Difference between revisions of "Character Generation/Demon"

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| Virtues || 1 in each + 3 || 2
 
| Virtues || 1 in each + 3 || 2
 
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| Willpower || equal to sum of two highest virtues || 1
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| Willpower || equal to sum of two highest virtues || 1 (Max 8)
 
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|-
 
| Path Rating (Humanity) || equal to Conscience + Self-Control || 1
 
| Path Rating (Humanity) || equal to Conscience + Self-Control || 1

Revision as of 17:02, 20 March 2021

Choose concept, House, faction, Nature and Demeanor

  • Some factions are incompatible with the Torment mechanics. Evil actions result in Torment gain. So your character will not be approved if aligned with Wyrm or Pentex due to the inevitable implosion from Torment.
Stat Baseline Freebies per additional dot
Attributes 1 in each + 7/5/3 5
Abilities 13/9/5 2
Lores 3 (in-house or common) 7 (in-house or common)
Backgrounds 5 1
Faith 3 6
Torment by House
Devil, Devourer, Slayer: 4
Defiler, Fiend, Malefactor, Scourge: 3
Virtues 1 in each + 3 2
Willpower equal to sum of two highest virtues 1 (Max 8)
Path Rating (Humanity) equal to Conscience + Self-Control 1
Freebies 15

DtF 170:

  • You can never raise a lore higher than your primary lore, which is determined by your apocalyptic form. Raising another lore equal to your primary lore is OK.
  • "Characters can gain new lore, including paths from other Houses, when you spend experience points" is interpreted as disallowing buying out-of-house lores during chargen.

Virtues: Conscience, Conviction, Courage