Characters may gain Status by helping to preserve the Masquerade, doing favors for the Prince, or an Elder, or saving another Kindred or Elder's unlife. They may also gain it by overthrowing the holder of a station and assuming their mantle, granting it in return for a boon, or defeating a Sabbat menace in the city. In the same way characters may lose Status, and the possibilities for that are almost endless.
There are three Harpy types. One, or more, are used for every Harpy req, rather it is scandal or praise:
BEHAVIOR, COURT and PRAXIS
Example:
BEHAVIOR
Losing:
Airing Dirty Laundry
Behavior Not Befitting One's Station
Disrespecting the Standing of Other Camarilla Kindred
Frenzing, Violence, Reneging on a Boon
Spreading Heresy, Supporting Scandalous Kindred
Minor Violations of the Traditions
Gaining:
Encouraging the arts
Social activities that benefit the Praxis
Cooperation between clans toward goals
Mediating a situation
Acts of selflessness and courage
COURT
Losing:
Disrespecting Elysium
Interfering With the Duties of a Court Officer
Violation of Domain Protocols
Gaining:
Being praised in public by Prince, Officers, or Esteemed Kindred
PRAXIS
Losing:
Announcing an Attempted Praxis Seizure
Bloodhunting During A Praxis Seizure
Publicly Challenging a Praxis
Gaining:
Safeguarding from threat
Acts that benefit the Praxis
Remember that actions of a Character's Childer and Retainers can gain or lose Status for them.
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