House Rules/Demon

From City of Hope MUSH
Revision as of 13:36, 15 January 2014 by imported>Emurphy (→‎Revelation)
Jump to navigation Jump to search
Demon.png
Demon.png


House Rules - Demon

"Obedience keeps the rules. Love knows when to break them."

-Anthony de Mello


Faith

  • This refers to Demon Faith (Faith potential for non-demons), not True Faith.
  • True Believers start with Faith:3: Akashic Brotherhood, Celestial Chorister, Nephandi, Euthanatos
  • Thralls (active, not prospective thralls) may raise their Faith for 7 XP * current level, to a maximum of 5.

Lores

  • Lore of Celestials
    • Level 2 (High Torment):
      • It is a mental assault and can be resisted with appropriate powers.
      • The damage is physical and may be soaked by anyone except Mortals and Sorcerer-Psychics.
  • Lore of Death
    • Level 2: Decay - Agg damage is only against other demons. All other characters take Lethal damage.
    • Level 4: Extinguish Life - All supernaturals and Mortal+ are treated as demons and may take Agg damage.

Mental immunity

  • Demons are innately immune to mind control and fear.
    • Our ruling is that demons are immune to any power that compels them to direct, specific action.
    • Powers can effect a demon's mood, perceptions, and mental effectiveness, but the user of the power cannot direct the demon to take a specific action.
    • Also, no power may compel a demon to act against their Nature.
      • A Caregiver can't be made to abandon their charge.
      • A Judge can't be made to look the other way.
      • A Thrill-Seeker can't be made to take it easy.

Revelation

There seems to be some misunderstanding of who/what is exactly immune to various forms of supernatural innate powers. The following is a list of what's what for the races that have such:

Revelation - Each time a demon uses her Faith, mortal observers can make a Perception + Awareness roll to sense the demon's true nature. The difficulty of the roll is 10 minus the total number of Faith points the character spent (or lost) in the scene. If the difficulty reaches 0, all mortals automatically perceive their true nature. Demons can also allow mortals to perceive their true nature without spending Faith, whenever they wish. Finally, if a character invokes her apocalyptic form (see Chapter Seven for details), mortal witnesses automatically suffer the effects of Revelation. (pg. 254-255 DtF)

Staff interprets this as follows:

  • Evocations: '+rules awareness' applies as usual, replacing the canon rule.
  • Apocalytic forms:
    • "Apocalyptic form", "revelatory form", and "visage" are all the same thing.
    • Even if you only manifest one effect, you still count as taking your apocalyptic form.
    • Observers automatically sense that you're supernatural, even if they're immune to the panic roll, and even if you don't manifest anything physically obvious (e.g. wings, extra arms).
    • Observers need Lore Demon 3+ in order to reliably identify what type of supernatural you are.
    • There may be NPC observers! (+rules in public) Their level of skepticism is left to player discretion. (DtF 253)
  • The following are immune to the panic roll:
    • All Demons (Obviously)
    • All Wraiths/Risen
    • All Shifters
    • All Mages
    • All Vampires
    • All Changelings
    • All Ghouls
    • Sorcerers with at least level 3 in any numina.
    • Psychics with at least level 3 in any numina.
    • All Possessed
    • All Kinfolk
    • All Kinain

Severe effects

  • We feel that Demon powers were written with Mortals in mind and interpret severe effects as applying to Mortals only, unless it is specifically stated otherwise.