Digital Web
For Royce inhabits a sci-fi universe where his every transaction and correspondence occurs at lightning speed across the vast electronic data-stream known as "cyberspace."
"I usually check a couple news sites first thing in the morning," Royce says as he instantaneously uplinks current events from across the globe on his brightly illuminated view-screen. "CNN.com and Huffington Post are pretty good."
The Digital Web is a zone within the Umbra based entirely within virtual reality, unusual in that many mortals have (limited) access to it (think Second Life and you're on the right track). It's also the unofficial home of the Virtual Adepts as a whole.
PCs merely accessing the Internet without any sort of VR interface don't need to worry about any of this.
Primary reference is Digital Web 2.0 page 110 ('Web Systems' charts). Additional references are listed below.
Contents
Access
Reference: DW2.0 pages 35-37
Sensory visitation
|
Astral immersion
|
Holistic immersion
|
Icons
Reference: DW2.0 page 99
- Basic creation: Intelligence + Computer vs 6, base is Appearance 1 Intimidation 0, each success gives +1 to one of those stats
- House rule: No minimum number of successes for new icons
- House rule: Can be extended, but each additional roll is +1 difficulty (cumulative)
- Each roll takes 3 to 5 minutes
- Changing faces:
- Adjusting details of appearance (e.g. hair color): Quick and automatically successful
- Adjusting traits: Manipulation + Computer vs 5, each success lets you adjust Appearance or Intimidation by 1
- These adjustments only last until you exit the Digital Web
- To manipulate someone else's icon, see 'Magic' below
Travel
Reference: DW2.0 pages 100-102
- Finding your way (walking): Perception + Computer vs variable difficulty
- Hot Links (apart from the rare Restricted ones) are quick, easy, and painless, but sometimes one-way
- Popping (direct teleportation): Correspondence 3 (+2 difficulty to go to another Sector, +2 difficulty for unfamiliar areas, +2 difficulty if destination is Restricted)
- Normally takes at least two turns (one to scan, one to go); skipping the scan counts as 'unfamiliar areas'
- Fail = unknown Sector, or Restricted or occupied area (de-rezzed and booted out of the Net)
- Botch = Junkland, Haunt, etc. or painful crash
Sectors
Reference: DW2.0 pages 102-103
Restricted SectorHacking:
|
Corrupted Web
Junklands
Constraint Realms
|
Haunts
Trash Sectors
Hung Sector
|
Damage
Reference: DW2.0 103-105
- Aggravated damage is limited to viruses / chaos dumps / Whiteouts / Feedback programs, and may manifest as brain hemmorhages / severe burns / internal bleeding (rather than gaping wounds / broken bones).
- Only holistic immersion or severe trauma carries over into normslspace. Other damage just affects your icon, and is auto-healed if you jack out and back in.
- Life magic to heal a sensory or astral traveler's icon also requires Mind 1. Targeting a holistic traveler just requires Life.
- Manipulation + Computer vs (6 to 10) can heal a sensory or astral traveler, but not a holistic traveler.
Type | Caused by | Description | Roll | Success | Failure | Botch |
---|---|---|---|---|---|---|
Net fatigue | Strenuous activity | Weariness | Willpower vs 6 | No effect | Neurosis / depression / nightmares | Nervous breakdown / Quiet |
Virus infection | Varies | |||||
Soft de-rez | Go somewhere you shouldn't, 'die' in a Warzone with respawn, etc. | Teleported elsewhere |
| |||
Hard de-rez | Violate major protocol, minor Whiteout backlash, incapacitated | Booted out of Web entirely | Stamina vs 7 | Disoriented | 1 level of lethal damage, -1 to a mental attribute for a while | 2 levels, -2 |
Icon death | Beyond incapacitated, major Whiteout backlash | Intense pain, harm, possible death
|
Stamina vs 7 | Stunned for several minutes, disoriented (+1 to +3 to all difficulties for a while), often hallucinating, damage carries over to normslspace (-1 level per success, spend Willpower to heal 1 more level each) | Coma, damage | Instant death |
Chaos dump | Severe Paradox backlash, death in Restricted Sector, targeted by specific offensive magic, massive shutdowns (e.g. the Great Crash of 1997) | Death | Arete vs 8 | Quiet | Coma | Death |
Magic
Reference: DW2.0 105-107
Vulgar with witnesses | Vulgar | Coincidental |
---|---|---|
|
|
|
Forces or Prime effects with 5+ successes:
- Roll (possibly coincidental) stands as is, but increases risk of Whiteout, and caster gains 1 Paradox per 5 (pre-soak) levels of damage
- Exception: Warzones do not impose these issues, as they're designed for it
Effects that work differently than in normalspace:
- Anyone can roll Perception + Alertness to sense their Sector in top-down fashion.
- Correspondence, Forces, and Prime are effectively 1 higher (still max 5, limited to same Sector, and doesn't extend to magic items).
- Forces 2 (System Havoc): Each icon within (successes * 10) yards, possibly including caster, takes 1 automatic level of lethal damage per success (soak with Willpower vs 8). Vulgar with witnesses. Paradox backlash is rolled at difficulty 4 instead of 6.
- Life and Matter can target holistic travelers and normalspace equipment connected to the Web, but not VR objects.
- Morphing someone else's icon or the environment:
- Entropy 3 Forces 2 Prime 2
- Base difficulty 7 (9 if morphing the environment in a Restricted Sector)
- Large area may require 5+ successes
- Morphing someone's icon doesn't automatically cut them off from magic, but may interfere with their ability to use certain foci
Gauntlet ratings
Rating | Successes | Area |
---|---|---|
2 | 2 | Virgin Web |
4 | 2 | Haunt Sectors, Corrupted Web |
5 | 2 | Junklands |
6 | 3 | Webspace between Sectors |
7 | 4 | Average Sectors |
8 | 4 | Grid Sectors, Conduits |
9 | 5 | Constraint Realms |
10 | 5 | Restricted Sectors |
Umbral magic here opens gateways into Hellholes or the Shadowlands.
Whiteout severity
Reference: DW2.0 page 109
Whiteout is how Paradox manifests within the Digital Web.
- Forces or Prime effects outside a Warzone: ST may choose to roll Paradox backlash vs difficulty 4 instead of 6
- Large-scale: Others in area have one turn of warning, and may roll Wits + Dodge vs 8 to take half damage
- Long combat: ST may choose to roll combined Paradox pool of all combatants all at once
Successes | Mage who caused crash | Others | Sector |
---|---|---|---|
1 | Soft de-rez | ||
2 | Hard de-rez | ||
3 | Booted into another Sector, soft de-rez | Same (within 20 feet) | |
4 | Hard de-rez | Same (within 50 feet) | |
5 | Hard de-rez | Soft de-rez | |
6 | May be booted into Lost Sector (Junkland, Trash Sector) or chaos dumped | Hard de-rez | Fuzzes, offline for several seconds |
7+ | May be chaos dumped | Hard de-rez | Crashes, offline (duration depends on mage's Paradox), long-term damage |
10+ | Disappears | Hard de-rez | Trashed permanently |
Paradox pool | Duration of Sector crash |
---|---|
1-3 | Less than a minute |
4-6 | One to five minutes |
7-10 | One to six hours |
11-13 | One day |
14-16 | One week |
17-20 | One month or more, ST discretion |
20+ | Permanent |