Difference between revisions of "Rokea Gifts"

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''(Rokea BB p68)''
 
''(Rokea BB p68)''
 
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'''<font color=black style="text-shadow: 5px 5px 8px black;">Great Summons</font>''' - As the Lupus Gift: '''Song of the Great Beast'''. Obviously, the Rokean version of the Gift calls up aquatic Beasts. Favorites include prehistoric sharks and marine dinosaurs.
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'''<font color=black style="text-shadow: 5px 5px 8px black;">Great Summons</font>''' - As the Garou Lupus Gift: '''Song of the Great Beast'''. Obviously, the Rokean version of the Gift calls up aquatic Beasts. Favorites include prehistoric sharks and marine dinosaurs.
  
 
''(PGttCB p154, Rokea BB p68)''
 
''(PGttCB p154, Rokea BB p68)''

Revision as of 23:37, 13 May 2019



Common Rokea Gifts

PGttCB 153-154, Rokea 65-68

Level 1

  • Hare's Leap (Breach)
  • Killing Bite

  • Fast
  • Sense Threat
  • Gift of the Porcupine (Teeth of the Skin)

Level 2

  • Gulp
  • Scent of Sight (Restless Waters)

  • Poisoned Flesh
  • Shagreen Shield
  • Strange Waters
  • Unsea's Blessing

Level 3

  • Gift the Ray
  • Shark's Bones

  • Consume Taint
  • Fathom Sight
  • Kun's Warning

Level 4

  • Fenris' Bite (Kun's Maw)
  • Relentless Hunt

  • Inundate
  • Patient Hunter
  • Salmon's Return
  • Set the Mind Adrift

Level 5

  • Song of the Great Beast (Great Summons)
  • Ocean's Peace

  • Mindless Fight
  • Whirlpool's Maw

Rank 1

Breach - Some breeds of shark are better at leaping from the water than others, but this Gift helps. The Rokea propels herself towards the surface and leaps a fantastic distance out. Weresharks use this gift to see for miles across the sea and sometimes to board ships. A Shark or Marlin spirit teaches this Gift.

System: As the Garou Lupus Gift: Hare's Leap. This Gift does work on land, but Sea-born Rokea don't always think to try it, as it feels strange to leap in a bipedal form.

(PGttCB p153, Rokea BB p65)


Fast - Sharks can survive for long periods of time by living off their internal store of oil. Rokea can use this ability on land, as well, to survive without food or water, by consuming their own Gnosis. This Gift is taught by a Shark spirit.

System: The player spends one Gnosis point. The character need not eat or drink for one week after activating the Gift. If the character wishes to fast for longer than a week, she must reactivate the Gift (which of course costs another point of Gnosis) before the first use of the Gift ends. If she does not, the Gift will not function again until she has eaten.

(Rokea BB p65)


Killing Bite - Fighting Jaws is the preferred form for combat beneath the waves, but sometimes the need to attack swiftly or fighting in a confined area (a Grotto, perhaps), disallows this form. This Gift, taught by a Shark spirit, allows the Rokea to use a powerful bite in any form.

System: The player spends one Rage point to activate the Gift. The character's next bite attack, if successful, inflicts 2 additional health levels (not dice) of damage.

(PGttCB p153, Rokea BB p65)


Sense Threat - A race charged only with survival needs to know how to recognize danger, preferably early in life. The Rokea with this Gift can discern whether she is swimming into a dangerous situation, or to know if a being is a threat to her. This Gift, taught by an avatar of Sea, does not reveal a being's intentions, only whether or not said being is dangerous. (For example, a raging Brightwater might have no reason desire to hurt the user, but is dangerous none the less.)

System: The Rokea focuses for a turn; the player rolls Perception + Primal Urge. The difficulty varies - lower (6) for immediate and palpable threats and higher (8) for subtle, more roundabout threats.

(Rokea BB p65)


Teeth of the Skin - As the Rank Four Garou Metis Gift: Gift of the Porcupine. This Gift comes easily to Rokea, as their skin normally inflicts damage similar to the Garou Gift. The Gift may be used in any form except Homid or Glabrus.

(Rokea BB p65)


Rank 2

Gulp - The Rokea can swallow any object she can fit through her jaws, and regurgitate it later, completely unharmed. Many Rokea use this Gift to transport clothing (so they don't have to steal clothing every time they go ashore). Living beings are not protected by this Gift. This Gift is taught by a Tiger-Shark spirit.

System: The player spends one Gnosis to activate the Gift. Items can be stored in the Rokea's gullet indefinitely; the item is considered part of the Rokea's body like a dedicated item. When the Rokea swallows her "cargo" she must of course be in a form large enough to do so, and she must assume the same form to reclaim the items.

(PGttCB p153, Rokea BB p65)


Poisoned Flesh - As the Rank Three Get of Fenris Gift: Venom Blood. This Gift affects anyone making a successful bite attack against the Rokea.

(Rokea BB p65)


Restless Waters - As the Lupus Gift: Scent of Sight.

(PGttCB p153, Rokea BB p65)


Shagreen Shield - The hide of some sharks is strong enough to repel a harpoon. Rokea with this Gift can strengthen their skin to the point of repelling nearly any attack.

System: The player spends one Gnosis point and rolls Stamina + Primal urge (difficulty 7). The Gift lasts for one turn per success. During this time, attacks that score less than three successes on the damage roll do not penetrate the Rokea's skin at all. The player's difficulty to soak all other attacks is 5; although she receives all damage rolled; for example, if an attack inflicts five health levels of damage, the player rolls to soak all five, not just two. Bashing damage is halved before soak is rolled, rounding up (which means that an attacker must score more than six levels of bashing damage to have any chance of damaging the Rokea).

(Rokea BB p65)


Strange Waters - As the Rank Three Red Talon Gift: Trackless Waste, but Strange Waters affects the target's sense of direction at sea or underwater.

(Rokea BB p66)


Unsea's Blessing - Unsea considers the Rokea to be her nieces and nephews, created as they were by her sister, Sea. As such, she does them the favor of healing their wounds if they but ask. The spirit of a Stingray or other fish that burrows into the earth teaches this Gift.

System: The Rokea must touch Unsea directly, be it the sea bottom or dry land. The player rolls Charisma + Rituals, (difficulty 5). Fo every success, the Rokea heals one health level, regardless of the type of damage. The Rokea can take no other actions in the turn he uses this Gift.

(Rokea BB p66)


Rank 3

Consume Taint - Marine garbage dumps often attract sharks looking for easy meals, but they also attract angry Rokea. With this Gift, the wereshark can eat refuse, be it waste oil, garbage, or even barrels full of chemicals, thus rendering them harmless to Sea. This Gift is taught by a Tiger-Shark spirit.

System: The player rolls Stamina + Survival (difficulty 7). Each success allows the wereshark to eat one pound of waste without harm. It is possible to consume nuclear waste or even Wyrm toxins with this Gift, but the difficulty is increased by two. A botch on this roll inflicts three levels of unsoakable aggravated damage.

(Rokea BB p66)


Fathom Sight - The vast expanse of the ocean taxes even the sensory powers of the Rokea. With this Gift, a Rokea can project all of her senses, not just sight, for great distances. This Gift works in any direction, including straight up (meaning that it is possible to see and hear events above the surface). Fathom Sight does not translate speech for the Rokea however, so eavesdropping on a conversation on board a boat deck does no good unless the Rokea understands whatever langage the humans are using. The spirit of any swift-moving fish teaches this Gift.

System: The player spends one Gnosis point and rolls Perception + Alertness (difficulty 7). The Rokea can send her senses out for 1 mile per success in water, and 100' per success on land (this difference is due to the far greater concentration of distractions on land). The Gift lasts for one scene.

(Rokea BB p65)


Gift of the Ray - Stingrays belong to the same family as sharks - elasmobranchs, fish whose skeletons are made of cartilage. This distinction means nothing to the Rokea, but they can and do learn Gifts from any fish spirit, rays included. The Gift allows the Rokea to deliver a venomous sting with its tail or fingertip, often a good defense against an opponent too touch to simply be beaten down.

System: The player spends one Gnosis point for the character to manifest the stinger, either at the end of the tail or at the tip of the index finger. The character can then sting an opponent (this requires a Dexterity + Brawl roll, difficulty 7). The victim must roll Stamina (difficulty 7). Failure indicates the target takes lethal damage equal to the Rokea's rage. One or two successes means the target suffers no damage, but does take a -2 penalty to all rolls for the remainder of the scene due to the extreme pain the wound causes. Three successes negate the effect, as does the Gift: Resist Toxin.

(PGttCB p153)


Kun's Warning - Some islander legends speak of a person born with a shark's mouth between his shoulderblades, who later became a shark and killed and ate other islanders. Likely as not, these tales are garbled stories of the Kun's Warning Gift. Used in modern times mainly by betweeners and their hunters, this Gift causes a shark's maw to appear on the Rokea's back. This allows some early warning for the Rokea, as well as an extra line of defense against multiple opponents. A Shark spirit teaches this Gift.

System: The player spends one Rage point and rolls Stamina + Primal Urge (difficulty 7). This Gift is active for one day per success. Unless the Rokea decides to cancel it earlier. The mouth appears between the Rokea's shoulder blades and protrudes only slightly, not enough to give the Rokea a "humped" look. While this Gift is active, the teeth will begin to gnash should anyone try and creep up behind the wereshark. If the stalker is using a supernatural power to remain hidden (such as the Gift: Blur of the Milky Eye), the Storyteller should roll the Rokea's Gnosis (difficulty 8). If the roll succeeds, the mouth "notices" the stalker and reacts accordingly. The jaws can be used to inflict normal bite damage, provided the Rokea can position herself in such a way as to allow this.

(Rokea BB p67)


Shark's Bones - Shark's bones are made of cartilage, and as such sharks are extremely flexible. This Gift allows a Rokea in human form to change her bones into the same sumstance, allowing her to resist damage from blunt objects and squeeze through openings as small as eight inches square. This Gift is taught by a Shark spirit.

System: The player spends one Gnosis point. The Gift's effects last for one scene. While the Gift is active, halve the damage of any bashing attack made on the wereshark before soak is rolled. This Gift is usable in Homid or Glabrus form only.

(PGttCB p153, Rokea BB p67)


Rank 4

Inundate - As the Rank Four Red Talon Gift: Avalanche, but Inundate concentrates moisture from the air to surround a target. This Gift is taught by an Air spirit and is usable only on land.

System: As Avalanche. The difficulty is determined by the amount of moisture in the air; i.e. this gift is much easier to use near the ocean (difficulty 4) than in a parking lot on a sunny day (difficulty 9).

(Rokea BB p67)


Kun's Maw - As the Rank Five Get of Fenris Gift: Fenris' Bite.

(PGttCB p154, Rokea BB p67)


Patient Hunter - The Rokea can sink into any solid matter, be it wall, floor or open ground and watch what happens around her. At any time, she may spring forward and attack. This Gift is taught by an Angel-Shark spirit.

System: The player rolls Stamina + Stealth (difficulty 8). Successes indicates the Rokea merges with a wall or floor, which must be thick enough to cover her (i.e. she cant merge with a normal wooden door). She may remain inside the structure as long as she wishes, subject to normal natural requirements (food, for example). While thus concealed, she cannot be detected by casual searches and most supernatural powers (Storyteller's discretion). If she chooses to use this Gift as an ambush, any opponents she attacks receive a -3 to their initiative ratings for the first turn.

(Rokea BB p67)


Relentless Hunt - Sharks are amazingly simple beings, crafted by evolution (or Sea?) to hunt, swim, and spawn. The Rokea, of course, are slightly more complicated beings. Even so, a Rokea with this Gift can choose a course of action and then not be dissuaded from it, come what may. This Gift is taught by a Shark spirit.

System: When the Rokea learns this Gift, she chooses a goal or a course of action ("Protect the Warm Currents Grotto". or "Hunt down Bleeds-Night"). Once set upon her course, nothing can force her to leave it. No form of mind or emotion control will cause her to abandon or act in a manner counter to that goal. The player receives one automatic success on any roll directly involved in accomplishing the goal or following the action. If the Rokea ever wishes to change the focus of this Gift, the player must spend a permanent Wullpower point. If she accomplishes her goal, she may choose another without expenditure. The goal chosen cannot be too vague (for instance "Fight all enemies of the Rokea" or "Survive"); the Storyteller determines what goals are acceptable.

(PGttCB p154, Rokea BB p67)


Salmon's Return - The Rokea blessed with the Gift is never lost. She can always trace her route, in the ocean or on land, and darkness, weather, or deliberate tampering with her trail are insufficient to throw her off course. This Gift is taught by a Salmon spirit.

System: Once learned, this Gift is always active. The Rokea can always retrace her steps on land, and can always find her way back to a familiar place in water. Gifts such as Trackless Waste must score more successes than the Rokea's Willpower to be effective, and even then they only work for a matter of minutes. The Rokea will always recognize a place she has seen before, even if has changed dramatically. Needless to say, the Rokea's sense of direction is also perfect (i.e., she can always find true north).

(Rokea BB p67)


Set the Mind Adrift - Occasionally, a Rokea chooses to incapacitate an enemy (or a frenzied ally) without harming him. This Gift allows the Rokea to force a target into a vivid hallucination, in which he is drifting in the ocean with nothing around for miles. The Rokea may also use this gift as a terror or interrogation technique by making suble changes in the vision. This Gift is taught by a spirit-servant of Oversea.

System: The player spends a Willpower point and rolls Manipulation + Intimidation (difficulty of the target's Willpower). Success places the target into the hallucination. The target simply sits down or swims in circles, all the while believing that he is lost in the ocean. If the player makes a successfull Manipulation + Expression roll (difficulty 6), the Rokea can add other details to the vision - threatening storm clouds, sharks fins in the water, etc. The target can hear the Rokea's voice, and so can answer any question directed at him. If the target has reason to believe the hallucination false, he may roll Willpower (difficulty 7 ) to resist. He must accumulate at least as many successes on this roll as the Rokea's player did on the Manipulation + Intimidation roll to break free. This Gift lasts for one scene otherwise.

(Rokea BB p67)


Rank 5

Mindless Fight - A brutal frenzy is often an asset in a fight, but the eldest of the Rokea have honed their frenzies until they reap all of the benefits and few of the drawbacks. The Rokea can channel her Rage into not only speed, but endurance and power as well. This Gift is taught by a Shark spirit.

System: Once the Rokea learns this Gift, her use of Rage becomes diversified. First of all, the limits on how much Rage may be spent in a turn are lifted. The player may spend as much of the character's Rage for extra actions as she wishes. Second, in any turn in which Rage is spent, the character ignores wound penalties. Finally, the player recieves two extra dice to soak in any turn in which she spends Rage.

(Rokea BB p68)


Great Summons - As the Garou Lupus Gift: Song of the Great Beast. Obviously, the Rokean version of the Gift calls up aquatic Beasts. Favorites include prehistoric sharks and marine dinosaurs.

(PGttCB p154, Rokea BB p68)


Ocean's Peace - The Rokea's place is the Sea. They are at home there, and if not at peace, then at least secure in the knowledge that they belong there. An elder Rokea carries this self-assurance with her wherever she swims, Sea or Unsea. This Gift is taught by a spirit servant of Sea.

System: The Rokea with this Gift always adds 30 to her initiative rolls. In addition, if the player succeeds on a Willpower roll (difficulty 7), the Rokea may exert her confidence more forcefully for the remainder of the scene. In game terms, the player may spend a Willpower point to add a success to any roll, but as long as one other success is scored, she does not lose the point. The Willpower point is actually lost only if none of the dice show successes after any ones have subtracted other successes).

(PGttCB p154, Rokea BB p68)


Whirlpool's Maw - The Rokea opens her mouth, and anything not firmly fixed to the ground is swept into it. She does not actually consume the materials (or beings) thus captured, but they are never seen again. It is believed that Sea takes them, and they are forever lost in the pelagic depths. A spirit servant of Sea teaches this Gift.

System: This gift only works in Gladius or Chasmus forms. The player spends a Rage point and rolls Rage (difficulty 7). The Gift functions for one turn per success. During that time, anything that the Rokea could lift is sucked toward and into her gullet. For example, if the Rokea has a Strength rating of 6 in Gladius form, anything (or anyone) weighing up to 800 pounds that isn't securely fastened down flies toward her mouth and is swallowed. Even objects too large to fit into the Rokea's maw dissapear into the gaping pit. A living being attempting to resist this suction must grab something sturdy and roll Strength, (difficulty 8). This Gift functions only in the water.

(Rokea BB p68)


Brightwater

PGttCB 154-155, Rokea 68-71

Level 1

  • Eyes of the Wound
  • Restraint

  • Unseen Attack

Level 2

  • Narke's Gift
  • Undertow

  • First Feeling

Level 3

  • Bends
  • Might of Thor (Strength of the Crashing Waves)

  • School's Fear
  • Wriggling Teeth

Level 4

  • No Walls

  • Best Policy
  • Oversea's Cycle

Level 5

  • Halo of the Sun (Blood of Darkness)
  • Pain of the Wound

  • Scuttle
  • Sea's Winds

Rank 1

Rank 2

Rank 3

Rank 4

Rank 5

Dimwater

PGttCB 155-156, Rokea 71-73

Level 1

  • King Fish
  • Beast Speech (Sea's Voice)

  • Strange Blood
  • True Intentions

Level 2

  • Crushing Depths
  • Spit Teeth

  • Know Oversea's Mind

Level 3

  • Drown
  • Sea's Wisdom

  • Lure

Level 4

  • Living Sea
  • Strike the Air (Quick Currents)

  • Oversea's Wrath
  • Swim Undersea's Bloodstream

Level 5

  • Common Foe
  • Leviathan

  • Wound Undersea

Rank 1

Rank 2

Rank 3

Rank 4

Rank 5

Darkwater

PGttCB 156-157, Rokea 73-76

Level 1

  • Blood of the Deeps
  • Silent Sending

  • Chill
  • Shroud (Qyrl's Blood)

Level 2

  • Enter Sea's Soul
  • Piercing Shriek

  • Voice of the Depths

Level 3

  • Direct the Storm (Scent of Blood)
  • Swim Through the School

  • No Blood
  • Summon Scuttlers

Level 4

  • Shock Wave
  • Wave's Passage

  • Sea's Breath

Level 5

  • Madness
  • Oversea's Gift

  • Hunger of the Trench
  • Pall
  • C'et's Shell

Rank 1

Rank 2

Rank 3

Rank 4

Rank 5

Betweener

Rokea 77

Level 1

  • Find Sea
  • Spirit Speech

Level 2

  • Enter Sea's Soul (Enter Unsea's Soul)

Level 3

  • C'et's Mysteries

Level 4

  • Form of Sea

Level 5

  • Wall of Granite

Rank 1

Rank 2

Rank 3

Rank 4

Rank 5