Difference between revisions of "House Rules/Sorcerer-Psychic"

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=Aspects (only applies to sorcery)=
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* 1 success lets you reach each aspect at the 1-dot level.
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** Exception: Weather Control requires 4 successes to reach each aspect (intensity, speed, duration, scale) at the 1-dot level.
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* Each additional success lets you reach 1 aspect at 1 dot higher.
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* You can't reach any aspect at a level higher than your dots in the path.
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** Exception: You can reach one aspect at one level higher than your path, but this requires twice as many successes as the same effect with that aspect equal to your path. Also, you cannot reach level 6 this way.
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=Merits=
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* Path Natural merit: Round down, not up. (Compare Sphere Natural, MtA 297)
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* Clear Sighted merit (pre-Revised):
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** 3 dot version only works if the target consents (+policy hand waving).
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** 5 dot version can also be used if you have reason to be suspicious (+rules sniping). This is an active effort, so you can spend Willpower for an auto-success.
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* Twin Link merit: 6 dot version gives you Synergy 2 using up only 1 of your baseline dots, additional dots cost 3 freebies or 7 XP each. (Canon is 7 freebies / 3 XP but this is assumed to be a thinko)
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=Miscellaneous=
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* Techno-sorcerers may substitute Science or Technology for Occult in numina rolls. (generalized from Sorc Rev 60 "Rolls")
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* Numina at 6: Subrace:Sorcerer-Psychic only. Only one numina per PC. Limited at staff discretion.
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* Sorcerer/psychic ghouls are allowed, but not straight out of chargen, and each numina is capped at (8 - Domitor background). See also '+rules multiclass'.
  
 
=Reduced difficulties and such=
 
=Reduced difficulties and such=
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=Rituals=
 
=Rituals=
 
* We don't do custom rituals, except for paths like Enchantment / Alchemy where that's the entire path.
 
* We don't do custom rituals, except for paths like Enchantment / Alchemy where that's the entire path.
 +
* Free starting rituals:
 +
** Cannot include counterspells or unweaving, only path rituals.
 +
** If a path doesn't have any rituals at a given level, then you can skip that level.
  
 
=Sorcerers vs. psychics=
 
=Sorcerers vs. psychics=
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** Sorcerers may purchase psychic powers.
 
** Sorcerers may purchase psychic powers.
 
** Psychics may purchase sorcerer powers.
 
** Psychics may purchase sorcerer powers.
** This does not extend to other types of PCs, e.g. Bastet and Kitsune may purchase sorcerer powers but not psychic powers. Drones, Kami and Fomori may purchase either, but obviously don't start with any. The 'Mana' background (and merits that require it) are exclusive to actual Sorcerer-Psychics.
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** Mana may not be used to lower the difficulty of psychic powers.
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** House rule: Possessed may purchase numina, but may not use Mana or anything else to lower its difficulty.
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** Others with sorcery (Bastet, Kitsune) may not purchase psychic powers, and may not use Mana or Gnosis or anything else to lower the difficulty of sorcery.
  
 
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Revision as of 12:18, 17 December 2015

Mage.png
Mage.png


House Rules
Sorcerer / Psychic


"You can't process me with a normal brain."

-Charlie Sheen


Aspects (only applies to sorcery)

  • 1 success lets you reach each aspect at the 1-dot level.
    • Exception: Weather Control requires 4 successes to reach each aspect (intensity, speed, duration, scale) at the 1-dot level.
  • Each additional success lets you reach 1 aspect at 1 dot higher.
  • You can't reach any aspect at a level higher than your dots in the path.
    • Exception: You can reach one aspect at one level higher than your path, but this requires twice as many successes as the same effect with that aspect equal to your path. Also, you cannot reach level 6 this way.

Merits

  • Path Natural merit: Round down, not up. (Compare Sphere Natural, MtA 297)
  • Clear Sighted merit (pre-Revised):
    • 3 dot version only works if the target consents (+policy hand waving).
    • 5 dot version can also be used if you have reason to be suspicious (+rules sniping). This is an active effort, so you can spend Willpower for an auto-success.
  • Twin Link merit: 6 dot version gives you Synergy 2 using up only 1 of your baseline dots, additional dots cost 3 freebies or 7 XP each. (Canon is 7 freebies / 3 XP but this is assumed to be a thinko)

Miscellaneous

  • Techno-sorcerers may substitute Science or Technology for Occult in numina rolls. (generalized from Sorc Rev 60 "Rolls")
  • Numina at 6: Subrace:Sorcerer-Psychic only. Only one numina per PC. Limited at staff discretion.
  • Sorcerer/psychic ghouls are allowed, but not straight out of chargen, and each numina is capped at (8 - Domitor background). See also '+rules multiclass'.

Reduced difficulties and such

  • Difficulties are reduced to (3 + level of effect).
  • Time is reduced to 1 turn per 2 levels of effect.
  • Spending Willpower is not required for sorcerer paths and quick casting.

Rituals

  • We don't do custom rituals, except for paths like Enchantment / Alchemy where that's the entire path.
  • Free starting rituals:
    • Cannot include counterspells or unweaving, only path rituals.
    • If a path doesn't have any rituals at a given level, then you can skip that level.

Sorcerers vs. psychics

  • We consider sorcerers and psychics to be the same thing.
    • Sorcerers may purchase psychic powers.
    • Psychics may purchase sorcerer powers.
    • Mana may not be used to lower the difficulty of psychic powers.
    • House rule: Possessed may purchase numina, but may not use Mana or anything else to lower its difficulty.
    • Others with sorcery (Bastet, Kitsune) may not purchase psychic powers, and may not use Mana or Gnosis or anything else to lower the difficulty of sorcery.