Difference between revisions of "Character Generation/Nunnehi"

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Choose concept, Camp (use Faction), Legacies (Summer and Winter), tribe, seeming and Family
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Choose concept, Camp (use Faction), Legacies (Summer and Winter), tribe, seeming and Kith (Family)
 
* Camp: Winter (Rock), Summer (Dogwood), Midseason (Laurel)
 
* Camp: Winter (Rock), Summer (Dogwood), Midseason (Laurel)
 
* Tribe:
 
* Tribe:
** Changeling Players Guide lists Flatheads, Miwok, Modoc, Utes, Nez Perces
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** Prospect is in the Far West; Changeling Players Guide page 109 lists Flatheads, Miwok, Modoc, Utes, Nez Perces
 
** Nearest ones to Prospect are Kumeyaay, Cahuilla, Luiseno, Cupeno, Juaneno
 
** Nearest ones to Prospect are Kumeyaay, Cahuilla, Luiseno, Cupeno, Juaneno
 
** [http://en.wikipedia.org/wiki/Indigenous_peoples_of_California This Wikipedia page] has a map at the top, plus "List of indigenous peoples of California" which identifies tribes by region
 
** [http://en.wikipedia.org/wiki/Indigenous_peoples_of_California This Wikipedia page] has a map at the top, plus "List of indigenous peoples of California" which identifies tribes by region
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** Other tribes are allowed, especially from nearby areas
 
* Seeming: Youngling, Brave, Elder
 
* Seeming: Youngling, Brave, Elder
 
* Family: typically Water Babies or Numuzo'ho (Crushers of People)
 
* Family: typically Water Babies or Numuzo'ho (Crushers of People)
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* Arts: 5
 
* Arts: 5
 
* Realms: 3
 
* Realms: 3
* Background: 1
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* Background: 1 (Max 8)
* Glamour: 3
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* Glamour: 3 (Max 8)
* Willpower: 1
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* Willpower: 1 (Max 8)
  
 
Note family Birthrights and Frailties. Some are recorded via permanent +effect (ask staff to set these):
 
Note family Birthrights and Frailties. Some are recorded via permanent +effect (ask staff to set these):
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Note that some Birthrights do not affect your mortal seeming unless you have the Seeming's Blessing merit.
 
Note that some Birthrights do not affect your mortal seeming unless you have the Seeming's Blessing merit.
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[[Category:Changeling]]
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[[Category:Nunnehi]]

Latest revision as of 16:58, 20 March 2021

Choose concept, Camp (use Faction), Legacies (Summer and Winter), tribe, seeming and Kith (Family)

  • Camp: Winter (Rock), Summer (Dogwood), Midseason (Laurel)
  • Tribe:
    • Prospect is in the Far West; Changeling Players Guide page 109 lists Flatheads, Miwok, Modoc, Utes, Nez Perces
    • Nearest ones to Prospect are Kumeyaay, Cahuilla, Luiseno, Cupeno, Juaneno
    • This Wikipedia page has a map at the top, plus "List of indigenous peoples of California" which identifies tribes by region
    • Other tribes are allowed, especially from nearby areas
  • Seeming: Youngling, Brave, Elder
  • Family: typically Water Babies or Numuzo'ho (Crushers of People)

Attributes: 7/5/3

Abilities: 13/9/5

Backgrounds (5), Arts (3), Realms (5)

  • New backgrounds: Household, Totem, Vision
  • New art: Spirit Link

Record beginning Glamour (Medicine), Willpower and Banality as determined by your seeming.

Seeming Glamour Willpower Banality Description
Youngling 6 1 1 Cherished and protected, you are a child among your tribe and a treasure full of dreams and visions. NOTE: As PCs must be at least 18 years of age, we DO NOT allow Youngling PCs.
Brave 5 2 3 You are the activist of your tribe, the bold, the courageous and the impetuous. Your creativity is vital to your people. NOTE: PCs must be at least 18 years of age.
Elder 4 5 5 You are the harvest of your earlier life stages. Your wisdom commands the respect of the younger generations.

Choose Merits and Flaws

Spend freebie points (15)

Freebie Costs:

  • Attributes: 5
  • Abilities: 2
  • Arts: 5
  • Realms: 3
  • Background: 1 (Max 8)
  • Glamour: 3 (Max 8)
  • Willpower: 1 (Max 8)

Note family Birthrights and Frailties. Some are recorded via permanent +effect (ask staff to set these):

  • Numuzo'ho: +2 Strength, +2 Stamina; -2 Dexterity or Perception (Elder)

Note that some Birthrights do not affect your mortal seeming unless you have the Seeming's Blessing merit.