Difference between revisions of "Character Generation/Demon"
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− | '''Not Allowed''' | + | '''[[Banned_Concepts#Demon|Not Allowed]]''' |
* '''Triatic Aligned Demons'''. Firstly, the Demons of Demon the Fallen are not part of the Triat. Nor did they create it or have any knowledge of it. It is completely foreign to them. Their presence in a Triaticly influenced world can be blamed on their God spilling his reality on the way out the door. The [[Torment]] mechanics make it impossible for a Demon to work with the Wyrm, Pentex, or the Sabbat in any active way without quickly imploding due to Torment gain. | * '''Triatic Aligned Demons'''. Firstly, the Demons of Demon the Fallen are not part of the Triat. Nor did they create it or have any knowledge of it. It is completely foreign to them. Their presence in a Triaticly influenced world can be blamed on their God spilling his reality on the way out the door. The [[Torment]] mechanics make it impossible for a Demon to work with the Wyrm, Pentex, or the Sabbat in any active way without quickly imploding due to Torment gain. | ||
+ | * '''Earthbound Demons'''. We do not allow Earthbound Demons. All Demons have been trapped in the beyond for thousands of years, and only some have managed to make their way back to Earth after 1999, taking a mortal host. Your character will generally be said mortal host, with the demon inhabiting it. Keep in mind that your Demon will be ravaged from all that time in whatever pit of hell it was in. | ||
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− | '''Choose | + | '''Choose Concept, House, Faction, Nature and Demeanor'''<br> |
+ | * Factions: ''Cryptic, Faustian, Luciferan, Ravener, Reconciler'' | ||
+ | ** For a description of each faction, see ''WW8200 Demon: the Fallen Corebook pg.# 112-117'' | ||
+ | * House Names: Please use only ''Defiler, Devil, Devourer, Fiend, Malefactor, Scourge, Slayer'' | ||
* Some factions are incompatible with the Torment mechanics. Evil actions result in [[Torment]] gain. So your character will not be approved if aligned with Wyrm or Pentex due to the inevitable implosion from Torment. | * Some factions are incompatible with the Torment mechanics. Evil actions result in [[Torment]] gain. So your character will not be approved if aligned with Wyrm or Pentex due to the inevitable implosion from Torment. | ||
+ | |||
+ | '''Set [[Apocalyptic_Forms|Apocalyptic Form]], Celestial Name, Date of Birth, and Fullname''' ''(this is your mortal host)'' | ||
+ | |||
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| Willpower || equal to sum of two highest virtues || 1 (Max 8) | | Willpower || equal to sum of two highest virtues || 1 (Max 8) | ||
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|- | |- | ||
| Freebies || 15 | | Freebies || 15 |
Latest revision as of 11:23, 21 August 2024
- Triatic Aligned Demons. Firstly, the Demons of Demon the Fallen are not part of the Triat. Nor did they create it or have any knowledge of it. It is completely foreign to them. Their presence in a Triaticly influenced world can be blamed on their God spilling his reality on the way out the door. The Torment mechanics make it impossible for a Demon to work with the Wyrm, Pentex, or the Sabbat in any active way without quickly imploding due to Torment gain.
- Earthbound Demons. We do not allow Earthbound Demons. All Demons have been trapped in the beyond for thousands of years, and only some have managed to make their way back to Earth after 1999, taking a mortal host. Your character will generally be said mortal host, with the demon inhabiting it. Keep in mind that your Demon will be ravaged from all that time in whatever pit of hell it was in.
Choose Concept, House, Faction, Nature and Demeanor
- Factions: Cryptic, Faustian, Luciferan, Ravener, Reconciler
- For a description of each faction, see WW8200 Demon: the Fallen Corebook pg.# 112-117
- House Names: Please use only Defiler, Devil, Devourer, Fiend, Malefactor, Scourge, Slayer
- Some factions are incompatible with the Torment mechanics. Evil actions result in Torment gain. So your character will not be approved if aligned with Wyrm or Pentex due to the inevitable implosion from Torment.
Set Apocalyptic Form, Celestial Name, Date of Birth, and Fullname (this is your mortal host)
Stat | Baseline | Freebies per additional dot |
---|---|---|
Attributes | 1 in each + 7/5/3 | 5 |
Abilities | 13/9/5 | 2 |
Lores | 3 (in-house or common) | 7 (in-house or common) |
Backgrounds | 5 | 1 |
Faith | 3 | 6 |
Torment | by House Devil, Devourer, Slayer: 4 Defiler, Fiend, Malefactor, Scourge: 3 | |
Virtues | 1 in each + 3 | 2 |
Willpower | equal to sum of two highest virtues | 1 (Max 8) |
Freebies | 15 |
DtF 170:
- You can never raise a lore higher than your primary lore, which is determined by your apocalyptic form. Raising another lore equal to your primary lore is OK.
- "Characters can gain new lore, including paths from other Houses, when you spend experience points" is interpreted as disallowing buying out-of-house lores during chargen.
Virtues: Conscience, Conviction, Courage