Difference between revisions of "Character Generation/Hunter"

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imported>WhoopingCrane
imported>WhoopingCrane
Line 36: Line 36:
 
| Redeemer || Redemption || 3
 
| Redeemer || Redemption || 3
 
|-
 
|-
| "Vision (virtue)" || Visionary || "Visionary (edge)" || 3
+
| "Vision (virtue)" || Visionary || "Vision (edge)" || 3
 
|-
 
|-
 
| rowspan="3" | Zeal || | Avenger || "Vengeance (edge)" || 4
 
| rowspan="3" | Zeal || | Avenger || "Vengeance (edge)" || 4

Revision as of 21:17, 21 November 2018

Choose: Concept, Creed, Nature, Demeanor

Stat Baseline Freebies per additional dot
Attributes 1 in each + 6/4/3 5
Abilities 11/7/4 2
Backgrounds 5 1
Virtues 3 n/a
Edges based on virtues n/a
"Conviction (hunter)" by creed 1 (not replaced once spent)
(total capped at 8 in chargen)
Willpower 3 1
Freebies 21

Primary virtue must be highest (ties are OK)

Each edge level requires allocating an equal number of dots from its virtue

  • Example: A PC with Zeal 2 could have Defense 1 and Judgment 1 (allocating 1 dot to each edge).
  • Example: A PC with Zeal 3 could have Defense 2 (allocating 1 dot to level 1 and 2 dots to level 2).
Primary virtue Creed Edge Conviction
"Mercy (virtue)" Innocent Innocence 3
Martyr Martyrdom 4
Redeemer Redemption 3
"Vision (virtue)" Visionary "Vision (edge)" 3
Zeal Avenger "Vengeance (edge)" 4
Defender Defense 3
Judge Judgment 3