Difference between revisions of "Character Generation/Demon"
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− | Choose concept, House, faction, Nature and Demeanor | + | Choose concept, House, faction, Nature and Demeanor<br> |
+ | * Some factions are incompatible with the Torment mechanics. Evil actions result in [[Torment]] gain. So your character will not be approved if aligned with Wyrm or Pentex to the inevitable implosion from Torment. | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" |
Revision as of 13:51, 2 March 2021
Choose concept, House, faction, Nature and Demeanor
- Some factions are incompatible with the Torment mechanics. Evil actions result in Torment gain. So your character will not be approved if aligned with Wyrm or Pentex to the inevitable implosion from Torment.
Stat | Baseline | Freebies per additional dot |
---|---|---|
Attributes | 1 in each + 7/5/3 | 5 |
Abilities | 13/9/5 | 2 |
Lores | 3 (in-house or common) | 7 (in-house or common) |
Backgrounds | 5 | 1 |
Faith | 3 | 6 |
Torment | by House Devil, Devourer, Slayer: 4 Defiler, Fiend, Malefactor, Scourge: 3 | |
Virtues | 1 in each + 3 | 2 |
Willpower | equal to sum of two highest virtues | 1 |
Path Rating (Humanity) | equal to Conscience + Self-Control | 1 |
Freebies | 15 |
DtF 170:
- You can never raise a lore higher than your primary lore, which is determined by your apocalyptic form. Raising another lore equal to your primary lore is OK.
- "Characters can gain new lore, including paths from other Houses, when you spend experience points" is interpreted as disallowing buying out-of-house lores during chargen.
Virtues: Conscience, Conviction, Courage