Difference between revisions of "Character Generation/Mortal"

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imported>WhoopingCrane
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=Summary=
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If you're completely new to the system, see below for a more detailed explanation.
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Choose Concept, Nature, Demeanor
 
Choose Concept, Nature, Demeanor
  
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* Willpower: 1
 
* Willpower: 1
 
* Path Rating: 1
 
* Path Rating: 1
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=Detail=
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City of Hope uses Old/Classic World of Darkness, Revised edition. We recommend you buy or borrow a copy of any of the main rulebooks for context, ideally Vampire: the Masquerade (since it explains virtues and Humanity).
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==Concept==
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* This is just a brief conceptual description of your character, e.g. "Party Girl", "Sleazy Defense Lawyer"
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==Nature and Demeanor==
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* Nature is how you are on the inside, Demeanor is how you are on the outside
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* You can regain Willpower more quickly by fulfilling your Nature
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* For more detail, see [[Archetypes]]
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==Attributes==
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* Scale is 1 to 5 (1 = sub-normal, 2 = normal, 5 = one of the best in the world)
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* Baseline is 1 dot in each, plus 6 in one category, 4 in a second, and 3 in the third
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* Physical: Strength, Dexterity, Stamina
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* Social: Manipulation, Charisma, Appearance
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* Mental: Perception, Intelligence, Wits
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* For more detail, see [[Attributes]]
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 +
==Abilities==
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* Scale is 0 to 5 (roughly: 1 = high school, 2 = bachelors, 3 = masters, 4 = doctorate, 5 = one of the best in the world)
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* Baseline is 11 in one category, 7 in a second, and 4 in the third
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* Categories are Talents, Skills, and Knowledges
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* You can take two dots of secondary abilities in lieu of one dot of primary abilities
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* For more detail, see [[Abilities]]
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==Backgrounds==
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* Scale is 0 to 5
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* Baseline is 5 total
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* Put at least 1 dot in Resources (income) unless you intend to be broke
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* For more detail, see [[Backgrounds]]
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==Virtues==
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* Scale is 1 to 5
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* Baseline is 1 in each, plus 7 more
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* Conscience is for resisting the temptation to do immoral things
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* Self-control is for avoiding emotional outbursts
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* Courage is for avoiding panicking in dangerous situations
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==Willpower==
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* Scale is 1 to 10 (3-4 is typical)
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* Baseline is equal to Courage (before any freebies are spent)
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==Humanity==
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* Scale is 1 to 10 (6-7 is typical)
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* Baseline is equal to Conscience + Self-control (before any freebies are spent)
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* Set "Path" = Humanity and "Path Rating" = the number
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==Freebies==
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* You get 21 freebies to distribute as you see fit
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* Reducing stats below baseline ''does not'' give extra freebies. That's what "baseline" means, it limits how much you can min/max.
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* Raise attribute: 5 freebies per dot
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* Raise primary ability: 2 freebies per dot
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* Raise secondary ability: 1 freebie per dot
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* Raise background: 1 freebie per dot
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* Raise virtue: 2 freebies per dot (this does not raise Willpower or Humanity)
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* Raise Willpower: 1 freebie per dot (house rule: limited to 8 during character generation, can be raised as high as 10 with XP later)
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* Raise Humanity: 1 freebie per dot
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==Merits and Flaws==
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* Merits are optional and cost 1 freebie per dot
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* Flaws are optional and give 1 freebie per dot
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* Total freebies from flaws are limited to 7, or the sum of your two largest flaws, whichever is greater
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* You can take more flaws if you want, but too many flaws may be difficult to roleplay properly
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* For more details, see [[Merits]], [[Flaws]], [[MeritsFlawsDescription]]
  
 
[[Category:Mortals]]
 
[[Category:Mortals]]

Revision as of 19:33, 19 April 2017

Summary

If you're completely new to the system, see below for a more detailed explanation.

Choose Concept, Nature, Demeanor

Attributes: 6/4/3

Abilities: 11/7/4

Backgrounds: 5

Virtues: 1 each for free, + 7

Willpower = Courage

Humanity = Conscience + Self-Control

Freebies: 21

Freebie Costs:

  • Attribute: 5
  • Ability: 2
  • Background: 1
  • Virtue: 2
  • Willpower: 1
  • Path Rating: 1

Detail

City of Hope uses Old/Classic World of Darkness, Revised edition. We recommend you buy or borrow a copy of any of the main rulebooks for context, ideally Vampire: the Masquerade (since it explains virtues and Humanity).

Concept

  • This is just a brief conceptual description of your character, e.g. "Party Girl", "Sleazy Defense Lawyer"

Nature and Demeanor

  • Nature is how you are on the inside, Demeanor is how you are on the outside
  • You can regain Willpower more quickly by fulfilling your Nature
  • For more detail, see Archetypes

Attributes

  • Scale is 1 to 5 (1 = sub-normal, 2 = normal, 5 = one of the best in the world)
  • Baseline is 1 dot in each, plus 6 in one category, 4 in a second, and 3 in the third
  • Physical: Strength, Dexterity, Stamina
  • Social: Manipulation, Charisma, Appearance
  • Mental: Perception, Intelligence, Wits
  • For more detail, see Attributes

Abilities

  • Scale is 0 to 5 (roughly: 1 = high school, 2 = bachelors, 3 = masters, 4 = doctorate, 5 = one of the best in the world)
  • Baseline is 11 in one category, 7 in a second, and 4 in the third
  • Categories are Talents, Skills, and Knowledges
  • You can take two dots of secondary abilities in lieu of one dot of primary abilities
  • For more detail, see Abilities

Backgrounds

  • Scale is 0 to 5
  • Baseline is 5 total
  • Put at least 1 dot in Resources (income) unless you intend to be broke
  • For more detail, see Backgrounds

Virtues

  • Scale is 1 to 5
  • Baseline is 1 in each, plus 7 more
  • Conscience is for resisting the temptation to do immoral things
  • Self-control is for avoiding emotional outbursts
  • Courage is for avoiding panicking in dangerous situations

Willpower

  • Scale is 1 to 10 (3-4 is typical)
  • Baseline is equal to Courage (before any freebies are spent)

Humanity

  • Scale is 1 to 10 (6-7 is typical)
  • Baseline is equal to Conscience + Self-control (before any freebies are spent)
  • Set "Path" = Humanity and "Path Rating" = the number

Freebies

  • You get 21 freebies to distribute as you see fit
  • Reducing stats below baseline does not give extra freebies. That's what "baseline" means, it limits how much you can min/max.
  • Raise attribute: 5 freebies per dot
  • Raise primary ability: 2 freebies per dot
  • Raise secondary ability: 1 freebie per dot
  • Raise background: 1 freebie per dot
  • Raise virtue: 2 freebies per dot (this does not raise Willpower or Humanity)
  • Raise Willpower: 1 freebie per dot (house rule: limited to 8 during character generation, can be raised as high as 10 with XP later)
  • Raise Humanity: 1 freebie per dot

Merits and Flaws

  • Merits are optional and cost 1 freebie per dot
  • Flaws are optional and give 1 freebie per dot
  • Total freebies from flaws are limited to 7, or the sum of your two largest flaws, whichever is greater
  • You can take more flaws if you want, but too many flaws may be difficult to roleplay properly
  • For more details, see Merits, Flaws, MeritsFlawsDescription