Difference between revisions of "Character Generation/Demon"
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imported>WhoopingCrane |
imported>WhoopingCrane |
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| Path Rating (Humanity) || equal to Conscience + Self-Control || 1 | | Path Rating (Humanity) || equal to Conscience + Self-Control || 1 | ||
|- | |- | ||
− | | Freebies || | + | | Freebies || 15 |
|} | |} | ||
Revision as of 12:51, 16 June 2018
Choose concept, House, faction, Nature and Demeanor
Stat | Baseline | Freebies per additional dot |
---|---|---|
Attributes | 1 in each + 7/5/3 | 5 |
Abilities | 13/9/5 | 2 |
Lores | 3 (in-house or common) | 7 (in-house or common) |
Backgrounds | 5 | 1 |
Faith | 3 | 6 |
Torment | by House Devil, Devourer, Slayer: 4 Defiler, Fiend, Malefactor, Scourge: 3 | |
Virtues | 1 in each + 3 | 2 |
Willpower | equal to sum of two highest virtues | 1 |
Path Rating (Humanity) | equal to Conscience + Self-Control | 1 |
Freebies | 15 |
You can never raise a lore higher than your primary lore, which is determined by your apocalyptic form. (DtF 170) Raising another lore equal to your primary lore is OK.
Virtues: Conscience, Conviction, Courage