Zephyr's Hand

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Introduction
Zephyrban.jpg

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Pack Members
Journey Farshi

Journey1.jpg

Jake Miller

Jake beach.jpg

Brooke Farman

BrookeSpencer10.jpg

Shaderunner
Elder Silent Strider Theurge
Defiant-Storm
Elder Shadow Lord Ahroun
Hushed Blaze
Elder Glass Walker Galliard

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Protected
Vesta Farshi

Vesta3.jpg

Giselle Miller

Gisell3.jpg

Journey's Mate
Silent Strider Kinfolk
Jake's Mate
Shadow Lord Kinfolk
Stephen Farshi

Babystephen1yr.jpg

Chase Farman

BabyBoy.jpg

Baconcaller
Journey and Vesta's son
Brooke's son

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Zephyr's Hand
Eastwind.GIF

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Overview
Pack Name: Zephyr's Hand
Totem: East Wind
Traits: East Wind is known for soothing the Rage of its followers granting a +1 Rage Diff bonus.
While in the Umbra they have wings and can fly.
Ban: Wind's children must keep a reminder of their totem in their presence at all times. Many bind small bells into their clothing and fur to ring in the wind, and decorate their homes with wind chimes.

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Totem
Wild Incarnae (PGttG p.141)

Background:
Each wind blows its secrets across the ground, in falling snow and autumn leaves. Those Garou who can forget their Rage for long enough can hear their whispers, and the words of wisdom they offer. Garou may be adopted by one (and only one) of the Five Winds.

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