Crossover Rules

From City of Hope MUSH
Revision as of 18:40, 14 September 2014 by imported>Saracien (→‎Wraith)
Jump to navigation Jump to search

These are not house rules. They are intended to reiterate canon rules in a convenient central location, and should reference which book/page they are reiterating.

  • If they contradict that book/page, assume it's a mistake and correct it.
  • If they contradict a different book/page, ask staff for a house ruling on which one is used.

Bygone

  • (To be filled out)

Changeling

  • (To be filled out)

Demon

  • (To be filled out)

Mage

  • (To be filled out)

Shifter

  • (To be filled out)

Vampire

  • (To be filled out)

Wraith

Fatalism:

  • The basic ability, as well as Fatalism 1 and 3, can be used on creatures other than wraiths. (Buried Secrets, pg. 22)

Flux:

  • (To be filled out)

Inhabit:

  • Technocratic cyborgs and machines without sufficient Dimensional Science shielding against it are susceptible to any Inhabit abilities that can affect machines or computers, although the Shroud rating in these machiens is usually high. (Buried Secrets, pg. 22)
  • Virtual Adepts are able to construct defenses from Inhabit for their machines with Spirit 2. To get past these defenses, roll Wits + Inhabit vs 8. Otherwise, their machinery is just as exposed. (Buried Secrets, pg. 22)
  • Sons of Ether machinery and electronics do not conform to the standard laws of physics. In addition to being able to shield these systems, any wraith attempting to Inhabit such machinery must make an Intelligence check (Difficulty 7), or be trapped in the systems for up to a day. (Buried Secrets, pg. 22)

Intimate:

  • (To be filled out)

Keening:

  • Keening 1 can be used to remove Rage from Garou. Roll at difficulty 9, each success removes a single point of rage. (Buried Secrets, pg. 22-23)
  • Keening 2 can be used to give Rage to Garou. Roll at difficulty 9, each success gives a single point of rage. (Buried Secrets, pg. 23)

(More to come.)

Lifeweb:

  • Lifeweb 5 can be used on supernatural creatures as well as mortals. (Buried Secrets, pg. 23)

Mnemosynis:

  • (To be filled out)

Outrage:

  • Outrage 4 cannot be used to directly ignite a creature, but can be used to ignite their clothes, items, etc. (Buried Secrets, pg 23.)
  • Outrage 5 can be used against any creature equally. (Buried Secrets, pg. 23)

Pandemonium:

  • Pandemonium 4 cannot create complex materials, such as silver. (Buried Secrets, pg. 23)
  • Pandemonium 4 can be used to create blood that vampires can ingest. For every 2 successes, 1 blood point is created, although this blood is generally clotted and disgusting to vampires. (Buried Secrets, pg. 23)
  • Pandemonium 5 cannot be used in conjunction with extra actions from other supernatural abilities. (It can, however, be used on its own) (Buried Secrets, pg. 23)
  • Pandemonium 5 can be used to remove extra actions from supernatural sources such as Celerity, Rage, and the Time sphere. A simple Time or Correspondence 3 effect can be used to counteract this effect, but only once the mage becomes aware of what is going on. (Buried Secrets, pg. 23)

Phantasm:

  • Phantasm in general works on vampires just as it does everyone else (Yes, even Phantasm 5.) (Buried Secrets, pg. 24)
  • When pulling supernatural creatures into Dreamscapes using Phantasm 1, the following applies:
- Vampires do not have access to any disciplines while in a dreamscape.
- Garou have access to any of their spiritual and mental based gifts, but not their physical gifts.
- Mages have access to their Spheres, but are under the same restrictions as they would be in the normal Underworld.
- Changeling have access to any and all abilities while in the dreamscape, as well as their chimera.

Puppetry:

  • All supernatural creatures are just as susceptible to Puppetry as normal humans. However, if aware that they are being meddled with, they can spend a Willpower point and roll Willpower vs 8 to counteract the Art being used. However, this assault must be anticipated. Whereas Puppetry 1-3 are almost impossible to predict, repeated assaults like Puppetry 4-5 can be countered in this way. (Buried Secrets, pg. 24)
  • When attempting to possess a Dominated individual, the possessing wraith and the vampire make a contested Willpower roll. This only comes up if the Puppeteer is attempting to counteract a directly controlling order. Subjects conditioned over time using Dominate can be used for short term projects.
  • Creatures under the effects of Presence can be controlled without any conflict between Discipline and Arcanos.

Usury:

  • In addition to healing or harming as usual on supernatural creatures, Usury can be used to remove or bestow the following magical energies with Usury 4 (Usually at +3 diff, up to a maximum of 10), after the wraith has identified his subject as having them of course:
- Blood (Not the physical blood itself, but the energy in the blood.)
- Gnosis
- Quintessence
- Glamour