Character Generation/Hunter
Revision as of 08:38, 15 June 2019 by imported>WhoopingCrane
Choose: Concept, Creed, Nature, Demeanor, Code Name
- Code Name: Ideally, pick a numeric suffix not used in canon, though this hasn't been strictly enforced in practice
Stat | Baseline | Freebies per additional dot |
---|---|---|
Attributes | 1 in each + 6/4/3 | 5 |
Abilities | 11/7/4 | 2 |
Backgrounds | 5 | 1 |
Virtues | 3 | n/a |
Edges | based on virtues | n/a |
"Conviction (hunter)" | by creed | 1 (not replaced once spent) (total capped at 8 in chargen) |
Willpower | 3 | 1 |
Freebies | 21 |
Primary virtue must be highest (ties are OK)
Each edge level requires allocating an equal number of dots from its virtue
- Example: A PC with Zeal 2 could have Defense 1 and Judgment 1 (allocating 1 dot to each edge).
- Example: A PC with Zeal 3 could have Defense 2 (allocating 1 dot to level 1 and 2 dots to level 2).
Primary virtue | Creed | Edge | Conviction |
---|---|---|---|
"Mercy (virtue)" | Innocent | Innocence | 3 |
Martyr | Martyrdom | 4 | |
Redeemer | Redemption | 3 | |
"Vision (virtue)" | Visionary | "Vision (edge)" | 3 |
Hermit | Solitude | 3 | |
Wayward | Deviance | 4 | |
Zeal | Avenger | "Vengeance (edge)" | 4 |
Defender | Defense | 3 | |
Judge | Judgment | 3 |
Alternate edges from creed books can be taken instead in addition, e.g. "Creed Defense".