Difference between revisions of "Character Generation/Demon"
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− | '''Choose | + | '''Choose Concept, House, Faction, Nature and Demeanor'''<br> |
+ | * House Names: Please use only Defilers, Devils, Devourers, Fiends, Malefactors, Scourges, Slayers | ||
* Some factions are incompatible with the Torment mechanics. Evil actions result in [[Torment]] gain. So your character will not be approved if aligned with Wyrm or Pentex due to the inevitable implosion from Torment. | * Some factions are incompatible with the Torment mechanics. Evil actions result in [[Torment]] gain. So your character will not be approved if aligned with Wyrm or Pentex due to the inevitable implosion from Torment. | ||
Revision as of 20:03, 8 March 2022
- Triatic Aligned Demons. Firstly, the Demons of Demon the Fallen are not part of the Triat. Nor did they create it or have any knowledge of it. It is completely foreign to them. Their presence in a Triaticly influenced world can be blamed on their God spilling his reality on the way out the door. The Torment mechanics make it impossible for a Demon to work with the Wyrm, Pentex, or the Sabbat in any active way without quickly imploding due to Torment gain.
Choose Concept, House, Faction, Nature and Demeanor
- House Names: Please use only Defilers, Devils, Devourers, Fiends, Malefactors, Scourges, Slayers
- Some factions are incompatible with the Torment mechanics. Evil actions result in Torment gain. So your character will not be approved if aligned with Wyrm or Pentex due to the inevitable implosion from Torment.
Stat | Baseline | Freebies per additional dot |
---|---|---|
Attributes | 1 in each + 7/5/3 | 5 |
Abilities | 13/9/5 | 2 |
Lores | 3 (in-house or common) | 7 (in-house or common) |
Backgrounds | 5 | 1 |
Faith | 3 | 6 |
Torment | by House Devil, Devourer, Slayer: 4 Defiler, Fiend, Malefactor, Scourge: 3 | |
Virtues | 1 in each + 3 | 2 |
Willpower | equal to sum of two highest virtues | 1 (Max 8) |
Path Rating (Humanity) | equal to Conscience + Self-Control | 1 |
Freebies | 15 |
DtF 170:
- You can never raise a lore higher than your primary lore, which is determined by your apocalyptic form. Raising another lore equal to your primary lore is OK.
- "Characters can gain new lore, including paths from other Houses, when you spend experience points" is interpreted as disallowing buying out-of-house lores during chargen.
Virtues: Conscience, Conviction, Courage