Character Generation/Nunnehi
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Choose concept, Camp (use Faction), Legacies (Summer and Winter), tribe, seeming and Kith (Family)
- Camp: Winter (Rock), Summer (Dogwood), Midseason (Laurel)
- Tribe:
- Prospect is in the Far West; Changeling Players Guide page 109 lists Flatheads, Miwok, Modoc, Utes, Nez Perces
- Nearest ones to Prospect are Kumeyaay, Cahuilla, Luiseno, Cupeno, Juaneno
- This Wikipedia page has a map at the top, plus "List of indigenous peoples of California" which identifies tribes by region
- Other tribes are allowed, especially from nearby areas
- Seeming: Youngling, Brave, Elder
- Family: typically Water Babies or Numuzo'ho (Crushers of People)
Attributes: 7/5/3
Abilities: 13/9/5
Backgrounds (5), Arts (3), Realms (5)
- New backgrounds: Household, Totem, Vision
- New art: Spirit Link
Record beginning Glamour (Medicine), Willpower and Banality as determined by your seeming.
Seeming | Glamour | Willpower | Banality | Description |
---|---|---|---|---|
Youngling | 6 | 1 | 1 | Cherished and protected, you are a child among your tribe and a treasure full of dreams and visions. NOTE: As PCs must be at least 18 years of age, we DO NOT allow Youngling PCs. |
Brave | 5 | 2 | 3 | You are the activist of your tribe, the bold, the courageous and the impetuous. Your creativity is vital to your people. NOTE: PCs must be at least 18 years of age. |
Elder | 4 | 5 | 5 | You are the harvest of your earlier life stages. Your wisdom commands the respect of the younger generations. |
Choose Merits and Flaws
Spend freebie points (15)
Freebie Costs:
- Attributes: 5
- Abilities: 2
- Arts: 5
- Realms: 3
- Background: 1 (Max 8)
- Glamour: 3 (Max 8)
- Willpower: 1 (Max 8)
Note family Birthrights and Frailties. Some are recorded via permanent +effect (ask staff to set these):
- Numuzo'ho: +2 Strength, +2 Stamina; -2 Dexterity or Perception (Elder)
Note that some Birthrights do not affect your mortal seeming unless you have the Seeming's Blessing merit.