Mage/Backgrounds
Jump to navigation
Jump to search
**DO NOT MAKE HUGE PARAGRAPHS TO NOTE YOUR ALLIES. Just the bullet points with relevant details.**
**DO NOT MAKE HUGE PARAGRAPHS TO NOTE YOUR CONTACTS. Just the bullet points with relevant details.**
The following Backgrounds are available for Mage PCs:
Allies
- One NPC per dot, or fewer but more powerful NPCs. Allies can have influence, besides jobs/hobbies/nefarious things that they can do. You should list them with following in a +note:
- 1) Who are they?
- 2) What do they do for a living?
- 3) What do they do that is specifically of interest to you? List any specific abilities.
- 4) How did they become your Ally?
- 5) How do you keep them as one? (i.e.: Do you pay them by the job? Do you have leverage? Were they your sister's brother's cousin's ex-roommate? Were you on the same t-ball team for 3 years? Did you save them from drowning once?)
- 6) Do they have a specific influence and what level?
- 1) Who are they?
- Only one Ally can be called upon per month. Allies cannot be set for watch actions.
- When you wish to engage one of your Allies to do something, please list in the +request which Ally, and how you will approach them/pay them/make the ask to do what you need done. Depending on that, staff will decide whether a +roll will be needed.
- Unlike Retainers, Allies can just refuse to do something, and can be lost. Use of their actions can also be caught by others, if engaging in some sort of influence back and forth.
- What happens when using an Ally is subjective to the situation and is all up to Staff Discretion.
Alternate Identity
- The Bitter Road page 113
- TBA
Arcane
- Add dice to your Stealth rolls
- Subtract dice from Perception or Investigation rolls against you
- Can be consciously dampened
- Does not apply while you're directly involved in combat or otherwise acting conspicuous
Avatar
- Can hold Quintessence up to this level without Prime
- Holding more requires Prime 1
- Taking more on your own requires Prime 3
- Can gain Quintessence up to this level by meditating at a node
- Perception + Meditation vs 7 once per hour, gain 1 per success
- Limited by the strength of the node
- Can spend up to this many dots of Quintessence per effect roll
Backup
- Guide to the Technocracy pages 179-180
- TBA
Blessing
- Guide to the Traditions pages 212-213
- TBA
Cephalomorph
- Progenitors Revised page 76
- TBA
Cetaceomorph
- Progenitors Revised page 78
- TBA
Certification
- The Bitter Road pages 113-114
- We use the "License to..." merit (Guide to the Technocracy page 165) instead
Chantry
Guide to the Traditions page 215. Generalized to Home Base for other types of PCs. See '+rules home base' for full details.
Contacts
- One major NPC per dot, plus some minor NPCs. You should list them with following in a +note:
- 1) Who is it?
- 2) What can this major NPC do for you?
- 3) What do you need to do in return for this?
- 4) What sort of minor NPCs come with it?
- 5) How are those minor NPCs connected with the major NPC?
- 1) Who is it?
Cult
Cult | |
---|---|
3-7 people | |
8-12 people | |
13-17 people | |
18-22 people | |
23-27 people |
- When casting a ritual with the entire cult gathered, add one success per dot.
Demesne
- Guide to the Traditions pages 216-217
- TBA
Destiny
- When facing death that goes against your destiny, roll Destiny vs 8 and regain 1 Willpower per success
Dracomorph
- Progenitors Revised page 79
- TBA
Dream
- Once per day, meditate on a subject
- Roll Perception + Dream to determine the strength of your insight
- Once per day after meditating, on an ability roll pertaining to that subject, substitute Dream for the ability
Enhancement
- Guide to the Technocracy pages 180-182
- TBA
Fame
- The Bitter Road pages 114-115
- TBA
Familiar
- Forged by Dragon's Fire
- Familiar Companion stats
Influence
TBA
Legend
- Guide to the Traditions pages 219-220
- TBA
Library
TBA
Mentor
- The more dots, the more powerful they are. Please set a +note for your Mentor with the following:
- 1) Who is it?
- 2) What do they mentor you about?
- 3) How did you find them/get them as your mentor?
- 4) Where are they generally located/found?
- 1) Who is it?
Mentor | |
---|---|
Knows little of import | |
Noteworthy information | |
Significant secrets | |
Extraordinary knowledge | |
If they don't know it, probably no one does |
Node
- A mage may have access to multiple nodes.
- Large nodes (4+) are limited and subject to staff discretion.
Past Lives
- Guide to the Traditions page 220
- TBA
Rank
- The Bitter Road pages 115-117
- We do not allow this background
Requisitions
- Guide to the Technocracy pages 182-183
- TBA
Resources
TBA
Retainers
- One NPC per dot
- See +rules retainers, and Retainers for all the details for writing them up in a +note.
Sanctum
- Guide to the Traditions pages 220-222
- All effects following your paradigm are coincidental
- If a normally vulgar effect reaches outside your sanctum (e.g. Correspondence), it suffers Paradox normally, though you do not
- If a normally vulgar effect is cast and then moved outside your sanctum, it erodes quickly
- All effects following a conflicting paradigm are vulgar
- Does not further reduce difficulty
- Each dot provides either size or location-specific Arcane, not both
Sauromorph
- Progenitors Revised page 80
- TBA
Secret Weapons
- Guide to the Technocracy pages 183-184
- TBA
Spies
- Guide to the Technocracy pages 184-185
- TBA
Wonder
TBA