Character Generation/Sorcerer-Psychic

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Revision as of 17:02, 7 September 2019 by imported>WhoopingCrane
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Notes:

  • We consider Sorcerers and Psychics to be the same thing.
  • Sorcerers may purchase psychic powers.
  • Psychics may purchase sorcerer powers.

Choose: Concept, society (Faction) if any, Nature, Demeanor, and Essence (Dynamic/Static/Entropic)

Stat Baseline Freebies per additional dot
Attributes 1 in each + 6/4/3 5
Abilities 11/7/4 2
Numina 5 7
Rituals see below 3 per ritual, regardless of level
Backgrounds 5 1
Willpower 5 1
Mana Pool equal to Mana background
Freebies 21

Numina (Sorcery Paths and/or Psychic Powers)

  • For paths with rituals, pick one of those rituals per dot in that path
  • You can only take a higher-level ritual if you have at least one of that path's rituals at each lower level
  • Example: Hellfire doesn't have any level 1 rituals, so Hellfire 2+ lets you start with Fire's Weal (2) and Hellblade (2)
  • Example: Enchantment 3 lets you start with 1/2/3 or 1/1/2, but not 1/3/3
  • For Alchemy and Enchantment rituals taken in chargen, it's assumed that you already created one instance each for personal use (unless the effects of the item depend on how many successes you got when creating it)

Select Resonance (adjective related to Essence)