So! Due to a few things, like people not being able to access wiki at work... we're going to do this a different way. Yes. We're going REALLY really oldskool! We will use the wiki for the housing of the cleaned up neat and purdy versions of the PRPs but we will do all of our initial postings on... an ACTUAL BBoard! ZOMG! Please go there and create an account with your character name and use that character name to log in and post to the webisodes. Thank you!
Frenzies are always bloodlust frenzies. Can not Fox Frenzy.
Ban:
Isthmene's daughters will not tolerate any abuse from a male of any species, and they pay back such abuse in disproportionate fashion: insults are repaid with bruises; bruises with claw and tooth.
Points:
4 TPs: Pack Speech
4 TPs: Extra Willpower, Rage and Gnosis
1 TPs: Totem can speak to pack without Spirit Speech.
1 TPs: Pack Members can always find one another.
4 TPs: Possesses 2 extra Charms: Assess Character, Materialize.
2 TPs: Totem is respected by other spirits.
5 TPs: Totem is feared by agents of the Wyrm. (Voluntarily Pending)
Stats:
Physical
Social
Mental
Strength
08
Manipulation
07
Perception
07
Dexterity
05
Charisma
07
Intelligence
07
Stamina
05
Appearance
07
Wits
07
Health Levels
07
Gnosis
07
Rage
08
Willpower
05
Charms:
Airt Sense:
Most spirits have a natural sense of the airts (directions) of the spirit world, and they are able to travel about without much difficulty. They can create or find spirit tracks at will. The Storyteller rolls Gnosis for a spirit to locate a particular place or individual in the Umbra. However, even spirits aren't infallible, and a botch can lead them to an unforgiving Realm (especially if they are leading a pack of werewolves).
Re-Form:
Spirits may dissolve their forms and transport themselves through the Umbra to their home Domains. Glass Walkers refer to this Charm as "re-spawning." It takes a spirit a full turn to try to re-form. The Storyteller must roll the spirit's Gnosis successfully for this Charm to succeed. Spirits use this Charm to flee their enemies.
Assess Character:
The spirit judges the inner strength of a character. Gnosis vs 7, and things like Nature, Demeanor, WP, and Renown and such can be revealed.
Materialize:
The spirit can materialize in the mortal world when needed.