Character Generation/Gurahl
Revision as of 09:58, 28 April 2018 by imported>WhoopingCrane
Choose Concept, Breed, Tribe, Auspice (Arcas unless you take the Rip Van Winkle or Early Maturation merit), Nature and Demeanor
- Attributes: 7/5/3
- Abilities: 13/9/5
- Forest Walkers: +1 Performance
- Ice Stalkers: +1 Crafts
- River Keepers: +1 Swimming
- Backgrounds: 5
- No Resources
- All Gurahl have Bear as their Totem for free (Marks of the Bear WW3807/87-88), may spend points on Totem background for additional abilities
- Mentor 1+ or Flaw: Abandoned Cub
- Gifts: 3 (level 1, one each from Breed / Auspice / Gurahl groupings)
- General: Fiddlefish, Healing Tongue, Ignore Wounds, Sense Wyrm, Sentinel's Warning, Nature's Plenty, Resist Toxin
- Breed
- Homid: Persuasion, Ursa's Light
- Ursine: Heightened Senses, Voice of Woe
- Auspice
- Arcas: Open Seal, Walk Like a Man
- Uzmati: Razor Claws, Ultimatum
- Kojubat: Beast Speech, Stonesight
- Kieh: Diagnose, Spirit Speech
- Rishi: Befriend, Truth of Gaia
- Renown: 4 (any)
- Wyrm: replace Succor with Power, Honor with Infamy, Wisdom with Cunning
- Rage: Homid = 3, Ursine = 4
- Gnosis: Homid = 4, Ursine = 5
- Willpower: 6
- Rank: 1
- You can choose to start at rank 0 instead, in which case you start with 0 renown and 0 gifts (gain the usual gifts free when you reach rank 1)
Freebies: 15
Freebie Costs:
- Attributes: 5
- Abilities: 2
- Backgrounds: 1
- Gifts (level 1): 7
- Rage: 1
- Gnosis: 2
- Willpower: 1