Character Generation/Risen

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Revision as of 13:08, 17 September 2012 by imported>Sponge (Created page with "Choose Concept, Nature, and Demeanor Attributes: 7/5/3 (with Strength 3+, Appearance 3-) Abilities: 13/9/5 Arcanoi: Puppetry: 1, 2 dots among Embody, Inhabit, Lifeweb, then...")
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Choose Concept, Nature, and Demeanor

Attributes: 7/5/3 (with Strength 3+, Appearance 3-)

Abilities: 13/9/5

Arcanoi: Puppetry: 1, 2 dots among Embody, Inhabit, Lifeweb, then 2 free dots in Arcanoi

Backgrounds: 5 Risen cannot purchase the Background Artifact, and any Mentors or Status they have remain in the Shadowlands. Risen taking Allies, Contacts or Wealth must specify whether the Background applies to the Shadowlands or the Skinlands.

Fetters: 10

Passions: 10

Pathos: 5

Willpower: 6

Freebies 15:

  • Attribute: 5
  • Ability: 2
  • Background: 1
  • Disciplines (Celerity, Fortitude, Obfuscate, Potence): 7
  • Arcanoi: 5
  • Fetter: 1
  • Passion: 1
  • Pathos: 1 pt = 2
  • Willpower: 1

Shadow: Your Risen does have a Shadow, whether it be banished to the Conduit or in control of her body. The Shadow should be created in accordance with the rules for Shadow creation in Wraith, with an Archetype, Temporary and Permanent Angst scores, Dark Passions, Thorns and 10 freebie points. Certain Thorns, such as Tainted Relic and Shadow Call, are inapplicable in the Skinlands. Others (Trick of the Light and Devil's Dare, in particular) acquire new power in the lands of the living, and can be devastating when the Shadowguide chooses to employ them.