Character Generation/Changeling
Revision as of 12:56, 17 March 2013 by imported>Emurphy
Choose concept, court, Legacy, house (if applicable), seeming and kith
Attributes: 7/5/3
Abilities: 13/9/5
Backgrounds (5), Arts (3), Realms (5)
Record beginning Glamour, Willpower and Banality as determined by your seeming.
Seemings:
- Childling: Though you are little more than a child in mind and body, no one can deny the wisdom behind your eyes.
Temper Scores — Glamour: 5, Willpower: 1, Banality: 1
- Wilder: You are a teenager in attitude and appearance. Radical and experimental, you chase after the stuff of new dreams.
Temper Scores — Glamour: 4, Willpower: 2, Banality: 3
- Grump: You are a full-grown adult, seen by most changelings as "over the hill." Despite this, you are respected.
Temper Scores — Glamour: 3, Willpower: 5, Banality: 5
Choose Merits and Flaws
Spend freebie points (15)
Freebie Costs:
- Attributes: 5
- Abilities: 2
- Arts: 5
- Realms: 3
- Background: 1
- Glamour: 3
- Willpower: 1
Note kith Birthrights and Frailties. Some are recorded via permanent +effect (ask staff to set these):
- Satyr: +1 Stamina
- Sidhe: +2 Appearance (only +1 for non-Arcadian Scathach)
- Troll: +1 (Wilder) / +2 (Grump) Strength and health
Note that some Birthrights do not affect your mortal seeming unless you have the Seeming's Blessing merit.