House Rules/Wraith

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Wraith.png
Wraith.png


House Rules
Wraith


"Some men are alive simply because it is against the law to kill them."

-E. W. Howe


Arcanoi

NOTE: These have not yet been reviewed for Wraith20 update, Wraith20 416-417 seems to be the equivalent

  • Argos
    • Mostly restricted to the Underworld.
    • Argos 1 (Enshroud): Embodied wraiths can use it on themselves, but not on others.
    • Argos 2 (Phantom Wings): May be an exception.
  • Mnemosynis
    • Memories (Ends of Empire 135) is available. Without it, hanging on to an acquired memory too long may have negative consequences at staff discretion.
  • Outrage
    • Outrage 4 (Death's Touch): Interpret 'heat and extent of the fire' based on WtO page 234 (Sources of Injury -> Fire). Living creatures and vampires cannot be directly ignited, but their clothes etc. can be.
    • Outrage 5 (Obliviate) targets the soul as well as the body. Non-wraith supernaturals are treated the same as mortals.
  • Pandemonium
    • Pandemonium 1 (Weirdness) lasts for one turn per success and is limited to small hallucinations. Phantasm is broader in scope.
    • Pandemonium 4 (Foul Humour) can create one point of blood per two successes. Vampires can drink it, but it's "revolting to a vampire - clotted, foul and generally nasty, much like what a Risen would have in her veins".
  • Usury
    • Usury 2 (Charitable Trust) cannot heal aggravated damage. Moliate 2 (Sculpt) can, but is more expensive.
    • Usury 3 (Early Withdrawal) is unsoakable, but again cannot heal aggravated damage.

Alternate arcanoi

  • The Great War - available to all wraiths, including tempered arcanoi (page 137).
  • The Hierarchy - requires Faction = Hierarchy.
  • Renegades - requires Faction = Renegade.
  • Guildbook (including Mnemoi from Ends of Empire) - see Arcanoi for details.
  • If the required thing is currently blank or "None", +request to have it changed.
  • Arts from other books are currently unavailable. On +request, staff will research which splat would be allowed to learn them, whether any PCs could belong to it, and where it fits into the factions.

The Fog

Willpower Reaction
1 Catatonic fear
2 Panic
3 Disbelief
4 Berserk
5 Terror
6 Conciliatory
7 Controlled fear
8 Curiosity
9 Righteous anger
10 No reaction

More info: Wraith20 page 285

There seems to be some misunderstanding of who/what is exactly immune to various forms of supernatural innate powers. The following is a list of what's what for the races that have such:

The Fog - Some are not affected by the Fog: Children, animals, some gifted adults, and certain of the other supernatural denizens of the World of Darkness. (Wraith20 page 284)

  • Because the book doesn't state exactly which other supernatural denizens of the World of Darkness are immune to the Fog, staff has ruled that the following are immune:
    • All Wraiths/Risen (Obviously)
    • All Shifters
    • All Mages
    • All Vampires
    • All Changelings
    • All Demons
    • All Ghouls
    • Sorcerers with at least level 3 in any numina.
    • Psychics with at least level 3 in any numina.
    • All Possessed
    • All Kinfolk
    • All Kinain
    • Those with the merit: Spirit Sight

Miscellaneous

Deathsight (Wraith20 126) can detect that someone isn't aging (e.g. Unaging merit, demon with non-empty Faith pool), but doesn't tell the wraith why.

Lifesight (Wraith20 126) uses same result chart as Auspex 2 (Aura Perception, VtM 150), but base diff 5 instead of 8.

PCs can choose to spend Shadow XP on their Shadow (Wraith20 302-303). This will be tracked in +notes.