''Reality''''' - The Shining perform their function gladly, to the chagrin of their clutchmates.
 
 
----
 
----
*'''All are of Gaia'''
+
*'''F.E.A.R.'''
Know that Kinfolk, humans, reptiles, and other Awakened are here for a reason. You have a place, and so do they. Respect the Crowning, listen to the Concealing, follow the Gathering. Leaders may be questioned, but authority does not come from winning a fight. Honor the Eighth Sun, who enable Mokole to survive. Make sure that all resources, including food, are distributed fairly and in proportion. Heal the sick, help the wounded, allow the dying spirit to pass on into Gaia's Memory.
+
Humans are big into over-thinking all their problems, usually with aid from talk-show hosts. F.E.A.R. is a little self-help word game meaning Face Everything And Recover. Not to the betweeners. Nope, to us it means Fuck Everything And Run. Sometimes, we take that literally.
  
'''''Reality''''' - The mokole do not understand why many Garou treat their Kinfolk so brutally. Mokole are much more concerned with having children than the Garou, but their attitude is that mating is there to be enjoyed. The Zhong Lung are the most dedicated to the 'play of clouds and rain', and have made endless 'pillow books' and 'springtime pictures' about the art of love. Both same-sex and opposite-sex love have their places in Mokole society, although opposite-sex Mokole couples must not exist.
+
Look, we're obviously supposed to be mating while we're here. So we do. But we're also being chased by our own kind. So when confronted by a Rokea Hunt - or any other totally hopeless situation - we act like a predator. We leave. Predators are not noble, and they aren't suicidal. They want to stay alive, so we're not into meaningful relationships, child support, or any shit like that. Ten seconds after it's over, we're looking for the exit. We remain mobile and (hopefully) unfound.
  
The decimation of the Mokole in the Wars of Rage means that the old hierarchies are gone. Few clutches have a Crowning, and many Mokole are without a clutch at all - they are born to 'clutches' of Kinfolk who wait lifetimes for a true Mokole to come.
+
Since a lot of human men behave this way anyway, we've got some good camouflage.
  
Food and money were distributed more equally in the old days when human Kin were tribal. Nowadays, as social inequality worsens in the tropical nations where they live, observance of this Duty is fading. Mnesis helps a great deal in making this Duty real, however. Mokole know the pain of childbirth, the bite of hunger, and the lash of slavery. Almost all Mokole have Mnesis from members of the opposite sex, from humans and reptiles. This makes them unusually understanding (as residents of the World of Darkness go).
+
=Creeds=
----
+
{|
*'''Remember'''
+
| style="vertical-align: top; width: 30%; padding-right: 25px" |
Sun made you Mokole for a reason. You are part of the Memory of Gaia. Don't forget this.
+
==Valor==
 +
'''Valor's Principles'''
 +
*''Lie to others, you lie to yourself.''
 +
*''Do not take on a challenge you cannot complete.''
 +
*''If someone wrongs you, do not seek him out. Simply remember him.''
 +
Bravery and valor are two different things. To be 'brave', that is, to be strong in the face of fear, doesn't impress the Rokea. They don't believe in feeling afraid to begin with. Valor means taking on the challenge, be it a fight, a hunt, a mate, and so forth secure in the knowledge that you are doing what you are meant to do. Valorlous Rokea also don't lie if they can help it, they feel it implies insecurity in who and what they are, and insecurity is unthinkable among the Rokea.
  
'''''Reality''''' - Many mokole are too busy fighting for their lives to worry about Gaia's great plan. However, their mere existence and the perpetuation of the Dragon Breed are enough to assure that Gaia has a memory.
+
| style="vertical-align: top; width: 30%; padding-right: 25px" |
 +
==Harmony==
 +
Harmony's Laws
 +
*''Everything has a place - Including you. Stay in it.''
 +
*''What happens in one part of the Sea affects it all. There are no isolated occurences. Remember this when you decide whether or not to act.''
 +
*''If Sea makes a request of you, it is disharmonious to refuse.''
 +
The Rokean Law is deceptively simple, and abuses are possible. For example, humans have a right to sail the seas and even to eat the bounty found there, but slaughtering hundreds of millions of fish each year is unacceptable. Likewise, a Rokea has the right to eat what he chooses, but consuming humans is unwise in that it frightens them and spurs them to kill more sharks.
  
=Rank Requirements=
+
Sea views the Rokea as her watchdogs and police force. Anything in the oceans that threatens the delicate balance of life - an oil spill, a driver group upsetting a coral reef, and especially abominations like Deepwater - needs rectifying. Doing so gains the Rokea harmony.
  
==Rank and Auspice==
+
| style="vertical-align: top; width: 30%" |
 +
==Innovation==
 +
'''Innovation's Guidelines'''
 +
*''Never assume you know everything, or even enough, about a situation.''
 +
*''Humans are not destroying the world because they are strong, but simply because they put their minds to it. Speed and strength do not always win battles.''
 +
*''You are not alone in the Sea. There are other beings with knowledge to share.''
 +
Each new gift, rite, fetish, and idea that the Rokea have dremt up over the years is recognized by Kun. Kun, the mother of fishes and the spirit of creativity, takes great pride in the fact that her favored children are not automatons. Kun does not create drones - she leaves that to her sister, C'et. Ridding Sea of a threat by tearing it to pieces is fine, perfectly within the parameters set by Sea and Valorous by any Rokea's standards - but it wont impress Kun too much.
  
 +
Innovation is the easiest form of Renown to understand, but it can be difficult to obtain. Most Rokea accept the predictability of their lives, and this attitude doesn't allow for creativity. However, the Rokea who strive to reach places never before seen, who bargain with spirits for new Gifts, and who venture on land to stop threats before they reach Sea are the Rokea who recieve Innovation.
 +
|}
 +
=Rank Requirements=
 
{|
 
{|
 
| style="vertical-align: top; width: 30%; padding-right: 25px" |
 
| style="vertical-align: top; width: 30%; padding-right: 25px" |
===Shining===
+
==Brightwater==
{|class="wikitable" style="text-align: center;" width="25%"
 
! style="min-width: 100px" | Rank
 
! style="min-width: 125px" | Any Combination
 
|-
 
|1 (Hatchling)
 
|3
 
|-
 
|2 (Son/Daughter)
 
|9
 
|-
 
|3 (Brother/Sister)
 
|14
 
|-
 
|4 (Father/Mother)
 
|19
 
|-
 
|5 (Grandfather/mother)
 
|24
 
|-
 
|}
 
 
 
| style="vertical-align: top; width: 30%; padding-right: 25px" |
 
 
 
===Unshading and Crowning===
 
 
{|class="wikitable" style="text-align: center;" width="25%"
 
{|class="wikitable" style="text-align: center;" width="25%"
 
! style="min-width: 100px" | Rank
 
! style="min-width: 100px" | Rank
! Glory
+
!Valor
! Honor
+
!Harmony
! Wisdom
+
!Innovation
 
|-
 
|-
|1 (Hatchling)
 
|1
 
|1
 
 
|1
 
|1
 +
|2
 +
|(1)
 +
|(1)
 
|-
 
|-
|2 (Son/Daughter)
 
 
|2
 
|2
 
|4
 
|4
 
|2
 
|2
 +
|1
 
|-
 
|-
|3 (Brother/Sister)
 
 
|3
 
|3
 +
|7
 +
|4
 +
|2
 +
|-
 +
|4
 +
|9
 
|6
 
|6
|3
 
|-
 
|4 (Father/Mother)
 
|4
 
|8
 
 
|4
 
|4
 
|-
 
|-
|5 (Grandfather/mother)
+
|5  
|5
 
 
|10
 
|10
 +
|8
 
|5
 
|5
 
|-
 
|-
 
|}
 
|}
  
| style="vertical-align: top; width: 30%" |
+
| style="vertical-align: top; width: 30%; padding-right: 25px" |
===Concealing and Gathering===
+
==Dimwater==
 
{|class="wikitable" style="text-align: center;" width="25%"
 
{|class="wikitable" style="text-align: center;" width="25%"
 
! style="min-width: 100px" | Rank
 
! style="min-width: 100px" | Rank
! Glory
+
!Valor
! Honor
+
!Harmony
! Wisdom
+
!Innovation
 +
|-
 +
|1
 +
|(1)
 +
|2
 +
|(1)
 +
|-
 +
|2
 +
|3
 +
|5
 +
|0
 
|-
 
|-
|1 (Hatchling)
+
|3
|1
+
|5
|1
+
|7
 
|1
 
|1
 
|-
 
|-
|2 (Son/Daughter)
+
|4
 +
|7
 +
|9
 
|2
 
|2
|2
 
|4
 
|-
 
|3 (Brother/Sister)
 
|3
 
|3
 
|6
 
 
|-
 
|-
|4 (Father/Mother)
+
|5
|4
 
|4
 
 
|8
 
|8
|-
 
|5 (Grandfather/mother)
 
|5
 
|5
 
 
|10
 
|10
 +
|3
 
|-
 
|-
 
|}
 
|}
 
+
| style="vertical-align: top; width: 30%" |
|-
+
==Darkwater==
| style="vertical-align: top; width: 30%; padding-right: 25px" |
 
===Striking and Warding===
 
 
{|class="wikitable" style="text-align: center;" width="25%"
 
{|class="wikitable" style="text-align: center;" width="25%"
 
! style="min-width: 100px" | Rank
 
! style="min-width: 100px" | Rank
! Glory
+
!Valor
! Honor
+
!Harmony
! Wisdom
+
!Innovation
 +
|-
 +
|1
 +
|(1)
 +
|(1)
 +
|2
 
|-
 
|-
|1 (Hatchling)
+
|2
|1
 
|1
 
 
|1
 
|1
 +
|2
 +
|3
 
|-
 
|-
|2 (Son/Daughter)
+
|3
 +
|2
 
|4
 
|4
|2
+
|6
|2
 
 
|-
 
|-
|3 (Brother/Sister)
+
|4
 +
|3
 
|6
 
|6
|3
+
|8
|3
 
 
|-
 
|-
|4 (Father/Mother)
+
|5
 +
|4
 
|8
 
|8
|4
 
|4
 
|-
 
|5 (Grandfather/mother)
 
 
|10
 
|10
|5
 
|5
 
 
|-
 
|-
 
|}
 
|}
 
| style="vertical-align: top; width: 30%; padding-right: 25px" |
 
===Makara===
 
{|class="wikitable" style="text-align: center;" width="25%"
 
! style="min-width: 100px" | Auspice Rank Reqs.
 
! style="min-width: 125px" | Glory, Honor, Wisdom
 
|-
 
|(Hemanta)
 
|As Garou Ragabash
 
|-
 
|(Zarad)
 
|As Garou Theurge
 
|-
 
|(Grisma)
 
|As Garou Philodox
 
|-
 
|(Vasanta)
 
|As Garou Ahroun
 
|-
 
|For tables,
 
|see [[Renown|Garou Renown]]
 
|-
 
|}
 
 
|}
 
 
*Zhong Lung can be found in [[Hengeyokai_Renown|Hengeyokai Renown]], using the Eastern Renown system.
 
  
 
If a player is approved at Rank 0 and then goes through their First Year to Rank 1, then they gain gifts and renown as usual for Rank 1 and their Breed/Tribe, assuming they have earned their first Rank.
 
If a player is approved at Rank 0 and then goes through their First Year to Rank 1, then they gain gifts and renown as usual for Rank 1 and their Breed/Tribe, assuming they have earned their first Rank.
 
* These gifts don't cost XP.
 
* These gifts don't cost XP.
* Any previous renown unconnected to the Rite of Passage is retained on top of the rank baseline.
+
* Any previous renown unconnected to the Rite of the Hunt is retained on top of the rank baseline.
|}
 
  
 
=Sample Renown Awards=
 
=Sample Renown Awards=
Line 348: Line 322:
 
'''Note:''' These are not uniformly objective. They may be rejected/reduced/increased based on circumstances.
 
'''Note:''' These are not uniformly objective. They may be rejected/reduced/increased based on circumstances.
  
'''Note:''' These are not exhaustive. If something doesn't seem to fit here, or isn't found in this list, but still serves one of these types and the Mokole's purpose, then go ahead and submit a request.  
+
'''Note:''' These are not exhaustive. If something doesn't seem to fit here, or isn't found in this list, but still serves one of these types and the Bastet's purpose, then go ahead and submit a request.  
  
 
'''The following types have been tinted for ease of reading and browsing:'''
 
'''The following types have been tinted for ease of reading and browsing:'''
  
*These awards and penalties are directly from the established renown lists, with changes limited to specifying the Mokole breed.
+
*These awards and penalties are directly from the established renown lists, with changes limited to specifying the Bastet breed.
  
 
Items in '''Black''' are positive renown awards.
 
Items in '''Black''' are positive renown awards.
Line 358: Line 332:
 
<span class="renown-loss">Items in Red</span> are negative renown penalties
 
<span class="renown-loss">Items in Red</span> are negative renown penalties
  
*These awards and penalties have been either created from scratch, or taken from lists and more heavily reworded for the Mokole breed.
+
*These awards and penalties have been either created from scratch, or taken from lists and more heavily reworded for the Bastet breed.
  
 
<span class="homebrew-gain">Items in blue </span> are positive home-brew renown awards
 
<span class="homebrew-gain">Items in blue </span> are positive home-brew renown awards
Line 369: Line 343:
 
==Combat and Encounters==
 
==Combat and Encounters==
 
{|class="wikitable sample" style="text-align: center;"
 
{|class="wikitable sample" style="text-align: center;"
! class="sample-activity" | Activity!! class="sample-category" | Ferocity!! class="sample-category" | Honor!! class="sample-category" | Cunning!! class="sample-comments" | Comments
+
! class="sample-activity" | Activity!! class="sample-category" | Valor!! class="sample-category" | Harmony!! class="sample-category" | Innovation!! class="sample-comments" | Comments
 
|-
 
|-
 
|Proving one's bravery in a routine situation
 
|Proving one's bravery in a routine situation
Line 386: Line 360:
 
|
 
|
 
|-
 
|-
|Ending a threat without serious harm to any Mokole
+
|Ending a threat without serious harm to any Bastet
 
|
 
|
 
|
 
|
Line 421: Line 395:
 
|
 
|
 
|-
 
|-
|<span class="renown-loss">Conscious cowardice that results in the death of a Mokole</span>
+
|<span class="renown-loss">Conscious cowardice that results in the death of a Bastet</span>
 
|<span class="renown-loss">-5</span>
 
|<span class="renown-loss">-5</span>
 
|<span class="renown-loss">-7</span>
 
|<span class="renown-loss">-7</span>
Line 477: Line 451:
 
|
 
|
 
|-
 
|-
|...without a single other Changer being hurt
+
|...without a single other Bastet being hurt
 
| +1
 
| +1
 
|
 
|
Line 488: Line 462:
 
|-
 
|-
 
|...when the threats were armed with silver
 
|...when the threats were armed with silver
| +1
 
|
 
|
 
|-
 
|...when the threats were armed with gold
 
 
| +1
 
| +1
 
|
 
|
Line 507: Line 476:
 
|<span class="renown-loss">-1</span>
 
|<span class="renown-loss">-1</span>
 
|}
 
|}
==Detecting Threats of the Dissolver, Designer and Devisor==
+
 
 +
==Detecting Threats of Kun, C'et, and Qyrl==
 
{|class="wikitable sample" style="text-align: center;"
 
{|class="wikitable sample" style="text-align: center;"
 
! class="sample-activity" | Activity!! class="sample-category" | Ferocity!! class="sample-category" | Honor!! class="sample-category" | Cunning!! class="sample-comments" | Comments
 
! class="sample-activity" | Activity!! class="sample-category" | Ferocity!! class="sample-category" | Honor!! class="sample-category" | Cunning!! class="sample-comments" | Comments
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|3
 
|3
 
|-
 
|-
|Revealing, with certain proof, that a Changer is tainted
+
|Revealing, with certain proof, that a Bastet is tainted
 
|
 
|
 
|
 
|
 
|6
 
|6
 
|-
 
|-
|<span class="renown-loss">Falsely accusing a Changer of being tainted</span>
+
|<span class="renown-loss">Falsely accusing a Bastet of being tainted</span>
 
|
 
|
 
|<span class="renown-loss"> -5</span>
 
|<span class="renown-loss"> -5</span>
 
|<span class="renown-loss"> -4</span>
 
|<span class="renown-loss"> -4</span>
 
|-
 
|-
|<span class="renown-loss">Giving false testimony against a Changer</span>
+
|<span class="renown-loss">Giving false testimony against a Bastet</span>
 
|
 
|
 
|<span class="renown-loss">-5</span>
 
|<span class="renown-loss">-5</span>
 
|
 
|
 
|}
 
|}
 
 
==Frenzy==
 
==Frenzy==
 
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{|class="wikitable sample" style="text-align: center;"
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|5
 
|5
 
|-
 
|-
|<span class="homebrew-gain">Recovering ancient lost memories</span>
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|<span class="homebrew-gain">Discovering ancient Bastet lore</span>
 
|
 
|
 
|
 
|
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|}
 
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==Kinfolk and Clutch==
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==Kinfolk==
 
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{|class="wikitable sample" style="text-align: center;"
 
! class="sample-activity" | Activity!! class="sample-category" | Ferocity!! class="sample-category" | Honor!! class="sample-category" | Cunning!! class="sample-comments" | Comments
 
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|-
 
|-
 
|Choosing a mate and breeding
 
|Choosing a mate and breeding
|
+
|2
|
 
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|<span class="renown-loss">Choosing a mate, but not breeding</span>
 
|<span class="renown-loss">Choosing a mate, but not breeding</span>
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|<span class="renown-loss"> -1</span>
 
|<span class="renown-loss"> -1</span>
 
|-
 
|-
 +
|<span class="renown-loss">Refusing to mate</span>
 +
|<span class="renown-loss"> -5</span>
 
|}
 
|}

Revision as of 14:36, 29 January 2019

This is a test page and means absolutely nothing right now.

FeraRokea.png

"We're gonna need a bigger boat."

FeraRokea.png


Local Sanctuaries

Where What Type Contact
A place What kind Mixed Fera Who runs it
Another place Another function Rokea Only Your mom
Another place Another function All Shifter Your face

Active PCs

By tribe

Rokea.png
Rokea

Kinfolk

Kinfolk3.png
Kinfolk

No pages meet these criteria.

Rokean Law

  • Survive

This is the easy one. It means that no matter what the race must survive. If that means you swim away from a fight, there's no one who'll call you a coward. After all, you're still around.

However, there are times when self-sacrifice is necessary. The Black Shark was a good example. Back during the height of nuclear tests, a very clever Darkwater came up with a way to combine ten Rokea into a 120 foot black monster. They sake subs, destroyed battleships and generally scared the bejeezus out of anyone who got near it. To my knowledge there's no way to reverse the rite, which means that those Rokea effectively ceased to exist as individuals, giving up their lives to become the Black Shark, but no Rokea would call the transformation a breech of the Law.


  • Hunt

We may have duties as Rokea, but that doesn't exempt us from our duties as sharks. We're apex predators, which means that what we do affects the whole ecosystem. It also means that if humans kill all the sharks, they're in for a world of trouble a few years down the road.

Hunting means finding food, stopping threats, and remembering that you're a warrior and predator, no matter what.


  • Spawn

No Rokea is exempt from breeding. We do it slowly, yeah, but we all have to breed at least once during our lives. Kun is the mother of fishes and the true spirit of fecundity and creation, and we don't call ourselves Kunspawn just because we like the sound of it.

But there's more to this Law than just procreation. We also have to teach those we spawn. The Long Swim gives you a base, the meeting with Kun in Sea's Soul gives you a primer and a true welcome, but the rest of the Rokea are your people and the only peer group you're likely to have.


  • Swim

Sharks die if they stop swimming. There are a few breeds that can lie still and keep water going over their gills, but I've never heard of Rokea being born to those breeds. We have to keep swimming, keep exploring, keep moving.

Now, I can hear you thinking, 'But if we're meant to survive, doesn't it make sense to stick to the places we know are safe?" Well, that's logical, but that's why we're in such a state now. We didn't swim on land, we didn't watch the humans, and now here they are setting off nuclear bombs on the shores, finning our brethren, and dumping toxic sludge into our homes. Nope, swimming is part of survival. We may not have any reaction to a new sight but to bite it or swim away, but we have to know it's there, just in case.

Betweener Law

  • Survive

Okay, this doesn't change. This is our job, our purpouse in life. Do you know how many human texts have been written and agonized over trying to find purpose? Well, we know ours, and it's pretty liberating. We've got to endure, period.


  • Humans Are Not Prey

Humans are predators, and they prey on each other. Sharks do the same thing, so it really isn't culture shock that you guys kill each other so much, except that you don't normally eat the carcasses. That in mind, those of us who stay on land don't mind killing humans - sorry, that's just the way we are - but we don't eat you. Look, the whole 'man-eating shark' thing gets blown way out of proportion. Even the ocean-dwellers don't do it much; we betweeners just avoid it entirely because it raises too many questions.


  • Stay Near Sea

A real no-brainer, and I'll tell you why. We need sustenance of the soul as well as the body, and the only way we get that is by swimming in Sea and visiting a Grotto or a Rorqual. Without such sustenance, we cant use many of our Gifts, and even those of us who have learned how to reach Sea's Soul can't do it. Also, if we go too long without swimming in salt water (doesn't have to be Sea, but name me one other naturally-occuring body of salt water not infested with Mormons) we lose our shape-shifting powers permanently. How long? Who wants to find out?


  • F.E.A.R.

Humans are big into over-thinking all their problems, usually with aid from talk-show hosts. F.E.A.R. is a little self-help word game meaning Face Everything And Recover. Not to the betweeners. Nope, to us it means Fuck Everything And Run. Sometimes, we take that literally.

Look, we're obviously supposed to be mating while we're here. So we do. But we're also being chased by our own kind. So when confronted by a Rokea Hunt - or any other totally hopeless situation - we act like a predator. We leave. Predators are not noble, and they aren't suicidal. They want to stay alive, so we're not into meaningful relationships, child support, or any shit like that. Ten seconds after it's over, we're looking for the exit. We remain mobile and (hopefully) unfound.

Since a lot of human men behave this way anyway, we've got some good camouflage.

Creeds

Valor

Valor's Principles

  • Lie to others, you lie to yourself.
  • Do not take on a challenge you cannot complete.
  • If someone wrongs you, do not seek him out. Simply remember him.

Bravery and valor are two different things. To be 'brave', that is, to be strong in the face of fear, doesn't impress the Rokea. They don't believe in feeling afraid to begin with. Valor means taking on the challenge, be it a fight, a hunt, a mate, and so forth secure in the knowledge that you are doing what you are meant to do. Valorlous Rokea also don't lie if they can help it, they feel it implies insecurity in who and what they are, and insecurity is unthinkable among the Rokea.

Harmony

Harmony's Laws

  • Everything has a place - Including you. Stay in it.
  • What happens in one part of the Sea affects it all. There are no isolated occurences. Remember this when you decide whether or not to act.
  • If Sea makes a request of you, it is disharmonious to refuse.

The Rokean Law is deceptively simple, and abuses are possible. For example, humans have a right to sail the seas and even to eat the bounty found there, but slaughtering hundreds of millions of fish each year is unacceptable. Likewise, a Rokea has the right to eat what he chooses, but consuming humans is unwise in that it frightens them and spurs them to kill more sharks.

Sea views the Rokea as her watchdogs and police force. Anything in the oceans that threatens the delicate balance of life - an oil spill, a driver group upsetting a coral reef, and especially abominations like Deepwater - needs rectifying. Doing so gains the Rokea harmony.

Innovation

Innovation's Guidelines

  • Never assume you know everything, or even enough, about a situation.
  • Humans are not destroying the world because they are strong, but simply because they put their minds to it. Speed and strength do not always win battles.
  • You are not alone in the Sea. There are other beings with knowledge to share.

Each new gift, rite, fetish, and idea that the Rokea have dremt up over the years is recognized by Kun. Kun, the mother of fishes and the spirit of creativity, takes great pride in the fact that her favored children are not automatons. Kun does not create drones - she leaves that to her sister, C'et. Ridding Sea of a threat by tearing it to pieces is fine, perfectly within the parameters set by Sea and Valorous by any Rokea's standards - but it wont impress Kun too much.

Innovation is the easiest form of Renown to understand, but it can be difficult to obtain. Most Rokea accept the predictability of their lives, and this attitude doesn't allow for creativity. However, the Rokea who strive to reach places never before seen, who bargain with spirits for new Gifts, and who venture on land to stop threats before they reach Sea are the Rokea who recieve Innovation.

Rank Requirements

Brightwater

Rank Valor Harmony Innovation
1 2 (1) (1)
2 4 2 1
3 7 4 2
4 9 6 4
5 10 8 5

Dimwater

Rank Valor Harmony Innovation
1 (1) 2 (1)
2 3 5 0
3 5 7 1
4 7 9 2
5 8 10 3

Darkwater

Rank Valor Harmony Innovation
1 (1) (1) 2
2 1 2 3
3 2 4 6
4 3 6 8
5 4 8 10

If a player is approved at Rank 0 and then goes through their First Year to Rank 1, then they gain gifts and renown as usual for Rank 1 and their Breed/Tribe, assuming they have earned their first Rank.

  • These gifts don't cost XP.
  • Any previous renown unconnected to the Rite of the Hunt is retained on top of the rank baseline.

Sample Renown Awards

Note: These are not uniformly objective. They may be rejected/reduced/increased based on circumstances.

Note: These are not exhaustive. If something doesn't seem to fit here, or isn't found in this list, but still serves one of these types and the Bastet's purpose, then go ahead and submit a request.

The following types have been tinted for ease of reading and browsing:

  • These awards and penalties are directly from the established renown lists, with changes limited to specifying the Bastet breed.

Items in Black are positive renown awards.

Items in Red are negative renown penalties

  • These awards and penalties have been either created from scratch, or taken from lists and more heavily reworded for the Bastet breed.

Items in blue are positive home-brew renown awards

Items in purple are negative home-brew renown penalties


Sources: Players Guide to the Changing Breeds pages 170-173, WtA 2nd ed pages 190-193

Combat and Encounters

Activity Valor Harmony Innovation Comments
Proving one's bravery in a routine situation 1
Ignoring a non-fatal wound in combat 2
Showing restraint in the face of certain death 3 1
Ending a threat without serious harm to any Bastet 5
Surviving an Incapacitating wound 2
Surviving any toxic waste/flux attack 2
Attacking a much more powerful force without aid -3
Wounding a powerful foe and prudently retreating 3
Losing to an enemy without even harming it -3
Summoning help when there is no real danger present -5
Conscious cowardice that results in the death of a Bastet -5 -7 -5
Dying in defense of Gaia (posthumous) 7 7
Threats associated with the unbalanced Triat
Defeating a minor threat 2
Defeating an average threat 3
Defeating a strong threat 5
Defeating a very powerful threat 7
Other supernatural threats
Defeating a strong threat 2
Defeating a very powerful threat 3
Bonuses for either type of threat
...drawing first blood in combat +1
...permanently destroying or killing the threat in question +1
...without a single other Bastet being hurt +1
...without personally being hurt +1
...when the threats were armed with silver +1
...utterly destroying an enemy stronghold +7
...being captured by the enemy -1 -1

Detecting Threats of Kun, C'et, and Qyrl

Activity Ferocity Honor Cunning Comments
Revealing, with certain proof, that a human or kinfolk is tainted 2
Falsely accusing a Kinfolk of being tainted -3 -2
Revealing, with certain proof, that an area or object is tainted 3
Revealing, with certain proof, that a Bastet is tainted 6
Falsely accusing a Bastet of being tainted -5 -4
Giving false testimony against a Bastet -5

Frenzy

Activity Ferocity Honor Cunning Comments
Resisting a frenzy 1
Succumbing to a berserk frenzy -1
Succumbing to a fox frenzy -1 -1
Succumbing to a fox frenzy and abandoning your pride -1 -2
Succumbing to a berserk frenzy and injuring fellow Bastet -3
Succumbing to the thrall of the Unmaker -4
Succumbing to heinous acts while in the thrall of the Unmaker -3 -1

Mystical

Activity Ferocity Honor Cunning Comments
Purifying a tainted object, person, or place 1 1
Summoning an Incarna avatar 2
Traveling to any of the Umbral Realms and surviving 3
Successfully completing a spirit quest in the umbra 3
Failing to succeed in a spirit quest in the Umbra -3
Having and properly following a prophetic dream of great import 5
Giving a prophetic warning that later comes true 5
Ignoring omens, dreams, and the like for no good reason -3
Binding ‘inappropriate’ items to oneself with the Rite of Talisman Dedication -2
Spending a year in ritualistic seclusion 5
Discovering ancient Bastet lore 3
Besting someone (including a spirit) in a riddle contest 3

Rites and Gifts

Activity Ferocity Honor Cunning Comments
Performing a Taghairm Rite 2
Refusing to perform a Taghairm Rite -3
Performing a Passing the Yava 2 1 This refers to conducting the rite; ending the First Year is covered above.
Receiving a Rite of Wounding 2
Creating a Den-Realm 7
Participating in a rite to create a Den-Realm 5
Suffering the Rite of Exile -All Honor -All Cunning
Performing a punishment rite 2
Giggling, joking, or otherwise being disrespectful during a rite -1 to -5
Swiping a Gift 1

Fetishes

Activity Ferocity Honor Cunning Comments
Successfully creating talens 1
Using a fetish for the good of the local Bastet 2 May depend on cleverly bringing and/or using an appropriate fetish, not just e.g. using the same Fang Dagger you always use
Creating a fetish 4 Limited to 2 rewards/month (or equivalent with talens); more fetishes/talens can be made, but the requests may not be submitted for the same month
Sacrificing a fetish for the good of the local Bastet 4
Accidentally breaking a fetish or talen -1 to -5
Discovering a talen 1
Discovering a fetish 2

Sanctuaries and Den-Realms

Activity Ferocity Honor Cunning Comments
Keeping a sanctuary safe from humans through trickery or negotiation 3 'Sanctuaries' as in non-holy spaces where Bastet and Fera reveal their secrets. (e.g. Sunhome)
Helping to prevent a sanctuary from being overrun by the unbalanced Triat 3 4
Not preventing a sanctuary from being overrun by the unbalanced Triat -3 -3
Dying while defending a Den-Realm (posthumous) 5 8
Single-handedly preventing a Den-Realm from being taken by the unbalanced Triat 5 8
Deliberately allowing/enabling a Den-Realm to be violated by the unbalanced Triat -8 -10 -5 Most likely, your death is the actual outcome
Accidentally allowing a sanctuary or Den-Realm to be violated -2 -5 -4

Bastet Relations and Society

Activity Ferocity Honor Cunning Comments
Teaching other Bastet (depends on the depth of study) 1 to 5 3 to 5 Teaching rites: 1H 3C per month, regardless of number of rites or students
For a homid Bastet, surviving to age 75 8 10
For a feline Bastet, surviving to age 65 8 10

Breed

Activity Ferocity Honor Cunning Comments
For a homid, ignoring one’s feline nature for too long -3
For a metis, attempting to hide one’s deformity -3
For a feline, using too many human tools/Maker things -1/use

Pride

Activity Ferocity Honor Cunning Comments
Gaining the position of pride leader 3
Living alone, without one’s pride, except for ritual reasons -3
Speaking poorly of one's pride -6
Dying while defending your pride (posthumous) 4 6

Folk and Tribe

Activity Ferocity Honor Cunning Comments
Earning the Kuasha Degree 3 3 3 Gained once in a lifetime - Requires minimum Rank 3, and purchasing the Kuasha Degree rite
Maintaining loyal service to breed and tribe 1/year 3/year 1/year Routinely approved if requested in a timely fashion
Single-handedly being responsible for success in a common goal for the local Bastet 5 2 3
Acting selflessly for the greater good of the Bastet 3

Karoush

Activity Ferocity Honor Cunning Comments
Upholding the Karoush (in the face of adversity, extreme measures, etc.) 1 to 5 1 to 3 Above and beyond the usual, e.g. "killing an Asura" vs "killing your sister when she turns out to be the Unmaker's servant"
Breaking the Karoush (depending on severity of transgression,
could be less for lesser offenses)
-2 to -4 -5 to -8 -2 to -4

Challenges

Activity Ferocity Honor Cunning Comments
Participating in a just challenge 1 2
Participating in an unjust challenge -3
Challenging someone far too above or too far below your Rank -3

Behavior

Activity Ferocity Honor Cunning Comments
Hatching a plot of Machiavellian proportions that succeeds 5
Failing attempts at craftiness -1
Remaining unaffected by attempts to taunt you 2
Causing your foe to completely lose face when attempting to taunt you 7
Remaining calm in the face of extreme adversity 3
Upholding protocols in the face of humiliation 5
Giving good advice for important matters 2
Giving bad advice for important matters -2
Keeping an important promise 2
Failing to keep one’s promise -3
Telling a good story at a Taghairm 1 2
Telling a true epic at a Taghairm that is later retold by others 2 1 3
Speaking dishonorably to one’s elders -1 to -5
Speaking poorly of the Bastet as a whole -2
Speaking poorly of one’s tribe -4
Performing an outrageous and dangerous deed without being harmed 5
Performing an outrageous and dangerous deed and being hurt, causing others to rescue you and thereby exposing them to danger -5

Diplomacy

Activity Ferocity Honor Cunning Comments
Ignoring strong feelings of vengeance and hatred for the greater good 5
Showing mercy to a wayward Changer 1
Completely ignoring etiquette -5

Secrets and Lies

Activity Ferocity Honor Cunning Comments
Hurting other Bastet through recklessness or conniving -5
Getting caught trying to foil Elders -5
Exposed as a liar -3 -2
Being truthful to other Bastet in the face of extreme adversity 5
Being deceptive to other Bastet -1
Being deceptive to other Bastet in the face of extreme adversity -3
Discovering a useful secret 1
Protecting an important secret from discovery 2
Discovering a major secret of great importance 5
Stealing something of value from an enemy lair 5
Not protecting a secret -3
Protecting the Veil 4
Harming or rending the Veil -5
Repairing the Veil 3 1

Protection and Defense

Activity Ferocity Honor Cunning Comments
Protecting a helpless Changer 4
Not protecting a helpless Changer -5
Protecting a helpless human(s) 2
  • Includes human kinfolk
  • Protecting a group: generally only one counts
  • 'Helpless' depends on power level of target (especially if a PC) and attacker
Not protecting a helpless human(s) -1
Protecting a helpless big-cat(s) 5
  • Includes feline kinfolk
Not protecting a helpless big-cat(s) -6
Supporting an innocent being accused of a crime 5
Supporting a guilty person accused of a crime -4

Kinfolk

Activity Ferocity Honor Cunning Comments
Maintaining good relations with nearby Kinfolk 2
Having poor relations with nearby Kinfolk -3
Choosing a mate and breeding 2
Choosing a mate, but not breeding -1
Refusing to mate -5