Numina
Revision as of 09:54, 18 August 2013 by imported>Emurphy
Numina | Ability Check | |||||
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Alchemy (Numina) Sorcerer (Rev.) pg. 64 |
Intelligence + (Alchemy / Herbalism / Science) | Somewhat better than off-the-shelf | +1 attribute (max 5) or superhuman sense | +1 attribute (can exceed 5) or level 1 psychic power | +2 to one attribute or +1 to two attributes (can exceed 5) | emulate up to level 3 of some other supernatural power |
Animal Psychics Sorcerer (Rev.) pg. 90 |
Charisma + Animal Ken | Communication | Command | Mass Communication | Mind Link | Domination (1 WP) |
Anti-Psychic Sorcerer (Rev.) pg. 91 |
None | 5 Yards | 10 Yards | 15 Yards | 20 Yards | 25 Yards |
Astral Projection Sorcerer (Rev.) pg. 92 |
Perception + Meditation | Shift Senses | 1 Mile 1 Min/Stamina Sight Only |
100 Miles 10 Min/Stamina Hear & See |
1,000 Miles 1 Hour/Stamina 1 WP after the first hour Cha + Occult to Visually Materialize |
Anywhere on Earth Indefinite while body healthy Cha + Occult to Hazy Materialize |
Biocontrol Sorcerer (Rev.) pg. 93 |
Stamina + Meditation | Self Control | Self Healing | Hysterical Strength | Ignore Pain Response | Mind Over Matter |
Channeling Sorcerer (Rev.) pg. 94 |
Perception + Awareness | Once per day | Twice per day See Shadowlands vs Gauntlet 1/Min per success |
Three times per day See Shadowlands vs Gauntlet Scene duration |
Infinite Channeling See book for more |
Two at once See book for more |
Clairvoyance Sorcerer (Rev.) pg. 94 |
Perception + Awareness | Hazy Viewing 1 Mile |
Hear and See Clearly 5 - 10 Miles based on Successes |
See, Hear, Feel 10 Miles per Success |
See, Hear, Touch, Smell 100 Miles per Success |
All Five Senses 1,000 Miles per Success |
Conjuration Sorcerer (Rev.) pg. 66 |
Dexterity + Occult | 1 ounce; 2 feet; low accuracy; 1 item | few pounds, small lifeforms; 20 feet; rough motor control; 2 items | 100 pounds, medium lifeforms; 100 feet; some fine control; 3 items | 1,000 pounds, willing humans; 1/2 mile; fine control; 10 similar or 3 different items | car, elephant, unwilling human; 5 miles; extreme control; 20 similar or 10 different items |
Conveyance Sorcerer (Rev.) pg. 68 |
Stamina + Occult | 10 feet; 3x walking speed; clothes(?) | 100 feet; driving speed; 20 pounds | 1 mile; 80 miles per hour; 1 other person or 200 pounds | 5 miles; miles per second; 2 other people | 10 miles; instantly; 3 other people |
Counterspells and Unweaving Sorcerer (Rev.) pg. 63 |
Counterspell: Wits + Occult vs 8 Unweaving: Intelligence + Occult vs 8 |
n/a | n/a | n/a | n/a | n/a |
Cyberkinesis Sorcerer (Rev.) pg. 95 |
Manipulation + Computer | Switch | Link | Scramble | Password | Run Hot |
Cyberpathy Sorcerer (Rev.) pg. 95 |
Perception + Computer | Analyze Structure | Read-Only Mode | Download | Remote Access | Decrypt |
Divination Sorcerer (Rev.) pg. 70 |
Perception + Fortune Telling | 1 week; vague; simple yes/no question | 1 month; symbolic; specific question | 1 year; implicit; detailed question | 10 years; slightly symbolic; obscured details | 20 years forward, 100 years backward; easy to understand; very detailed, actively obscured |
Ectoplasmic Generation Sorcerer (Rev.) pg. 96 |
Charisma + Occult | The Big Sneeze | The Mists | A Fog So Thick... | Dream Shaper | Tulpa |
Empathic-healing | . | . | . | . | . | |
Enchantment Sorcerer (Rev.) pg. 71 |
Intelligence + (Occult / Science) | +1 ability or subset of an attribute | +2 ability or subset of an attribute | emulate level 1 of some other supernatural power | raise attributes/abilities above 5, emulate up to level 2 of some other supernatural power | emulate up to level 3 of some other supernatural power |
Fascination Sorcerer (Rev.) pg. 74 |
social attribute + Occult | +1 die to a social attribute; 1 person; few minutes | +2 dice; 2 people; scene | +3 dice; 10 people; 2 days | +4 dice; 50 people; 2 weeks | +5 dice; hundreds of people; several months |
Fortune Sorcerer (Rev.) pg. 76 |
Manipulation + (Intimidation / Mathematics) | 1 specific named target; single event; brief | 2 targets or 1 poorly defined one; 1 day; lasting but minor | 4 related targets; 3 weeks; serious, major | couple dozen related targets; several months; permanent, debilitating | 100 related targets; years; suffering/cheating death |
Healing Sorcerer (Rev.) pg. 78 |
Manipulation + Intuition | headache; antiseptic; minor bruises | migraine; toxin rating 1; 1 level bashing, stabilize lethal | groin kick; toxin rating 2; 25% bashing | gut stab; toxin rating 3; 2 levels bashing, 50% lethal, minor debilities | amputation; toxin rating 4-5; 90% bashing, eyesight, hearing |
Hellfire Sorcerer (Rev.) pg. 80 |
Manipulation + Occult | 2 dice lethal; touch; one target | 4 dice; 10 feet; 3 square feet | 6 lethal or 2 aggravated; 25 feet; 2 square yards | 8 lethal or 4 aggravated; 50 feet; 10 square feet | 10 lethal or 6 aggravated; 150 feet; 20 square feet |
Mana Manipulation Sorcerer (Rev.) pg. 81 |
Manipulation + Occult | sense area/item | sense creature | block, redirect, trap in object | trap in self, attack creature | countermagic, alter resonance |
Mind Shields Sorcerer (Rev.) pg. 100 |
None | Vs Psychic: 2 Dice Vs Other: 1 Die |
Vs Psychic: 4 Dice Vs Other: 2 Dice |
Vs Psychic: 6 Dice Vs Other: 3 Dice |
Vs Psychic: 8 Dice Vs Other: 4 Dice |
Vs Psychic: 10 Dice Vs Other: 5 Dice |
Oneiromancy Sorcerer (Rev.) pg. 82 |
Wits + Occult | physical contact; sense dream | True Name; enter dream | body part/secretion; isolate self, alter dream | prized possession; send dream | any possession; merge dreams |
Precognition Sorcerer (Rev.) pg. 99 |
Perception + Awareness | Intuition | Insight | Danger Sense | Show Me the Cards | Clear Vision |
Psychic Healing Sorcerer (Rev.) pg. 101 |
Perception + Empathy | Diagnosis | A Good Night's Sleep | Basic Healing | Triage | Psychic Surgery |
Psychic Hypnosis Sorcerer (Rev.) pg. 98 |
Manipulation + Expression | Trance State | Sideshow Suggestion | Delayed Action | Fast Trance | Manchurian Candidate |
Psychic Invisibility Sorcerer (Rev.) pg. 102 |
Wits + Stealth | Hide | Slow Movement | Invisibility | Selective Invisibility | Forget You Ever Saw Me |
Psychic Vampirism Sorcerer (Rev.) pg. 103 |
Manipulation + Empathy | Rush | Sapping the Will | Energy Transference | Life Leech | Emotional Vortex |
Psychokinesis Sorcerer (Rev.) pg. 104 |
Wits + Empathy | Strength 0 5 + Wits in Yards/Round |
Strength 1 7 + Wits in Yards/Round |
Strength 2 9 + Wits in Yards/Round |
Strength 3 11 + Wits in Yards/Round Self Levitation |
Strength 4 13 + Wits in Yards/Round Extra Object |
Psychometry Sorcerer (Rev.) pg. 105 |
Perception + Empathy | Vague Impressions | "Owner" | Strongest Emotional Incident | Clearly Visualize the Day | Clear Emotional Impressions Psychic Link |
Psychoportation Sorcerer (Rev.) pg. 105 |
Perception + Alertness | Short Hop | Simple Jump | Long Jump | Very Long Jump | Blind Jump |
Pyrokinesis Sorcerer (Rev.) pg. 106 |
Manipulation + Meditation | Matches | Ignite | Fireworks | Pyrotechnics | Inferno |
Shadowcasting Sorcerer (Rev.) pg. 83 |
Manipulation + Occult | darken | conceal self, cause fear | conceal other, cause panic | interfere with recording devices, cause terror | defeat recording devices, cause breakdown |
Shadows | . | . | . | . | . | |
Shapeshifting Sorcerer (Rev.) pg. 84 |
(Stamina + Animal Ken) / (Intelligence + Science) | cosmetic; self; features from 1 animal | noticeable | significant | half body; other target; features from 2 animals | full body; 2 targets; features from 3 animals |
Soulstealing | . | . | . | . | . | |
Summoning/Binding/Warding Sorcerer (Rev.) pg. 85 |
Intelligence + Occult | Summon: simple creature, simple spirit Bind: -1 dice vs caster Ward: can't attack caster |
S: large creature, ghost B: -2 dice vs caster W: answer question |
S: human, spirit B: -3 dice vs caster, circle W: perform service (can twist intent) |
S: ghoul, sorcerer B: -4 dice vs caster W: perform service |
S: vampire, werewolf B: -5 dice vs caster W: answer/serve others |
Synergy Sorcerer (Rev.) pg. 107 |
Perception + Awareness | Psychic Sense | Share Will | Group Effect | Share Powers | Power Gestalt |
Telepathy Sorcerer (Rev.) pg. 108 |
Intelligence + Empathy | Read Basic Send Simple |
Read Surface Send Word |
Read Recent/Future Send Sentences |
Read Deep Send & Implant Memories |
Deepest Secrets Seize Control |
Via-geniorum | . | . | . | . | . | |
Via-ignis | . | . | . | . | . | |
Via-medicamenti | . | . | . | . | . | |
Via-necromantiae | . | . | . | . | . | |
Via-oraculi | . | . | . | . | . | |
Weather Control Sorcerer (Rev.) pg. 86 |
Manipulation + Willpower | small changes; start in minutes to weeks; last a few seconds; 50 square feet | minor changes; seconds to minutes; 1 minute; half mile diameter | rain, wind; minor in seconds, major in hours, extreme in several days; half hour; 2 mile diameter | storm, heat, cold, tide; extreme in couple days; hour; 5 mile diameter | blizzard, drought, elemental attack; major in 1 hour, extreme in 1 day; 1 day; 20 mile diameter |