Neighborhood Watch
Revision as of 09:46, 30 March 2017 by imported>Rhys
Neighborhood Watch
Pack Data
Name: | Neighborhood Watch |
---|---|
Totem: | Sodals |
Totem Type: | Respect |
Totem Name: | Beats-As-One |
Formed: | March, 2017 |
Associated Kin
Purpose
Packs blessed by the Sodals are known for their close bonds of trust and their teamwork.
Neighborhood Watch, or simply 'The Watch' is a recently formed pack, but despite the brevity of their union, they are a close-knit group. Formed under the ideals of defending those who cannot fend for themselves, this pack is looking to make a positive change in their community.They are only taking their first steps as a team, but their conviction to their ideals is strong.
Members
Totem
The Sodal spirits were the patrons of old Anglo-Saxon frankpledges, of brotherhoods of Spartan warriors, and of innumerable Garou packs who used these spirits of unity to bind their packs and septs together. A Sodal will unify any group as tightly as heart could wish; so strong are they that the Wyrm has sought to corrupt them, and has seduced a few of these kinship-spirits into becoming the horrifying Serpent Fathers. Sodal also favour the rare Kin who run in packs with their Garou families, maintaining that these humans are simply being one with their families. They are fond of any pack that accepts Kin. Offerings of wild are most pleased with those packs that demonstrate perfect unity of action during their Rite of the Totem. They appear as idealised warriors appropriate to the setting; a Sodal assisting a Glass Walker pack in Rome might appear as a perfect centurion in gleaming gold armour, while a New York Sodal might appear in the guise of a heroic-seeming street gang leader.
The Sodals grant an exceptional measure of teamwork. They offer a dice pool of five teamwork dice that can be used for any Ability possess by a fellow pack member. Hence, if only one person in a pack possesses the Occult Knowledge, his packmates can draw on the pool to make Occult rolls (although he cannot, as none of his packmates are contributing to his own knowledge). A player cannot use more dice from the community pool than a packmate has dots in the given Ability; if the highest Brawl in the pack is four dice, no packmate can use all five teamwork dice on a Brawl roll. In addition, a Sodal grants three extra dice to avoid frenzy as long as the pack sticks together and doesn't quarrel
Bans:
- Any sowers of discord will find themselves and their pack abandoned by the Sodals. This applies to any Garou or Kin who starts or abets fighting, discord and arguments. Legitimate differences of opinion are unavoidable, but deliberate malice will drive off the Sodals