GC

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Introduction

GC Logo.png

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Pack Members
Alecto

Alecto3.jpg

Someone

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Juliette

Julie.jpg

Title: Alpha  Rank: Fostern  Auspice: Philodox

Title: None  Rank: none  Auspice: none

Title: None  Rank: Cliath  Auspice: Galliard

Manu

Manu01.jpg

Lacey

Lacey2.jpg

Dina

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Title: None  Rank: PUP!  Auspice: Theurge

Title: None  Rank: Cliath  Auspice: Ragabash

Title: None  Rank: Cliath  Auspice: Ahroun

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Information Station
Info:
As of this moment we're not all that informative! We MIGHT get more informative at a later date. Huzzah!

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PRP Webisodes

So! Due to a few things, like people not being able to access wiki at work... we're going to do this a different way. Yes. We're going REALLY really oldskool! We will use the wiki for the housing of the cleaned up neat and purdy versions of the PRPs but we will do all of our initial postings on... an ACTUAL BBoard! ZOMG! Please go there and create an account with your character name and use that character name to log in and post to the webisodes. Thank you!

Webisodes BBoard

Cleaned up:

February:
Example Webisode
February Webisode #1

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Isthmene

Isthmene01.jpg

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Overview
Traits: 1 Glory Renown
+2 Dice to Melee when wielding a labrys.
+1 Rage
Frenzies are always bloodlust frenzies. Can not Fox Frenzy.
Ban: Isthmene's daughters will not tolerate any abuse from a male of any species, and they pay back such abuse in disproportionate fashion: insults are repaid with bruises; bruises with claw and tooth.
Points: 4 TPs: Pack Speech
4 TPs: Extra Willpower, Rage and Gnosis
1 TPs: Totem can speak to pack without Spirit Speech.
1 TPs: Pack Members can always find one another.
4 TPs: Possesses 2 extra Charms: Assess Character, Materialize.
2 TPs: Totem is respected by other spirits.
5 TPs: Totem is feared by agents of the Wyrm. (Voluntarily Pending)
Stats:
Physical

Social

Mental

Strength 08 Manipulation 07 Perception 07
Dexterity 05 Charisma 07 Intelligence 07
Stamina 05 Appearance 07 Wits 07
Health Levels 07
Gnosis 07 Rage 08 Willpower 05
Charms:
Airt Sense: Most spirits have a natural sense of the airts (directions) of the spirit world, and they are able to travel about without much difficulty. They can create or find spirit tracks at will. The Storyteller rolls Gnosis for a spirit to locate a particular place or individual in the Umbra. However, even spirits aren't infallible, and a botch can lead them to an unforgiving Realm (especially if they are leading a pack of werewolves).
Re-Form: Spirits may dissolve their forms and transport themselves through the Umbra to their home Domains. Glass Walkers refer to this Charm as "re-spawning." It takes a spirit a full turn to try to re-form. The Storyteller must roll the spirit's Gnosis successfully for this Charm to succeed. Spirits use this Charm to flee their enemies.
Assess Character: The spirit judges the inner strength of a character. Gnosis vs 7, and things like Nature, Demeanor, WP, and Renown and such can be revealed.
Materialize: The spirit can materialize in the mortal world when needed.

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Gallery
GC/Gallery

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Played By: Isthmene (The Axe Maiden)