Digital Web
For Royce inhabits a sci-fi universe where his every transaction and correspondence occurs at lightning speed across the vast electronic data-stream known as "cyberspace."
"I usually check a couple news sites first thing in the morning," Royce says as he instantaneously uplinks current events from across the globe on his brightly illuminated view-screen. "CNN.com and Huffington Post are pretty good."
The Digital Web is a zone within the Umbra based entirely within virtual reality, unusual in that many mortals have (limited) access to it (think Second Life and you're on the right track). It's also the unofficial home of the Virtual Adepts as a whole.
PCs merely accessing the Internet without any sort of VR interface don't need to worry about any of this.
Contents
Access
Source: Digital Web 2.0 page 110 ('Web Systems' charts) and 35 onward
Sensory visitation
- Requires VR equipment
- +2 to all difficulties (including but not limited to magic)
- Pretty much anything except uploading/downloading data or moving around requires magic (including 'physically' attacking someone else's icon)
- For 'Strength' rolls, use Intelligence instead
- For 'Dexterity' rolls, use Wits instead
- Remain aware of normalspace, but distracted
Astral immersion
- Requires Correspondence 2 (coincidental) and complex VR setup (Intelligence + Computer, 3+ successes)
- Substitute attributes as with sensory visitation
- Lose awareness of normalspace for the duration (some Virtual Adepts set up their system to scan for physical intrusion and pull them out)
Holistic immersion
- Requires Life 4 Forces 2 Correspondence 2 (vulgar) and more complex VR setup (Intelligence + Computer, 5+ successes)
- Alternatively, you can travel into the Middle Umbra and then further (Dexterity + Athletics or Cosmology vs 7), but this takes a 'long time' and staff has not yet determined how long
- Do not substitute attributes
- 'Physical' damage to your body remains in effect after you leave, same as if you had suffered that damage in normalspace
Icons
- Basic creation: Intelligence + Computer vs 6, base is Appearance 1 Intimidation 0, each success gives +1 to one of those stats
- House rule: No minimum number of successes for new icons
- House rule: Can be extended, but each additional roll is +1 difficulty (cumulative)
- Each roll takes 3 to 5 minutes
- Changing faces:
- Adjusting details of appearance (e.g. hair color): Quick and automatically successful
- Adjusting traits: Manipulation + Computer vs 5, each success lets you adjust Appearance or Intimidation by 1
Reference: DW2.0 page 99
Travel
- Finding your way: Perception + Computer vs variable difficulty
- Popping: Correspondence 3 (+2 difficulty to cross sectors, +2 difficulty for unfamiliar areas)
- Hacking restricted sectors: Extended Wits + Computer Hacking vs (7 to 10), accumulate 10 to 20 successes
Damage
Type | Description | Roll | Success | Failure | Botch |
---|---|---|---|---|---|
Net fatigue | Weariness | Willpower vs 6 | No effect | Neurosis / depression / nightmares | Nervous breakdown / Quiet |
Virus infection | Varies | ||||
Soft de-rez | Teleported elsewhere | No lasting harm unless you were dumped out of a restricted area (-1 to a mental attribute for one day) | |||
Hard de-rez | Pain | Stamina vs 7 | Disoriented | 1 level of lethal damage, -1 to a mental attribute | 2 levels, -2 |
Icon death | Intense pain, harm, possible death
|
Stamina vs 7 | Disorientation, damage (-1 level per success) | Coma, damage | Instant death |
Chaos dump | Death | Arete vs 8 | Survive | Death | Death |
Gauntlet ratings
Rating | Successes | Area |
---|---|---|
2 | 2 | Virgin Web |
4 | 2 | Haunt Sectors, Corrupted Web |
5 | 2 | Junklands |
6 | 3 | Webspace between Sectors |
7 | 4 | Average Sectors |
8 | 4 | Grid Sectors, Conduits |
9 | 5 | Constraint Realms |
10 | 5 | Restricted Sectors |
Umbral magic here opens gateways into Hellholes or the Shadowlands.
Whiteout severity
Successes | Mage who caused crash | Others | Sector |
---|---|---|---|
1 | Soft de-rez | ||
2 | Hard de-rez | ||
3 | Booted into another Sector, soft de-rez | Same (within 20 feet) | |
4 | Hard de-rez | Same (within 50 feet) | |
5 | Hard de-rez | Soft de-rez | |
6 | May be booted into Lost Sector (Junkland, Trash Sector) or chaos dumped | Hard de-rez | Fuzzes, offline for several seconds |
7+ | May be chaos dumped | Hard de-rez | Crashes, offline (duration depends on mage's Paradox), long-term damage |
10+ | Disappears | Hard de-rez | Trashed permanently |
Paradox pool | Duration of Sector crash |
---|---|
1-3 | Less than a minute |
4-6 | One to five minutes |
7-10 | One to six hours |
11-13 | One day |
14-16 | One week |
17-20 | One month or more, ST discretion |
20+ | Permanent |