Character Generation/Sorcerer-Psychic
Revision as of 16:02, 7 September 2019 by imported>WhoopingCrane
Notes:
- We consider Sorcerers and Psychics to be the same thing.
- Sorcerers may purchase psychic powers.
- Psychics may purchase sorcerer powers.
Choose: Concept, society (Faction) if any, Nature, Demeanor, and Essence (Dynamic/Static/Entropic)
Stat | Baseline | Freebies per additional dot |
---|---|---|
Attributes | 1 in each + 6/4/3 | 5 |
Abilities | 11/7/4 | 2 |
Numina | 5 | 7 |
Rituals | see below | 3 per ritual, regardless of level |
Backgrounds | 5 | 1 |
Willpower | 5 | 1 |
Mana Pool | equal to Mana background | |
Freebies | 21 |
Numina (Sorcery Paths and/or Psychic Powers)
- For paths with rituals, pick one of those rituals per dot in that path
- You can only take a higher-level ritual if you have at least one of that path's rituals at each lower level
- Example: Hellfire doesn't have any level 1 rituals, so Hellfire 2+ lets you start with Fire's Weal (2) and Hellblade (2)
- Example: Enchantment 3 lets you start with 1/2/3 or 1/1/2, but not 1/3/3
- For Alchemy and Enchantment rituals taken in chargen, it's assumed that you already created one instance each for personal use (unless the effects of the item depend on how many successes you got when creating it)
Select Resonance (adjective related to Essence)